Page 1 of 3

loot-based titles? uhm... suggestions?

Posted: Sat Nov 04, 2006 8:57 pm
by iphdrunk
All,

First, I commend Nevrax for the event and the title-based rewards. I am personally enjoying them myself, and globally I send my kudos to Nevrax and CSRs as stated in other, related posts. However, there may be some aspects worth mentioning, which seem to stir up a bid of bad mood.

The title-based rewards are, imho, a satisfactory means of rewarding players involved in the event. And, naturally, it is a reward we all want: if there are titles available and they have that "cool factor", it seems logical that they are a noble and funny goal for everyone. Second, we do not really know how long the event / the exterminators are going to stay in game (eventually, if they stay in game long enough so everybody can get their titles and rewards, even the titles that raise some concerns as stated below, then scratch this post... the system can provide "content" for a few weeks, and will allow an equitable reward to all), but I assume they will be in game as long as the invasion goes, so the time window to get a reward is limited. Possibly it may also be a one-time event.

Although the reward-system for the "regular" rewards (Kitin Hunter and similar, based on a gather-as-many-as-possible approach) does seem appropriate in general, I do have some concerns regarding the "extra", "bossbased" titles (by killing exterminator kitins and the so called Guardian titles), and specially the way the can be attained. Although I am not complaining personally - till now, players have managed to do as they could given the mechanics - but I do think that the current loot-based reward, given the effort it takes and the way the system rewards players has some room for improvement.

Bad points (imho) about the actual system:

* You need to be there when the big hunt goes, with the drawbacks of different timezones. They seem to pop every 4h and it is obvious tha twe are all in "camping" mode.

* Regular quarter rights apply when there is clearly no intention to kill steal, but a coordinated cooperative effort.

* As long as the number of dropped items is lower than the number of participating players, there is no completely satisfactory way to please everyone. Personally I think the system is bad (by guild, by player, by damage, ....o.O).

* Finally, I think it favors camping, greed and bad feelings (just look at the auction). Luckily, there seem to be enough players willing to rinse and repeat as many times as needed so most can benefit from.

* it stresses the poor player that volunteers to share the loot (winks at Z), which may feel like a target for public mobbing...


This threads aims at getting suggestions on how to improve this:

- Do as the Kami / Karavan champion titles. There is a NPC that rewards those who participated in it. Make it in a special location, so by "being there" it can be considered as participating.

- Revamp the quarter system. Do not cumulate damage per team to decide which team has the quarter rights, but keep a list of players that caused damage or healed (as much as the xp system is computed), automatically reward players.

- Leave the carcass like 10 minutes with (open quarter rights) so players can loot themselves.

- Dump a load of mats so all attending players do get a share.


Other suggestions? (of course, you may be happy with the system as it is now, feel free to comment, maybe I am missing something, a point or advantage as the system is now, or it is simply "working as intended")

Yours,

Re: loot-based titles? uhm... suggestions?

Posted: Sat Nov 04, 2006 9:00 pm
by ajsuk
Can't think up much of anything to add right now but I'd just like to express that I feel the same way and support what Ani said.

Edited in & RE: to Jyudas who has reminded me I wanted to say:
A big Thanks! to Nevrax for this event btw, while we may apear to be moaning a bit we're just making suggestions and I have to agree this event has to be the best so for, and by far... /cheer!

Re: loot-based titles? uhm... suggestions?

Posted: Sat Nov 04, 2006 9:13 pm
by grimjim
Agreed. Overall this has been MUCH better handled than previous events of a similar type but the method of giving the Guardian titles is... well just plain bad. Given the number of people required to take down one of these bosses 10 titles is measly reward and the looting method has already caused problems as has been witnessed.

Re: loot-based titles? uhm... suggestions?

Posted: Sat Nov 04, 2006 9:21 pm
by kostika
Another suggestion would be for there to be a mission to take to kill the Exterminator (one mission for each land). If you make a hit (like how XP is handled) then your mission is considered completed when the Exterminator dies. You then jsut have to go back to the Oserver mission giver to get your title.

The shiny sup mats? Well I like Ani's suggestion of leaving the loot rights open to al who hit it.

Re: loot-based titles? uhm... suggestions?

Posted: Sat Nov 04, 2006 9:32 pm
by kaetemi
When the exterminator dies, his dead body should turn into an object which has something similar to the "give item" mission, which then can give everyone the chance to each get only 1 exterminator piece from the kitin body, for about 15 minutes. It would also be nice if the dead bodies of event kitin bosses stay visible forever as decorative objects. :D

Re: loot-based titles? uhm... suggestions?

Posted: Sun Nov 05, 2006 3:17 am
by raven41
I like the idea of "Anyone who hits" gets the title... I Helped killed the Fyros(Even told peeps where this one was since noone knew =p) boss twice and the matis and Zoraï ones once a peice and got 1! title out of it...

As for the mats... I like the loot Idea Anissa had, Just gotta make sure ANYONE can loot it durring the 10 min, Bot just the team with the most dmg...

Even 3 min would be enough imo (5 would probably work best), And Kaet, If the corpse never went away... they either couldn't respawn or we'd have alot of corpses laying around :p

Re: loot-based titles? uhm... suggestions?

Posted: Sun Nov 05, 2006 3:41 am
by vguerin
Anissa hit the nail on the head... I finally get a day to play, spent it killing all 4 event bosses with my friends and guildies. I have ZERO titles and the 9 man team I was in had loot rites to all 4 bosses. It just makes no sense !

Re: loot-based titles? uhm... suggestions?

Posted: Sun Nov 05, 2006 5:33 am
by londaran
In CoH/V with bosses, any team that did atleast 20% damage gets credit for the kill. Works pretty well.

Re: loot-based titles? uhm... suggestions?

Posted: Sun Nov 05, 2006 5:35 am
by kaetemi
raven41 wrote:If the corpse never went away... they either couldn't respawn or we'd have alot of corpses laying around :p
only for the event kitin bosses, eh ;)
and i'm talking about decorative corpse, not a yellow spot on the radar ;)

Re: loot-based titles? uhm... suggestions?

Posted: Sun Nov 05, 2006 5:56 am
by raven41
kaetemi wrote:only for the event kitin bosses, eh ;)
and i'm talking about decorative corpse, not a yellow spot on the radar ;)
thats what I was talking about... There would already be two corpses of each boss :p