This game feels so...choppy?
Posted: Sun Nov 12, 2006 5:12 am
I've been trying to get into this game for quite a while now, because I really wanna give it a fair shot. I'm burnt out from WoW and from what I've read and played, Ryzom sounds like the game for me. I'm intrigued by the "sandbox" philosophy, I'm smitten by the great community, I'm impressed by the attention players receive from Developers and Staff, and the "system" doesn't really daunt me all that much - I'm pretty patient, so I don't mind experimenting with it. Even the lack of music doesn't bother me that much, it's actually pretty nice.
However, there are parts about the game that just feel really choppy, unfinished, or just overall lacking much needed polishing for me.
My goal is to make a magic affliction character, probably a defensive affliction kind of build. I see terms like "mind lord", "illusionist", and "summoner" in the skill trees, but when I look at skills, it seems like all we get is Fear, Stun, and Sleep. Is that really all there is to that branch? Would it be spreading myself too thin to go down the two afflction trees at the same time? Maybe I'm just missing something because I'm new.
My main gripe, however, is spellcasting. It seems that there is a disturbing hesitation between the time I command my character to cast a spell and when he actually starts casting it. Furthermore, I can't exactly tell when it is set to actually go off; does it happen when the spell reaches the end of the arrow? It seems like it happens right before that? What are the ways that I can be interrupted? Sometimes it seems that just panning my screen around interrupts me even if I don't move. Does anyone else find spellcasting in this game overall choppy and just...not smooth? I'm not expecting to go running around and casting at the same time, but it feels like magic and mobility are just mutually exclusive altogether Is melee combat like this too?
And what's the deal with buying equipment? Even when I sort it to just Basic, I get a xxxxx of 200 or so different pieces to choose from, with no way to further organize it or even filter out certain slots.
Oh yeah, and even at lvl 5, downtime is pretty ridiculous. Ususally MMO's don't make you sit thirty seconds to recover health at level FIVE!
Maybe it's just because I'm still on the newbie island, or because I'm not too familiar with everything yet. If you have any insight, or feel like clearing up any misconceptions I may have, I'm very open to opinions. I do want to like this game, I just don't know if it's really finished enough for me to get into it yet.
Editied for language - Shadowwe
However, there are parts about the game that just feel really choppy, unfinished, or just overall lacking much needed polishing for me.
My goal is to make a magic affliction character, probably a defensive affliction kind of build. I see terms like "mind lord", "illusionist", and "summoner" in the skill trees, but when I look at skills, it seems like all we get is Fear, Stun, and Sleep. Is that really all there is to that branch? Would it be spreading myself too thin to go down the two afflction trees at the same time? Maybe I'm just missing something because I'm new.
My main gripe, however, is spellcasting. It seems that there is a disturbing hesitation between the time I command my character to cast a spell and when he actually starts casting it. Furthermore, I can't exactly tell when it is set to actually go off; does it happen when the spell reaches the end of the arrow? It seems like it happens right before that? What are the ways that I can be interrupted? Sometimes it seems that just panning my screen around interrupts me even if I don't move. Does anyone else find spellcasting in this game overall choppy and just...not smooth? I'm not expecting to go running around and casting at the same time, but it feels like magic and mobility are just mutually exclusive altogether Is melee combat like this too?
And what's the deal with buying equipment? Even when I sort it to just Basic, I get a xxxxx of 200 or so different pieces to choose from, with no way to further organize it or even filter out certain slots.
Oh yeah, and even at lvl 5, downtime is pretty ridiculous. Ususally MMO's don't make you sit thirty seconds to recover health at level FIVE!
Maybe it's just because I'm still on the newbie island, or because I'm not too familiar with everything yet. If you have any insight, or feel like clearing up any misconceptions I may have, I'm very open to opinions. I do want to like this game, I just don't know if it's really finished enough for me to get into it yet.
Editied for language - Shadowwe