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Impossible de se connecter
Posted: Mon Mar 05, 2007 5:43 pm
by cheche10
Bonjour,
Voilà mon pb :
le jeu se lance bien. Je peut choisir mon perso, ok.. mais voilà... au dernier carré, de chargement, tout se bloque, impossible d'acceder au jeu 1 fois /2.
Re: Impossible de se connecter
Posted: Tue Mar 06, 2007 10:12 am
by maje920
y a t'il un message d'erreur ? quelque chose de praticulier? quel est ton systeme d'exploitation ?
si tu pouvai etre un peu plus precis
Re: Impossible de se connecter
Posted: Tue Mar 06, 2007 5:42 pm
by laetice
Même soucis.
Je vais jusu'au choix du perso, puis le jeux m'indique que le serveur aniro n'est pas joignable, puis se ferme. Lors de la connexion suivante, j'ai un message d'erreur "vous êtes déja logé"...
édit: Problème résolu, je suis en jeux
Re: Impossible de se connecter
Posted: Tue Mar 06, 2007 5:59 pm
by laetice
Grrr
client_ryzom-rd.exe Access Violation
s'affiche dans une fen^tre avec la proposition de :
- debug
- ignore
- quit
et le jeux se ferme bien sûr...
édit: et ça le fait à répétition, à chaque connexion.
Re: Impossible de se connecter
Posted: Tue Mar 06, 2007 6:14 pm
by laetice
désoler pour le flood
Voici le message d'erreur contenu dans la fen^tre:
Access Violation exception generated at 0xF30220, thread attempts to write at 0x100.
The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.
-------------------------------
Log with no filter:
-------------------------------
2007/03/06 19:11:33 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:33 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:33 client_ryzom_rd.exe DBG 1a4 udp_sock.cpp 174 : LNETL0: Socket 124 received 449 bytes from peer ani4.rzl01.gameforge.fr:47851 (83.141.21.121)
2007/03/06 19:11:33 client_ryzom_rd.exe INF 1a4 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 2 (len=1595) at level 2 (channel 1)
2007/03/06 19:11:33 client_ryzom_rd.exe DBG 1a4 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 1), 1 actions (ReceivedAck=167/lastAck=164/nextSentPacket=168)
2007/03/06 19:11:33 client_ryzom_rd.exe DBG 1a4 network_connection.cpp 3062 : CLMPNET[015C3538]: Received a generic action MP size 190: number 5 part 56 nbblock 76
2007/03/06 19:11:33 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:33 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:33 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:33 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:33 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:33 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 udp_sock.cpp 174 : LNETL0: Socket 124 received 432 bytes from peer ani4.rzl01.gameforge.fr:47851 (83.141.21.121)
2007/03/06 19:11:34 client_ryzom_rd.exe INF 1a4 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 2 (len=1595) at level 2 (channel 2)
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 2), 1 actions (ReceivedAck=168/lastAck=165/nextSentPacket=169)
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 network_connection.cpp 3062 : CLMPNET[015C3538]: Received a generic action MP size 190: number 5 part 57 nbblock 76
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 udp_sock.cpp 174 : LNETL0: Socket 124 received 453 bytes from peer ani4.rzl01.gameforge.fr:47851 (83.141.21.121)
2007/03/06 19:11:34 client_ryzom_rd.exe INF 1a4 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 2 (len=1595) at level 2 (channel 3)
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 3), 1 actions (ReceivedAck=169/lastAck=166/nextSentPacket=170)
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 network_connection.cpp 3062 : CLMPNET[015C3538]: Received a generic action MP size 190: number 5 part 58 nbblock 76
2007/03/06 19:11:34 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 udp_sock.cpp 174 : LNETL0: Socket 124 received 453 bytes from peer ani4.rzl01.gameforge.fr:47851 (83.141.21.121)
2007/03/06 19:11:34 client_ryzom_rd.exe INF 1a4 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 2 (len=1595) at level 2 (channel 0)
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 0), 1 actions (ReceivedAck=170/lastAck=167/nextSentPacket=171)
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 network_connection.cpp 3062 : CLMPNET[015C3538]: Received a generic action MP size 190: number 5 part 59 nbblock 76
2007/03/06 19:11:34 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 udp_sock.cpp 174 : LNETL0: Socket 124 received 449 bytes from peer ani4.rzl01.gameforge.fr:47851 (83.141.21.121)
2007/03/06 19:11:34 client_ryzom_rd.exe INF 1a4 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 2 (len=1595) at level 2 (channel 1)
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 1), 1 actions (ReceivedAck=171/lastAck=168/nextSentPacket=172)
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 network_connection.cpp 3062 : CLMPNET[015C3538]: Received a generic action MP size 190: number 5 part 60 nbblock 76
2007/03/06 19:11:34 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 complex_source.cpp 516 : CS : Chaining to sound ___padchimes
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 complex_source.cpp 526 : Seting event for sound ___padchimes in 1466 millisec (XFade = 1465).
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 complex_source.cpp 516 : CS : Chaining to sound ___padchimes
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 complex_source.cpp 526 : Seting event for sound ___padchimes in 1466 millisec (XFade = 1465).
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 udp_sock.cpp 174 : LNETL0: Socket 124 received 447 bytes from peer ani4.rzl01.gameforge.fr:47851 (83.141.21.121)
2007/03/06 19:11:34 client_ryzom_rd.exe INF 1a4 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 2 (len=1595) at level 2 (channel 2)
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 2), 1 actions (ReceivedAck=172/lastAck=169/nextSentPacket=173)
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 network_connection.cpp 3062 : CLMPNET[015C3538]: Received a generic action MP size 190: number 5 part 61 nbblock 76
2007/03/06 19:11:34 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 complex_source.cpp 516 : CS : Chaining to sound ___padchimes
2007/03/06 19:11:34 client_ryzom_rd.exe DBG 1a4 complex_source.cpp 526 : Seting event for sound ___padchimes in 1466 millisec (XFade = 1465).
