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Fighter Pulling
Posted: Mon Oct 11, 2004 7:40 pm
by cmiddle
Hi there,
As a fighter, I have been experimenting with ways to pull mobs out of a pack with limited success. At first I bought Acid 1 and used that. That worked pretty well until I started to wear heavy armor and then the range decrease made is rather useless.
On another character I tried using taunt but that seemed to have a small range too though I only got taunt 1. Whats the difference with the higher level versions?
Lastly I briefly tried using a ranged weapon but I seemed to empty my clip on one pull and of course it took a few moments to then switch to my melee weapon which was an issue I didn't have with acid1.
So, how do the rest of you do it? I'm about to re-roll my tryker for something else and dont want to waste 50 points in magic if it will only help me for a little while.
Thanks.
Re: Fighter Pulling
Posted: Mon Oct 11, 2004 7:44 pm
by korin77
I pull with the fear spell. I hit it and run back to my group. Unless the mob is way above my level it usually runs away and then comes after me. Still have to be careful as fear will still agro multiples.
Re: Fighter Pulling
Posted: Mon Oct 11, 2004 7:47 pm
by xixan
korin77 wrote:I pull with the fear spell. I hit it and run back to my group. Unless the mob is way above my level it usually runs away and then comes after me. Still have to be careful as fear will still agro multiples.
I use a rifle or the enchantment on my pike (its a cold 2 spell). The rifle has greater range. I am not sure why you are emptying your whole clip. My clips carry 24 rounds it really only takes one shot to pull the mob. While the mob is running to me, I switch out my rifle for my pike...by the time the mob is in front of me, my pike is fully equiped. I don' bother trying land multiple hits with my rifle as one hit is enought to draw aggro.
Re: Fighter Pulling
Posted: Mon Oct 11, 2004 7:48 pm
by kayeffem
taunt is best imo. I think the range goes up the higher the lvl but i've never tested it out.
The difference is in the lvl of the mob ur pulling. Taunt 1 works up to lvl 25 or so for a mob. Taunt 2 like 50, and taunt 3 100 or something like that.
I can pull stuff with taunt 3 far enough away from anything that may link or add.
Re: Fighter Pulling
Posted: Mon Oct 11, 2004 7:52 pm
by korin77
Taunt doesn't work very well with normally agro mobs. The range you have to get to to taunt the mob is shorter than the range they agro you at. The advantage though is that taunt seem to always pull only one mob if its a non-agro mob. The pack mentality seems to be ignored when you use Taunt.
Re: Fighter Pulling
Posted: Mon Oct 11, 2004 7:53 pm
by cmiddle
Hmm three very different replies! I dont think the fear trick would work for me as I'm not intending to level magic for anything other than pulling (if I went that way) so I'd need to buy fear as well and from what I remember of the mage I briefly played, it took a lot of sap.
I think I must have done something wrong with the rifle I tried. I'll try that again as at least that is something I can experiment with without wasting any SP.
Anyone have any more info on taunt?
Re: Fighter Pulling
Posted: Mon Oct 11, 2004 8:05 pm
by korin77
Well fear will only cost you 50 sp. Fear upgrades will cost 10 sp more but you really don't need an upgrade til well over lvl 100 for the purpose of pulling. If you still want to pull with the acid spell you have, change the stanza and remove the range and time counterparts. let it use either all sap or a combination of sap and HP to power it. This will increase your range to 50 m and the reduction from heavy armor shouldn't reduce it too much. I would use a pistol to pull not a rifle. Pistols have a faster reload time and probably can be removed much faster than a rifle.
Re: Fighter Pulling
Posted: Mon Oct 11, 2004 8:08 pm
by tetra
cmiddle wrote:I dont think the fear trick would work for me as I'm not intending to level magic for anything other than pulling (if I went that way) so I'd need to buy fear as well and from what I remember of the mage I briefly played, it took a lot of sap.
Do it anyways. Healers tend to get a bit upset when they get killed, and after the fight you stand there gawking because a tiny minimal effort to level magic>defensive>healing some from time to time was ignored or you take forever to rez them because you are using a 10 point heal spell and they have several hundred hp. Since fear lives in the same tree as healing untill 50, you are pretty good that way.
Re: Fighter Pulling
Posted: Mon Oct 11, 2004 9:39 pm
by daleknd
cmiddle wrote:Hi there,
As a fighter, I have been experimenting with ways to pull mobs out of a pack with limited success. At first I bought Acid 1 and used that. That worked pretty well until I started to wear heavy armor and then the range decrease made is rather useless.
On another character I tried using taunt but that seemed to have a small range too though I only got taunt 1. Whats the difference with the higher level versions?
Lastly I briefly tried using a ranged weapon but I seemed to empty my clip on one pull and of course it took a few moments to then switch to my melee weapon which was an issue I didn't have with acid1.
So, how do the rest of you do it? I'm about to re-roll my tryker for something else and dont want to waste 50 points in magic if it will only help me for a little while.
Thanks.
THe 50 points on magic are not really wasted since you will eventually get levels in magic and can spend some of those on Constitution or metabolism or the self heals.
I pull with Acid 2, Except for bugs who are resistent. On them I use cold.
Re: Fighter Pulling
Posted: Mon Oct 11, 2004 9:43 pm
by kamagi
I had a thread about this 2 days ago and the replies suggested blind as the best option.
Just need to break the link straight after casting.
I have rerolled to incorporate blind without wrecking my melee development.