What does Merchant's item label "NPC item" mean?
Posted: Mon Jan 08, 2007 4:39 am
1) If you see something in a merchant labelled "NPC item" does it mean:
a) It came from a player who had exceeded his or her "maximum number of items sold to players" limit?
OR
b) It was generated by the Ryzom game-system?
I hope a) is true, it would mean Ryzom has a 100% player-driven economy.
2) What if no one in a region was making heavy helmets, or if no one in a region was looting Bodoc horns? Would these items be absent from the merchants of that region? Or would the Ryzom game-system start generating items that no player in a region was crafting, looting, or harvesting?
3) Do the Ryzom devs decide the minimum price of each item or does player supply and demand have something to do with it?
Thanks,
Amphiaraus
a) It came from a player who had exceeded his or her "maximum number of items sold to players" limit?
OR
b) It was generated by the Ryzom game-system?
I hope a) is true, it would mean Ryzom has a 100% player-driven economy.
2) What if no one in a region was making heavy helmets, or if no one in a region was looting Bodoc horns? Would these items be absent from the merchants of that region? Or would the Ryzom game-system start generating items that no player in a region was crafting, looting, or harvesting?
3) Do the Ryzom devs decide the minimum price of each item or does player supply and demand have something to do with it?
Thanks,
Amphiaraus