2007/03/06 19:11:35 client_ryzom_rd.exe DBG 1a4 udp_sock.cpp 174 : LNETL0: Socket 124 received 447 bytes from peer ani4.rzl01.gameforge.fr:47851 (83.141.21.121)
2007/03/06 19:11:35 client_ryzom_rd.exe INF 1a4 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 2 (len=1595) at level 2 (channel 3)
2007/03/06 19:11:35 client_ryzom_rd.exe DBG 1a4 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 3), 1 actions (ReceivedAck=173/lastAck=170/nextSentPacket=174)
2007/03/06 19:11:35 client_ryzom_rd.exe DBG 1a4 network_connection.cpp 3062 : CLMPNET[015C3538]: Received a generic action MP size 190: number 5 part 62 nbblock 76
2007/03/06 19:11:35 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:35 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:35 client_ryzom_rd.exe DBG 1a4 global_retriever.cpp 607 : PACS: insured position inside surface (796,1)-(8576.688000,-2790.944000,0.000000), 1 moves needed
2007/03/06 19:11:35 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
2007/03/06 19:11:35 client_ryzom_rd.exe WRN 1a4 misc.cpp 840 : setVect: cannot compute the vector, keep the old one.
-------------------------------
User Crash Callback:
-------------------------------
UserId: 271377
HomeId: 101
ShardId: 101
On a Mainland Shard
Application: ryzom_live
Player Name: 'Laetice'
UserPosition: 8728.02 -2811.29 -77.69
ViewPosition: 8728.02 -2811.29 -77.69
Time in game: 0h 1min 23sec
LocalTime: 2007/03/06 19:11:36
ServerTick: 765049832
ConnectState: Connected
LocalAddress: :3095 (82.238.37.118)
Language: Français
ClientVersion: 1.2.0.904
PatchVersion: 609
Client is online
NumServerHOP: 1
NumFarTP: 0
NumReselectPerso: 0
Connection Events: HOP
Memory: 29MB/1023MB
Process Virtual Memory: 886MB
NeL Memory: 0B
OS: Microsoft Windows XP Service Pack 2 (Build 2600) (5.1 2600)
Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz / x86 Family 15 Model 4 Stepping 3 / GenuineIntel / 3010MHz / 2 Processors found
CPUID: bfebfbff
HT: YES
CpuMask: 1
NeL3D: OpenGL / NVIDIA Corporation / GeForce 6600/PCI/SSE2 / 1.5.3
3DCard: NVIDIA GeForce 6600, version 7.1.8.4
Sound mixer:
Playing sources: 24
Available tracks: 25
Used tracks: 7
Muted sources: 0
Sources waiting for play: 0
HighestPri: 0 / 2
HighPri: 0 / 4
MidPri: 7 / 6
LowPri: 0 / 8
FreeTracks: 25 / 32
Average update time: 0.000033 msec
Average create time: 0.000019 msec
Estimated CPU: 0.000370%%
Sound driver:
FMod Driver
3d hw buffers: 31
2d hw buffers: 32
-------------------------------
(désolé aussi pour la longueur)
Si je selectionne debug: j'ai le message d'erreur suivant:
Runtime Error!
Program: C:\Program Files\Ryzom\client_ryzom_rd.exe
This application has requested the Runtime to terminate il in an unusual way.
Please contact the application's support team for more information.
Re: Impossible de se connecter
Posted: Thu Mar 08, 2007 8:28 am
by maje920
ton reseau fonctionne bien.
le problème vient du fichier Client_ryzom_rd.exe (dumoin c'est ce que je comprend)
a tu deja fait une réinstallation ?
avec une source neuve de preference.
Re: Impossible de se connecter
Posted: Sat Mar 10, 2007 8:42 am
by laetice
J'avais déjà réinstaller Ryzom, il y a peu a cause du problème de liaison avec free. Je ne l'ai pas refait, mais le problème a disparu de lui même, donc heu.. Bah je suis un peu inquièt a chaque démarrage, mais pour l'instant ça marche!
Merci
Re: Impossible de se connecter
Posted: Mon Mar 12, 2007 11:10 pm
by idrish
Ça me fait exactement la meme chose mais en pire ! En effet, je n'ai des fois que le son ou une image bloqué.... Je vais changer de source on verra....
Re: Impossible de se connecter
Posted: Fri Mar 16, 2007 12:09 pm
by ozebus
salut... moi j suis fachée aussi !
ca fais deux jour que j essaye de me connecter pas moyen!
J ai tout lu vos conversations... avant je n arrivais pas a me connecter quand je mettais mon login et mon passe... maintenant j y arrive. mais apres cette etape je clike sur connect puis on me dit :
______________________________________________________
(status) (version) (réalise note)
patch! online 00500 lire note
connexion
______________________________________________________
alors je clique sur patche car sinon il se passe rien, puis sur connecte
puis c est ecrit sa: <notexist:uisetattrib>./unpack/ryzom.ldx
1/1
puis apres ca sa me met Erreur: echec des fichiers de mises a jour-verification
aidez moi svp j suis nul coté pc....
Re: Impossible de se connecter
Posted: Fri Mar 16, 2007 12:37 pm
by maje920
patche 00500 ? on est a la 00610 depuis hier soir.
et je croi que la version sur le site patch la 00609
t'es source de ryzom vienne d'ou ?