Fingers Crossed...

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borg9
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Fingers Crossed...

Post by borg9 »

David Cohen Corval wrote:
June 30, 2005 :
Letter : Immaculate vision - part 1 by David Cohen Corval

So, last time I pinged you to know what you’d like me to address. You’ve ponged me back with a rather wide scope :) and I can’t address everything in a one page letter. So I’ll make several letters to address as many points as I can.

But before I start writing, I’d like to underline that what I say here is not a promise. It is my vision and you have to understand that many factors affect the reality of the game (design details, UI design, code, 3d art, testing and tunning for example). And in particular, things take time to be built :) .

What’s next after the outposts?

I don’t know yet. I have my wishes, but this is a production question and I don’t decide alone what goes next into the game. It depends on what resources we have at hand versus what we’d like to push into the game.

Some of you are asking: is it about RP, PvP, a mix? SoR is a mix of RP and PvP (it’s an MMORPG, so RP is clearly there). But PvP should slide in more centrally to the game, while not being mandatory. The background and the story are designed to be interesting grounds for RP, but also to ‘fuel’ the PvP. As the PvP becomes more important, background revelations will be used to back RP convictions and in turn trigger your motivations to pick up a side (Kami vs Karavan, or a new faction not still in game). I expect players to fight for their faction’s values and try to achieve its goals.

Besides dressing up the PvP side of the game, the RP should also grow its own content, as the Homin civilizations find and rebuild their lost identities. An important effort was made to give each civilization their own background and culture. These cultures disappeared because of the Kitin Wars (the ancient civilizations were destroyed), but they weren’t lost all together. Indeed, in their mighty wisdom, the leaders of these past civilizations were able to save them. When they realized that the end of their kind was near, the past leaders summoned their best heroes and gave them special containers which contained the pieces of their nation’s culture (craft plans, secrets, artefact, etc). The heroes were then sent across Atys to hide these treasures so that, one day, the descendants of the falling civilizations would find them again and rebuild their greatness to once again claim the domination of Atys. Today, very few Homins are aware of this historical ‘detail’. But the time will come when the hunt for these treasures will be a major key to the development of true Homin Nations.
I have no doubt that this alone will give another meaning to PvP, since any Homin could gather the precious containers from a variety of Homin civilizations, not just his own kind. The question of territorial domination will grow more important. The war for territory and the benefits of holding that territory will become a need for both the Homin civilizations and the Factions. The outposts will be central to this dimension of the game. The factions conflict will grow bigger with this exploration/conquest dimension of the game. Some revelations will keep entering the game regarding the true essence of these factions, their organization, their problems, their goals and their intentions regarding the Homin genre and the planet Atys.
The true destiny of SoR is not just about Atys (the name of the game doesn’t contain Atys for a reason). I’d rather call it a Space Opera or a multiverse. My influences here are clearly not from the gaming industry (even if I’ve played a lot more than my parents would imagine). I am after works like Dune (Herbert) or the Foundations (Asimov). I’m also very much into mangas and animes, such as Ghost in the Shell, Apple Seed (the latest anime adaptation is good, btw), Nausicaa (the manga is more complete than the anime), Mononoke Hime, et al. And I like to mix the genres. I find them very rich in contrasts and I think it is possible to mix genres, as long as it is done with proper coherence in both the looks and the background/story. I really like that sort of contrast (techno vs magic), because it releases a lot of energy and pure emotional energy is what MMORPGs have to deliver.

For SoR, I have several planets in mind, plus a space dimension. The space dimension could be compared to a mix of Harlock(anime with space pirates fighting imperial fleets for the future of mankind), Cowboy Bebop (anime about mercenaries) and the Stargate TV series. Today, we have less than 5 % of Atys open for exploration (okay, that’s a bit frustrating, but it’s also exciting for the future, don’t you think?). What you as the Homin civilizations are, in fact, is just a small portion of the true Homin presence on Atys. The past Homin Nations were wider. As an example, I’ll just say that there are the Dark Matis and the Fyros Nomads who follow the herds of huge elephant like creatures which carry the Fyros villages carved in their shell.

I hope not to wait until Atys is complete to open the other planets. The story development is what dictates when a new world has to be opened to players (for the moment, the NPC of these other worlds are minding their own business). But when the time comes, it doesn’t mean that Atys ends. On the contrary, Atys will keep evolving with new content, too. By the time we reach the complete opening of the Saga, you should have a pretty decent multiverse in your hands. That will be the end of what I call the introduction of the Ryzom multiverse. From there, I think it’ll just be a big chess game on a gigantic scale.

This was the future of Ryzom in 2005.

Is there are clue to how much of this was developed behind the scenes?

Was the 5% we can see at the moment, 100% of what was developed?

edit - The fingers crossed is that more was developed than was ever release, maybe it was just too buggy to give to the players, this will be much more interesting to potential buyer than the existing stuff, *wink*
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danlufan
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Re: Fingers Crossed...

Post by danlufan »

aww that just sounds so awesome, i hope the potential buyer is reading, i also hope the potential buyer knows that ryzom is the best MMORPG story out there. :)
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totnkopf
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Re: Fingers Crossed...

Post by totnkopf »

borg9 wrote:This was the future of Ryzom in 2005.

Is there are clue to how much of this was developed behind the scenes?

