Looking for clarification on a few things!
Posted: Tue Nov 07, 2006 11:13 am
Hey all, most of my questions are being answered in region/universe (sorry for the spam, cho!), but there are some things I'm having difficulties clearing up as they get very mixed responses. I apologize for wanting to know all the technicalities but I have a small obsession with needing to know them
Dodge/Parry.
I understand that you can only choose to actively do one of the two, that isn't my question.
It seems to me that you are only able to parry your target (your "target" being the operative word). For example, if I'm fighting a kipee and a ragus, and have the kipee targeted, I will never ever be able to parry the ragus unless I target it.
Is this how it works? Does evade and dodge work the same way?
Melee weapon reach.
When I hover my mouse over this value, it says it gives me a bonus to accuracy if I'm fighting something with shorter reach than me (not sure on the exact wording, but something like that).
Some people say that this is also the "range" of your weapon, but I'm using a pike, yet my range still appears to be "touch" ranged, frequently when I run up to a mob and enter combat, it says it's out of range even though my character is virtually intersecting with it. Does a higher reach on a melee weapon actually mean it has a physically longer "range"?
The reason I'm wondering is because of the circular attack stanza. Will using a pike with this stanza give me a bigger radius than with, say, daggers?
Critical rate.
Simple question. What determines the frequency of critical hits? I can't seem to find any values or stanza related to it at all.
Accuracy stanza.
Will these lower all of my target's evade, dodge, and parry?
It would be useful to know if using accuracy on something that parries has no effect, for example.
Using stanza of inappropriate levels.
Say, I'm using a stanza for weapon levels 0-25 while wielding a weapon of level 30. Will this lower the effectiveness of that particular stanza or the success rate of the entire action? Will a QL 26 weapon be penalized the same amount as a QL300 one or does it scale?
The reason I'm wondering about this is that sometimes I can fit that one extra lvl1 option in without needing more credits, which is far too low for my weapon. It would be useful to know if this would reduce the effectiveness of the entire action.
This is also something I could just check ingame but figure I'll ask it anyways.
I've heard launchers/autolaunchers have area damage, but what about pistols/rifles/bowpistols/bowrifles? What are their differences?
Oof, that was lengthy. Sorry for the rant It will be really appreciated if anyone knowing could clear some of this up. I don't suppose there is a website or something explaining mechanics like these?
Dodge/Parry.
I understand that you can only choose to actively do one of the two, that isn't my question.
It seems to me that you are only able to parry your target (your "target" being the operative word). For example, if I'm fighting a kipee and a ragus, and have the kipee targeted, I will never ever be able to parry the ragus unless I target it.
Is this how it works? Does evade and dodge work the same way?
Melee weapon reach.
When I hover my mouse over this value, it says it gives me a bonus to accuracy if I'm fighting something with shorter reach than me (not sure on the exact wording, but something like that).
Some people say that this is also the "range" of your weapon, but I'm using a pike, yet my range still appears to be "touch" ranged, frequently when I run up to a mob and enter combat, it says it's out of range even though my character is virtually intersecting with it. Does a higher reach on a melee weapon actually mean it has a physically longer "range"?
The reason I'm wondering is because of the circular attack stanza. Will using a pike with this stanza give me a bigger radius than with, say, daggers?
Critical rate.
Simple question. What determines the frequency of critical hits? I can't seem to find any values or stanza related to it at all.
Accuracy stanza.
Will these lower all of my target's evade, dodge, and parry?
It would be useful to know if using accuracy on something that parries has no effect, for example.
Using stanza of inappropriate levels.
Say, I'm using a stanza for weapon levels 0-25 while wielding a weapon of level 30. Will this lower the effectiveness of that particular stanza or the success rate of the entire action? Will a QL 26 weapon be penalized the same amount as a QL300 one or does it scale?
The reason I'm wondering about this is that sometimes I can fit that one extra lvl1 option in without needing more credits, which is far too low for my weapon. It would be useful to know if this would reduce the effectiveness of the entire action.
This is also something I could just check ingame but figure I'll ask it anyways.
I've heard launchers/autolaunchers have area damage, but what about pistols/rifles/bowpistols/bowrifles? What are their differences?
Oof, that was lengthy. Sorry for the rant It will be really appreciated if anyone knowing could clear some of this up. I don't suppose there is a website or something explaining mechanics like these?