Page 1 of 1
A hidden chest
Posted: Sun Nov 12, 2006 1:11 am
by legokid
I'm planning on starting my act tonight but I have a problem or I think It's a problem, I have a hidden chest that is set to appear when a player steps into the zone, which is guarded by CutThroats, but when I run a test I can't get the chest to appear.
Is there a way to make it appear in the test or does some one other then the act master have to step into the zone?
*EDIT*
Ok there's another questions and probably a extremly dumb one but...How the hell am I supose to attack creatures or Cut Throats if I can't even cast or punch them?
Re: A hidden chest
Posted: Sun Nov 12, 2006 3:23 pm
by sx4rlet
Zone triggers work for me...
In what test mode are you?
When you go to 'test mode' from the editor, you will be in in Adventure Master mode (so you are not a player then, you still can run much faster then normal).
If you then click the icon in the lower left hand corner (its a blue joystick or something that looks like it) you then enter player-test mode.
The zone trigger only happens when you are in player-test mode.
The same is for the attacking of the cut-throats. If you are in Adventure master mode, you cannot attack them.
Re: A hidden chest
Posted: Sun Nov 12, 2006 8:26 pm
by legokid
sx4rlet wrote:Zone triggers work for me...
In what test mode are you?
When you go to 'test mode' from the editor, you will be in in Adventure Master mode (so you are not a player then, you still can run much faster then normal).
If you then click the icon in the lower left hand corner (its a blue joystick or something that looks like it) you then enter player-test mode.
The zone trigger only happens when you are in player-test mode.
The same is for the attacking of the cut-throats. If you are in Adventure master mode, you cannot attack them.
Ah *smacks forehead* I always wondered what that key was for hehe, thanks Sxarlet