A New Perspective--Tryker Problems

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warspawn
Posts: 23
Joined: Thu Sep 23, 2004 2:56 am

A New Perspective--Tryker Problems

Post by warspawn »

Just thinking about something (very dangerous, aye!) that lead me to a possible reason for the difficulties that Trykers face in harvesting high quality materials for crafting.

Perhaps it's by design, when back in early beta job sets were discussed for implementation? Reading over the description of the Tryker Ranger path I came upon this:

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TRYKER RANGER : THE SHADOW HUNTER
The Trykers have applied their talent for dodging problems to hunting. They can move around among predators without attracting their attention, so that they can strike at the best time. They prefer to keep danger at arm's length and use mainly long-range weapons for hunting. They hunt animals and avoid plants, as they fear the anger of the Kamis. Having lived in a lakeside environment for many generations, they have also learnt to hunt underwater and to extract resources from the bottom of lakes...

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Notice that this particular job set can "move among predators without attracting their attention..." Perhaps the design of the mainlands and borderlands of the Trykers was designed with this description in mind, allowing Tryker foragers to become Shadow Hunters with the ablility to blend in with their surroundings to escape the notice of aggressive monsters while they harvest the materials they seek.

Just a "hmm..." kinda musing....

-Javance-
qjahe
Posts: 13
Joined: Mon Sep 27, 2004 11:14 pm

Re: A New Perspective--Tryker Problems

Post by qjahe »

warspawn wrote:Having lived in a lakeside environment for many generations, they have also learnt to hunt underwater and to extract resources from the bottom of lakes...


I like that part, for the following reason:

#1 - Cant do Actions in water ( no harvest )
#2 - Cant even swim vertically in water ( My mule walks on water, wish I could)
#3 - Have fun with that invisible wall in water...

Obviously nothing seems to go as planned for Trykers.
Here is the bad logic:
No resource over water = Bad resource ration when there is more water than land in our main land area.

Reboon
Last edited by qjahe on Sun Oct 10, 2004 8:33 pm, edited 1 time in total.
Reason: typos
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