Outpost related money sink
Posted: Sat Feb 24, 2007 4:03 pm
ok, altho i dont take part of outpost battles, i have kept eye on them.
i know it has been brought up before, but there is no possible way for surprice attack on outposts.
maybe allow us to use our dappers to shorten outpost timers ? ofcourse not battle time (2 hours period when guards pop).
"war declared" for attackers and then if it goes to defence round, then the time period before defence round for defenders.
ofcourse, multiply guards by 2 or 3 (or more, dunno how weak they actually are
if the time is shortened (for both attackers and defenders).
the fee ? outpost q*1mil (q250 outpost, pay 250 mil dappers and guards will come out to play immediately) or higher (500mil for q250 outpost ??)
ohh, if you (devs) are actually reading and thinking "Hmmm...", then dont forget that you need to rework when defending time is set. currently it's in "war declared" phase. if buy out occurs, then make it possible to set it after battle in 24h period maybe.
worth a try...
i know it has been brought up before, but there is no possible way for surprice attack on outposts.
maybe allow us to use our dappers to shorten outpost timers ? ofcourse not battle time (2 hours period when guards pop).
"war declared" for attackers and then if it goes to defence round, then the time period before defence round for defenders.
ofcourse, multiply guards by 2 or 3 (or more, dunno how weak they actually are

the fee ? outpost q*1mil (q250 outpost, pay 250 mil dappers and guards will come out to play immediately) or higher (500mil for q250 outpost ??)
ohh, if you (devs) are actually reading and thinking "Hmmm...", then dont forget that you need to rework when defending time is set. currently it's in "war declared" phase. if buy out occurs, then make it possible to set it after battle in 24h period maybe.
worth a try...