Was the 5% we can see at the moment, 100% of what was developed?

edit - The fingers crossed is that more was developed than was ever release, maybe it was just too buggy to give to the players, this will be much more interesting to potential buyer than the existing stuff, *wink*
I think we have the majority of what was developed. there are obviously things like Spires that were close to completion, but were taken back into dev since there were some concerns that the community had and Nevrax wished to address them.

I really think it was all a money issue. Practically from the start of the game, Nevrax went into debt and had to start slimming the team down. They got rid of their creative staff, cut dev teams, merged servers, etc. Had they had a decent amount of cash from the start, we might have seen more of Atys instead of the extreme development times we did see (OPs coming out a year late for example).

Any company that does buy Nevrax has to realize that there is going to be some heavy initial costs as they set up a decent development team and get Ryzom to where it should be. Thats not to say that Ryzom isn't a money maker. I think it has massive potential to take a dominant role in MMOs and become a shining example of what a true game should be. its just that it will take a bit of effort and marketing to get there (can't stress the marketing enough!)
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seawe
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Re: Fingers Crossed...

Post by seawe »

thhis is exactly why i really hope that whom ever buys ryzom keeps on the current nevrax employees. They're the ones who know whats up and understand the code dynamics.

And as other nevrax folks have said before, yes we as players have only seen a fraction of the content they have in the works... (either because its still buggy or we aren't that far into the story..)
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pahya
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Re: Fingers Crossed...

Post by pahya »

I'm unsure of what I think of things mentioned in that letter. As a new player, I've only become aquainted with the 'vision' for Ryzom recently. It sounds exciting yes, but from an RP standpoint the opening of other worlds would tear down every character's perception of reality. It would be a major -major- change in storyline and reformation of what Atys feels like. So far the only hint of space fair we've felt on Atys are the Karvan, but that to homins, are not aliens. Intended from the begining or not, unless a whole LOT of forshadowing occurs it will still feel like suddenly injecting sci-fi into what has thus far been a fantasy game.

If spacefaring/travel/alien worlds etc had been mentioned and atleast hinted at/known to homin kind it would be one thing. I can't imagine a way they could introduce such content without strongly changing the face of Atys and all hominkind. Could be awesome? I'm sure, but I can't think of a way they could introduce it that would not change the way I think of Atys and homins I've come to love so much.

Think: Shadows of Luclin Exspansion for EQLive. Cha. "Wait... we're all going... where?!"
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kipestia
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Re: Fingers Crossed...

Post by kipestia »

pahya wrote:I'm unsure of what I think of things mentioned in that letter. As a new player, I've only become aquainted with the 'vision' for Ryzom recently. It sounds exciting yes, but from an RP standpoint the opening of other worlds would tear down every character's perception of reality. It would be a major -major- change in storyline and reformation of what Atys feels like. So far the only hint of space fair we've felt on Atys are the Karvan, but that to homins, are not aliens. Intended from the begining or not, unless a whole LOT of forshadowing occurs it will still feel like suddenly injecting sci-fi into what has thus far been a fantasy game.

If spacefaring/travel/alien worlds etc had been mentioned and atleast hinted at/known to homin kind it would be one thing. I can't imagine a way they could introduce such content without strongly changing the face of Atys and all hominkind. Could be awesome? I'm sure, but I can't think of a way they could introduce it that would not change the way I think of Atys and homins I've come to love so much.

Think: Shadows of Luclin Exspansion for EQLive. Cha. "Wait... we're all going... where?!"
It's not nearly as strange to Ryzom as travelling to the moon or whatever is for EverQuest. (and what's the problem with going to the moon? it's not like they used spaceships. just more magic. or something...)
not only do we have the Karavan, but we have guns. ok, guns don't equal spaceships, but we're not so completely primative, even discounting the Karavan.

Anyways, all this I'm sure would be phased in over time gradually, assuming it happened at all. I'm also sure all those grand ideas were mostly just ideas.
jezabel
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Re: Fingers Crossed...

Post by jezabel »

Have you seen the spaceships in the prime roots ?
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borg9
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Re: Fingers Crossed...

Post by borg9 »

... or the ones that hover of Karavan Camps.

The lore contains references to Homin not being 'of Atys'.

The Karavan lore status Jena will take you to the next world.

All the story 'hooks' have been in SoR since before day 1.
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pahya
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Re: Fingers Crossed...

Post by pahya »

The lore states to -us- the players, yes of course. I stated that, to us it's obvious that the karavan are spacefarers. That it's not magic or Jena's will that runs their machines but plain ol electricity.

The homins, our characters, have no hint of space travel or other planets. Do the homins even know that their world is round? Use of gunpowder is hardly the precurser of being able to psychologically handle alien races and space travel. Gunpowder was crated in 8th century China, had you dropped the Hubble Telescope or the Discovery into 8th century China I doubt they'd have gone "Oh well, we have gunpowder. Space fare? Duh." The same could be stated of the 19th century American west. If someone dropped a space ship in the middle of Bonanza you'd be pretty darn confused too :)

Homins don't know that they are displaced from another planet. -We- might know it, but it's far from my point which is , that it will take an amazing amount of foreshadowing for space travel to not be an Atys-shattering event for hominkind and a impressive amount of storytelling to add such aspects to the game without changing the face of everything we've come to know Atys to be.
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katriell
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Re: Fingers Crossed...

Post by katriell »

Homins know that Karavan and their ships are from elsewhere because there is no metal native to Atys.
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