Ryzom: The Greatest Unknown Game Ever Made
Posted: Sat Oct 09, 2004 7:49 am
Well I'm about 2 weeks into Ryzom and I must say, I'm still loving every moment of it. There's so many things about this game that make it great, I don't even know where to begin.
Ryzom produces a good feeling inside of me after a long day of working my butt off on projects at school and a grueling soccer practice in the Arizona heat. The game really allows you to to sit back and enjoy it as if it were your own little mini-vacation away from real life without the many hassles produced in other MMO's.
With rock-solid mechanics, a lush, living and breathing environment, and a skill system that gives the player the most freedom of any MMO to date, The Saga of Ryzom is hard to put down. To me, this game is THE MMO to play and I wouldn't trade it for anything.
In a developer's point of view, Ryzom has an extremely sound design, providing strong builds in three key aspects of game design: Core Mechanics, Interactivity, and Narrative.
Core Mechanics are basically the rules that define how the game is played and operated. It is the heart and soul of a game and Ryzom truly shines in this area as it has plenty of it. There's nothing fundamentally flawed and that's important in making a great game.
Interactivity: the way the player senses the game, through sight and sound. It's also how the player acts and reacts with the game. Of course, the sense of sight is wonderful as the graphics are stunning. With a symphonical music soundtrack coming very soon, Ryzom can be expected to deliver in sound as well. However, the most impressive part is the player's actions and how they affect the gameplay. It's obvious that the game provides a dynamic environment that shapes and forms around what the playerbase does. This not only opens up more ways for players to react to the game, but it also allows the game to react right back at the player. Leaving outposts unmanned can lead to its destruction, lands unchecked will result in a flood of enemies, the ability to manipulate your fame in a way that allows you to take advantage of different objects is especially innovative. These are only a few of the things the game provides as far as interactivity goes.
Narrative is self explanatory. It's the storytelling! But Nevrax takes the narrative a step further by adding the story into the game's core mechanics and interactivity. In this game, there seems to be a reason for everything. In a future patch, the storyline will be more involved in the game's dynamic world and from this you can tell that it can only get better from here.
Add in a great customer support team and the company's active involvement with its community, and you have yourself an extremely good game.
Well, now that I given you my full opinion on the game and why I love it, it's time to share my one and only one complaint about this game. There aren't enough people playing it. I believe that the overall enjoyment of gameplay could increase ten fold if the playerbase was larger.
Nevrax, as a true fan of your game who plans on staying with you until the end, I give you my one request. Bring in more players. If it comes down to Free-Trials, or more contests, then so be it.
Other than this, Ryzom is a superb game. You've worked extremely hard on this game, and it deserves to succeed more than any other MMO on the shelves today.
Ryzom produces a good feeling inside of me after a long day of working my butt off on projects at school and a grueling soccer practice in the Arizona heat. The game really allows you to to sit back and enjoy it as if it were your own little mini-vacation away from real life without the many hassles produced in other MMO's.
With rock-solid mechanics, a lush, living and breathing environment, and a skill system that gives the player the most freedom of any MMO to date, The Saga of Ryzom is hard to put down. To me, this game is THE MMO to play and I wouldn't trade it for anything.
In a developer's point of view, Ryzom has an extremely sound design, providing strong builds in three key aspects of game design: Core Mechanics, Interactivity, and Narrative.
Core Mechanics are basically the rules that define how the game is played and operated. It is the heart and soul of a game and Ryzom truly shines in this area as it has plenty of it. There's nothing fundamentally flawed and that's important in making a great game.
Interactivity: the way the player senses the game, through sight and sound. It's also how the player acts and reacts with the game. Of course, the sense of sight is wonderful as the graphics are stunning. With a symphonical music soundtrack coming very soon, Ryzom can be expected to deliver in sound as well. However, the most impressive part is the player's actions and how they affect the gameplay. It's obvious that the game provides a dynamic environment that shapes and forms around what the playerbase does. This not only opens up more ways for players to react to the game, but it also allows the game to react right back at the player. Leaving outposts unmanned can lead to its destruction, lands unchecked will result in a flood of enemies, the ability to manipulate your fame in a way that allows you to take advantage of different objects is especially innovative. These are only a few of the things the game provides as far as interactivity goes.
Narrative is self explanatory. It's the storytelling! But Nevrax takes the narrative a step further by adding the story into the game's core mechanics and interactivity. In this game, there seems to be a reason for everything. In a future patch, the storyline will be more involved in the game's dynamic world and from this you can tell that it can only get better from here.
Add in a great customer support team and the company's active involvement with its community, and you have yourself an extremely good game.
Well, now that I given you my full opinion on the game and why I love it, it's time to share my one and only one complaint about this game. There aren't enough people playing it. I believe that the overall enjoyment of gameplay could increase ten fold if the playerbase was larger.
Nevrax, as a true fan of your game who plans on staying with you until the end, I give you my one request. Bring in more players. If it comes down to Free-Trials, or more contests, then so be it.
Other than this, Ryzom is a superb game. You've worked extremely hard on this game, and it deserves to succeed more than any other MMO on the shelves today.