I've fallen and I can't get up!
Posted: Mon Jan 08, 2007 5:04 am
Are there websites, and parts of this forum, which give in depth details on Ryzom combat/magic strategies -- on both the individual level and the group level? This would involve skill sets, weapons, attacks to use, and even where group members should position themselves during combat situations?
I have found out the hard way that solo hunting, or hunting in a group of two, is very difficult -- unless there is nothing but belligerent vegetables in the area (no hostile animal predators that can aggro on you). Such places do exist here and there.
I have already learned a few things -- 1) Range weapons seem very weak compared to melee weapons. 2) Its better to be very strong in one type of melee combat than be average level in many types of melee combat. 3) If a mob of several creatures is being attacked, some of them are likely to go after the healers even if healers are not on the "front line". 4) Running away from a stronger enemy is very very difficult unless you are using the "Speeding Up Power". 5) Its best to have both melee and defense magic skills as a bare minimum -- if you can heal and rez even at low level you are more valuable to your group. 6) If you have melee and magic skills you should bring along both light armor (to wear while casting) and medium or heavy armor (to wear while fighting). 7) Riding a mektoub not only increases speed it seems to reduce the chance of creatures and NPCs aggroing against you. 8) No terrain feature seems to reduce risk of aggro, i.e. line of sight and obstructions don't seem to matter, just distance. 9) Learn how to make better actions using stanzas -- it's a vital skill. 10) When training choose the "teardrop" (stat) and "half-teardrop" (stat regen) first -- except not the blue focus ones which seem worthless. Also be sure and get plenty of the stanzas to use in constructing better actions.
Thanks,
Amphiaraus
I have found out the hard way that solo hunting, or hunting in a group of two, is very difficult -- unless there is nothing but belligerent vegetables in the area (no hostile animal predators that can aggro on you). Such places do exist here and there.
I have already learned a few things -- 1) Range weapons seem very weak compared to melee weapons. 2) Its better to be very strong in one type of melee combat than be average level in many types of melee combat. 3) If a mob of several creatures is being attacked, some of them are likely to go after the healers even if healers are not on the "front line". 4) Running away from a stronger enemy is very very difficult unless you are using the "Speeding Up Power". 5) Its best to have both melee and defense magic skills as a bare minimum -- if you can heal and rez even at low level you are more valuable to your group. 6) If you have melee and magic skills you should bring along both light armor (to wear while casting) and medium or heavy armor (to wear while fighting). 7) Riding a mektoub not only increases speed it seems to reduce the chance of creatures and NPCs aggroing against you. 8) No terrain feature seems to reduce risk of aggro, i.e. line of sight and obstructions don't seem to matter, just distance. 9) Learn how to make better actions using stanzas -- it's a vital skill. 10) When training choose the "teardrop" (stat) and "half-teardrop" (stat regen) first -- except not the blue focus ones which seem worthless. Also be sure and get plenty of the stanzas to use in constructing better actions.
Thanks,
Amphiaraus