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Slaughter Research Centre

Posted: Sun Nov 05, 2006 11:42 am
by grimjim
I'll be hosting it unless some more Exterminator boss hunts happen.
For those who wanted to try and fit Slaughter Week into the Ryzom world.
Completely unofficial, but it works for me :P

Re: Slaughter Research Centre

Posted: Sun Nov 05, 2006 3:22 pm
by clyne
grimjim wrote:I'll be hosting it unless some more Exterminator boss hunts happen.
For those who wanted to try and fit Slaughter Week into the Ryzom world.
Completely unofficial, but it works for me :P
Quite nice grimjim, I'll try it out if I get on Ryzom tonight :) Studies makes it really hard to play *sigh*

You know, personally I thought of a similar idea (but with more spice) but had let it go, I don't think I will launch a scenario until nevrax makes it possible for players to give pre-defined rewards & player crafted Items and not random ones for time spent like they have in planning. You could say I am disappointed with nevrax's approach but yes what we have now is better than nothing...

Re: Slaughter Research Centre

Posted: Sun Nov 05, 2006 9:54 pm
by grimjim
I'm going to put this up overnight while I'm asleep on autoinvite. While will be a couple of minutes from now.

If another group/individual has abandoned the missions partway through you'll need to find what they haven't done and complete it to reset the scenario, but it should be self-resetting.

Enjoy.

Re: Slaughter Research Centre

Posted: Mon Nov 06, 2006 5:48 pm
by grimjim
Up again for a bit this evening.

Re: Slaughter Research Centre

Posted: Mon Nov 06, 2006 6:22 pm
by katriell
Thank you. =) Having the anomalies explained gives me a "warm fuzzy feeling."

Re: Slaughter Research Centre

Posted: Mon Nov 06, 2006 6:59 pm
by grimjim
katriell wrote:Thank you. =) Having the anomalies explained gives me a "warm fuzzy feeling."
You're most welcome :)