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ATS: New things to play with and test
Posted: Fri Dec 01, 2006 2:19 pm
by Marjo
We've added on the ATS (Advanced Test Servers) several gameplay, interface and Ring elements we've been working on lately.
After reading the
news and instructions regarding the ATS, you can post your feedback for these points here.
* The Guild window should display the online status of the guild members.
* The Contact list should display properly the online status of your friends.
* Bloom effect: find more information
here. In order to have proper tests on the bloom effects please make sure you have the latest graphic drivers of your video card installed.
nVidia cards drivers:
http://www.nvidia.com/content/drivers/drivers.asp
ATI cards drivers:
http://ati.amd.com/support/driver.html
* A few new haircuts have been added for each race.
* The 1 Hand weapons should hit at their wished speed.
* You can customise your emotes, as explained
here.
* The Factions channels are always available to faction aligned homins. You don't have to be PvP tagged anymore to have access to these channels.
* You can receive tells when you are in the AFK state.
Re: ATS: New things to play with and test
Posted: Fri Dec 01, 2006 5:05 pm
by larwood
Marjo wrote:
* The Guild window should display the online status of the guild members.
* The Contact list should display properly the online status of your friends.
* The 1 Hand weapons should hit at their wished speed.
* You can receive tells when you are in the AFK state.
Yay, fnially!!
Re: ATS: New things to play with and test
Posted: Sat Dec 02, 2006 12:22 am
by katriell
Bloom:
Apparently enabling Bloom kills forced antialiasing, on an Nvidia 6600 GT card at least. IMO, bloom doesn't work as well without AA.
Hair:
- Hairdresser window, as well as the title of the hair preview window, shows the names of the new hairstyles as something like <NotExist:tr_hof_hair_artistic05.sitem>
- Male Zoraï hairstyles are graphically odd/buggy...I'll post screenshots soon pointing out the problem areas.
EDIT: Basic (1,2), Stylish (1,2), Artistic (1)
Miscellaneous:
When leaving Silan for the mainland, the last piece of Chiang's last dialog (when he tells you to go to the Kami Master / Karavan Officer) repeats itself once.
Re: ATS: New things to play with and test
Posted: Sat Dec 02, 2006 3:00 am
by kayak
region chat not working
wastelands map wrong. again

can't turn off faction chat (suggest adding to the list of tabs you can turn on/off)
city music seems to all be zoari one
Re: ATS: New things to play with and test
Posted: Sat Dec 02, 2006 12:27 pm
by sx608
Liking what I see so far ^^
some thingies so far:
-The new npc only has French dialogue so far (the restaourer one)
-The ranger camp in almati woods is missing names

and the portal there isn't activated (pretty sure this something you are aware of and things but heck i put it in anyway)
-The emotes get a funny effect when you use a : in them, I'm not sure it's intended, but I like the effect
*hugs from lil me*
Re: ATS: New things to play with and test
Posted: Sat Dec 02, 2006 7:21 pm
by nephy13
Marjo wrote:
* The Factions channels are always available to faction aligned homins. You don't have to be PvP tagged anymore to have access to these channels
That is nice to see, though it seems unfair now not to have a Neutral channel for
everyone else (it didn't while the faction channels were PVP only).
sx608 wrote:
-The emotes get a funny effect when you use a : in them, I'm not sure it's intended, but I like the effect
Maybe it is so that we can make talk commands from emotes like:
> /em whispers : Hello!
Gwillim whispers : Hello!
> /em sees your silly face and says : Bleh!
Gwillim sees your silly face and says : Bleh!
Who can guess though?
Re: ATS: New things to play with and test
Posted: Sat Dec 02, 2006 10:13 pm
by blaah
nephy13 wrote:Maybe it is so that we can make talk commands from emotes like:
/em @{00FF}Violets are blue, @{F00F}Roses are red, @{0F0F}This is more fun than breakast in Bed!
maybe, maybe not.
Re: ATS: New things to play with and test
Posted: Sat Dec 02, 2006 10:56 pm
by nephy13
blaah wrote:/em @{00FF}Violets are blue, @{F00F}Roses are red, @{0F0F}This is more fun than breakast in Bed!
maybe, maybe not.
Hmm, I tried changing colours in spoken text on the live server, which doesn't work. Assume they haven't changed that, though I didn't try it. {break} does work in spoken text though, which I found amusing.
Re: ATS: New things to play with and test
Posted: Mon Dec 04, 2006 12:12 pm
by ruslan
Marjo wrote:
* The Guild window should display the online status of the guild members.
* The Contact list should display properly the online status of your friends.
* The 1 Hand weapons should hit at their wished speed.
* You can customise your emotes, as explained
here.
* The Factions channels are always available to faction aligned homins. You don't have to be PvP tagged anymore to have access to these channels.
* You can receive tells when you are in the AFK state.
Awesome additions/fixes!

These seemingly small changes will all have huge, positive impact on my game play and I can't wait to have these functions in-game.
Re: ATS: New things to play with and test
Posted: Mon Dec 04, 2006 1:01 pm
by vandie
well from my vieww point and in effect Neutrals are again handicapped
Neutrals need a dedicated channel like the kami karavan do. Things can be coordinated between guilds a lot easier if they are kami/kara aligned the neutrals again are caught in tell hell make things easier please
Guild management in this game is a mess to be honest this is the minimum that a "guild manager" window should have
1. player on/off line indicator
2. player last logged in date
Now on to nice to have portion perhaps just to guild officers and above
1. click on a guild members name and see their current highest level in all skills