Changing Skills
Posted: Tue Nov 07, 2006 3:49 am
I've learned some of the basic skills from the trainers, but I was wondering, is there a way to change them once you have selected them? Or am I stuck with them forever?
I think there is one on the Ballistic Mystix site, but its down a lot, ooh here we go! http://www.ballisticmystix.com/skillTree.jspgretchen wrote:I was wondering that too, from a purely speculative standpoint.
In the skills window you can only see the branches you have unlocked so far, but is there anywhere or a link where you can see the whole skill tree expanded?
Nope you always get 10 skillpoints a level.gretchen wrote:I got to Fight 20 and it split into 2 branches. Crafting split into 4 branches, with 4 types of things to craft...each with a bunch of skills for the 4 racial types. So, there are more "levels" to get with each split, but a lot more skills. Each level gets you 10 skillpoints...does that go up as you get higher?
Only some special craft plans (100 points each). Otherwise 50 points for things like Melee Aura or Invuln is the most cost you will see.gretchen wrote:Right now the skills are ranging between 7 and 45 skillpoints to buy from the things I can see so far...do they go up as you go along, ie the highest level skills cost 100 or more skillpoints?
Yes. Even if you buy all of the stuff you can buy from multiple trainers on just one, you will have skillpoints leftover in every skill. Eventually.gretchen wrote:Is it actually possible to get enough skillpoints to get all the skills? People say that casually (I've seen quotes like "you'll have more skillpoints than you know what to do with later on" and such) but is it actually possible to open up and earn all the skills?
Correct. Most people recommend you dont spent craft skillpoints on these skillsgretchen wrote:I see that some skills are offered on a lot of the trainers, like they all offer the "runs fast skill" at some point. I'm going to speculate that once you buy it from one of them it is no longer listed on any of them?
When buying magic, you can buy the "complete spell", or you can buy the credits and stanzas seperately and individually. With each bit you buy individually, the "complete spell" goes down in cost by the same ammount. If you buy the last individual componant, the complete spell vanishes entirely.gretchen wrote:Also is there any skill that can be entirely constructed from stanzas of other skills so you really don't need to buy it, or does every skill have at least one unique thing to offer.
http://ballisticmystix.com/skillTree.jsp when the site is working.gretchen wrote: is there anywhere or a link where you can see the whole skill tree expanded?
Nope, every lvl gets you 10 points always forevergretchen wrote:So, there are more "levels" to get with each split, but a lot more skills. Each level gets you 10 skillpoints...does that go up as you get higher?
Skills vary, but don't change much as you go up. The only exception is the racial crafting plans (like the Fyros burning sword) and they are 100 sp each and only when you reach lvl 150. Everything else is 50 or less.gretchen wrote:do they go up as you go along, ie the highest level skills cost 100 or more skillpoints?
Absolutely. Many people have emptied the fighter, magic, and harvest trainers. In fact I have over 1500 sp extra each in harvest and magic and more than 3X that in fight with all 3 trainers empty. Granted more skills will become available if I get more levels, but I will still be earning points faster than I can spend them. It comes from all the splits. Magic turns into 4 branches that all share a lot of powers, auras, intelligence/wisdom upgrades, etc. Eventually the actual action upgrades only come evey 25 lvls or so, there's a lot of room for points to build up with the second and third branches leveled. And magic is the smallest tree- harvest has 5 branches, fight has ~15, and craft a whole heckuva lot.gretchen wrote:Is it actually possible to get enough skillpoints to get all the skills?
Correct. Learn it one place it's removed from all.gretchen wrote:I'm going to speculate that once you buy it from one of them it is no longer listed on any of them?
You can go to the trainers and train stanzas alone, that don't come prepackaged as a skill. So buy Acid upgrade, HP credit, and range credit, and make a spell from it.gretchen wrote:Also is there any skill that can be entirely constructed from stanzas of other skills so you really don't need to buy it, or does every skill have at least one unique thing to offer.
Although I agree that time credits are generally useless spells (and there is no reason you can't do fine without ever using them), they do have uses:XoloX wrote:Buy the parts and upgrades, if offered (not all are)...
Simple reason: spellcasting has no real use of time credits (built into every pre-built complete spell) and you'd avoid them as best you can anyway so you can also avoid them by not having them while saving SP in the hard times of the beginning