Cats as Ring rewards - suggestion
Posted: Wed Jan 03, 2007 11:01 pm
Title says it all - I've been thinking about a way to implement cats as rewards from Ring missions in a meaningful way.
In brief outline, the concept is to allow Ring event creators to add a certain amount of cats as a "permanent" reward to players when completing an event. As event creators receive positive feedback on his missions, the amount of cats he can award will rise.
- The rating system -
Obviously, you don't want to allow fraud. Only payed subscribers are allowed to vote, and only one vote is allowed per account per mission.
Any players who completes a ring event is prompted to rate it. Once enough people have rated an event sufficiently high, the event creator will be eligible for the next reward level. Furthermore, in order to advance a reward level, you will need to have made at least one event with a certain amount of unique votes in the upper end (20 people giving 3 out of 5 stars, for example).
As the event creator advances in reward level, he will need:
- An increasing amount of positive votes on his "topscoring" event
- An increasing amount of events with at least # of positive votes
- An overall increase in positive votes
They are being kept seperate to motivate the event creator to:
- Promote his favourite work to a larger audience
- Create more events that involve larger groups of players, or promote small group events more
- Just generally do good
- The rewards -
As the event creator advances in levels, he will get access to an increasing amount of cats of increasing quality.
It could be considered to allow brand new event creators to start at reward level 1. Alternatively, creators can be given squad till they prove themselves (level 0).
At level 1, you have access to level 50 cats. Say, 10? 50? Per player that completes the event.
I imagine you would unlock a higher grade of cats every 2 level, so that at level 10 you could reward say, 100-200 QL250 cats.
The even creator will be able to add his reward to one event every 48 hours.
You can't add rewards to events not created by yourself.
- The events -
In order for an event to be eligible for rewarding, all it's encounteres must be locked in the level ranges of the ordinary zones. Rewarded cats quality can't exceed the level of the event.
In order for players to be eligible for rewards, they must have gained a certain amount of event-exp.
In case of events consisting of several acts, the amount of cats awarded is increased. Half the original amount extra per additional act. The amount of required event-exp is also increased, but at a lower rate - to allow acts dedicated to storytelling.
Now, if items could be integrated somewhere along the road too...
Feedback?
In brief outline, the concept is to allow Ring event creators to add a certain amount of cats as a "permanent" reward to players when completing an event. As event creators receive positive feedback on his missions, the amount of cats he can award will rise.
- The rating system -
Obviously, you don't want to allow fraud. Only payed subscribers are allowed to vote, and only one vote is allowed per account per mission.
Any players who completes a ring event is prompted to rate it. Once enough people have rated an event sufficiently high, the event creator will be eligible for the next reward level. Furthermore, in order to advance a reward level, you will need to have made at least one event with a certain amount of unique votes in the upper end (20 people giving 3 out of 5 stars, for example).
As the event creator advances in reward level, he will need:
- An increasing amount of positive votes on his "topscoring" event
- An increasing amount of events with at least # of positive votes
- An overall increase in positive votes
They are being kept seperate to motivate the event creator to:
- Promote his favourite work to a larger audience
- Create more events that involve larger groups of players, or promote small group events more
- Just generally do good
- The rewards -
As the event creator advances in levels, he will get access to an increasing amount of cats of increasing quality.
It could be considered to allow brand new event creators to start at reward level 1. Alternatively, creators can be given squad till they prove themselves (level 0).
At level 1, you have access to level 50 cats. Say, 10? 50? Per player that completes the event.
I imagine you would unlock a higher grade of cats every 2 level, so that at level 10 you could reward say, 100-200 QL250 cats.
The even creator will be able to add his reward to one event every 48 hours.
You can't add rewards to events not created by yourself.
- The events -
In order for an event to be eligible for rewarding, all it's encounteres must be locked in the level ranges of the ordinary zones. Rewarded cats quality can't exceed the level of the event.
In order for players to be eligible for rewards, they must have gained a certain amount of event-exp.
In case of events consisting of several acts, the amount of cats awarded is increased. Half the original amount extra per additional act. The amount of required event-exp is also increased, but at a lower rate - to allow acts dedicated to storytelling.
Now, if items could be integrated somewhere along the road too...
Feedback?