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Source blows should not damage other players.

Posted: Mon Oct 11, 2004 3:03 pm
by darq787
Do you have any idea how bad I feel when somebody runs over the source I'm pulling from and at just that moment it blows and they die or take massive damage? I'm just waiting for that guy who pulls his packer over my source and I accidently kill it. Not to mention the possible griefing you could do by purposefully blowing sources next to somebody to try and kill them. I personally don't mind too much when somebody else kills me with a blow, but I have heard several people react very negatively.

Fix it so source blows only hurt the player pulling from them.

Re: Source blows should not damage other players.

Posted: Mon Oct 11, 2004 3:13 pm
by caleinia
darq787 wrote:Do you have any idea how bad I feel when somebody runs over the source I'm pulling from and at just that moment it blows and they die or take massive damage? I'm just waiting for that guy who pulls his packer over my source and I accidently kill it. Not to mention the possible griefing you could do by purposefully blowing sources next to somebody to try and kill them. I personally don't mind too much when somebody else kills me with a blow, but I have heard several people react very negatively.

Fix it so source blows only hurt the player pulling from them.


I don't think it is necessary as it is very unrealistic. You don't want to take damage or die from a source explosion or gas emission? Don't get close. I mean, come on-- real world. If a miner hits some lava or something, would ONLY that minor die from the burns?

I think it's necessary to have that simply for realism. And yes, people should be more careful if they don't want that happening.

Re: Source blows should not damage other players.

Posted: Mon Oct 11, 2004 3:26 pm
by ayne31
Well for one its perfectly unrealistic as it works now as toxic gas/explosions hit other players but not NPCs/mobs.

I guess its not easy to code it any other way but I am ok with the current state because if every mob would aggro me who gets into one of my toxic clouds I'd be harvesting for penalties only ;)

Re: Source blows should not damage other players.

Posted: Mon Oct 11, 2004 3:35 pm
by korin77
Aye it seems unrealistic to me also that I would take 350 dmg and the low level mob who just agroed me would be totally unharmed. Killing other people is griefing and its very easily done right now. You find someone AFK and pull a source under them. Then you let it blow up and bang. One dead player. This should be address because someone having a bad day will start griefing everyone. I for one have made sure I don't go afk outside of cities. I hope others start doing the same because you never know who will come blow you up.

Re: Source blows should not damage other players.

Posted: Mon Oct 11, 2004 3:56 pm
by kandyfox
My opinion is that players shouldn't go AFK over sources. They deserve to die if they think they can claim a source as their own, especially if they're going to sit over it.

I don't think it wrong that harvest blows damage other players. Damaging animals, tho realistic, wouldn't be great since all the damned animals in the world like to look over your shoulder as you dig.

What would it be like to have a DP given for griefing through this technique...

Re: Source blows should not damage other players.

Posted: Mon Oct 11, 2004 3:59 pm
by darq787
caleinia wrote:I don't think it is necessary as it is very unrealistic. You don't want to take damage or die from a source explosion or gas emission? Don't get close. I mean, come on-- real world. If a miner hits some lava or something, would ONLY that minor die from the burns?

I think it's necessary to have that simply for realism. And yes, people should be more careful if they don't want that happening.


Easier said then done. What can you do when you're in town working with those naturally occurring sources and one pops right behind you while you're harvesting a different one, then some other player starts mining it and it blows? Happened to me twice already, one time it caused me to die.

The realism argument is the oldest and most annoying one people use. We are playing a GAME, it's NOT supposed to be "realistic", it's supposed to be fun. There's enough risk with my own source blowing, I don't want to have to worry about one somebody else starting pulling from blowing too.

Re: Source blows should not damage other players.

Posted: Mon Oct 11, 2004 4:01 pm
by darq787
kandyfox wrote:My opinion is that players shouldn't go AFK over sources. They deserve to die if they think they can claim a source as their own, especially if they're going to sit over it.


Um, what if they have no idea they are standing over an area where resources can be prospected? They deserve to die because they don't check the spot they are standing on for resources before going AFK? Gimme a break.

Re: Source blows should not damage other players.

Posted: Mon Oct 11, 2004 4:11 pm
by korin77
The stables just outside the town is where people retreive their mekloubs. Crafters ofter go there to get items or their mekloubs out. If someone happens to harvest there at the wrong moment it will kill them or their mekloubs. Is that reasonable? With a high level harmful extraction its possible to kill someone in one explosion.

Re: Source blows should not damage other players.

Posted: Mon Oct 11, 2004 4:34 pm
by kisedd
People will always find a way to grief if that is their thing. Blowing up sources is no different than trying to train mobs on other people or kill stealing. The way that sources work, is that more than one player can work on a source using care plans and or healing the harvester etc. I don't have a problem with multiple players being able to get hit. I do have a problem if people are doing this on purpose. Get their names out to the player base and report them to the GM's.

Re: Source blows should not damage other players.

Posted: Mon Oct 11, 2004 4:41 pm
by darq787
People can't train mobs onto you while you're sitting in the middle of town surrounded by guards.