Yay more nubs! Also some questions(tm)
Posted: Wed Nov 01, 2006 9:33 am
Hi all. I'm checking out the trial and am having a lot of fun. The graphics are just overall so vivid and stylized, and building your own skills was really a "hey wow" thing for me. I've played L2 for a couple of years, and also a few months of AO, CoH, and SWG before that (RIP my SWG pikeman).
While the game seems very promising overall, I'm not seeing or hearing much about PvP or clan politics. I am a huge fan of pvp which is why L2 is my most played mmo. Can you pvp for a "purpose" or "reward" in Ryzom? Or is it just GW/CoH-style with the "mostly just because" type pvp?
My favourite role in mmo's is being the specialist. Being sub-useful 95% of the time, but really being in my forté that last 5%. I avoid fotm's like the plague.
This is why ranged combat seemed appealing to me, altho I can't check it out in the trial. I hear it's tough to progress in but "can" be very powerful in "certain situations" which seems to be right up my alley.
What's the general take on ranged weapons in ryzom? Are they flat out underpowered or broken or anything?
And a last question. While on the newbie island I noticed that matis light armor looks like matis light armor looks like matis light armor. Are there any different types or even graphics higher up? Or does Q120 matis light armor look like the stuff I've already seen?
Edit: Also! While on the newbie island, I noticed that shuffling my training points was a bit tricky. For example, I could get more fighting skills if I foraged/crafted, and learned the common skills (HP boots, Metabolism, self heal, etc) in crafting and foraging instead. I brought this up and got mixed responses. Some said this is important to know if you want to make a good build, other said that eventually you get so much skillpoints that you couldn't spend it all if you wanted to.
Do I need to start bringing out my spreadsheets and plot out my character before making him, or doesnt it really matter?
While the game seems very promising overall, I'm not seeing or hearing much about PvP or clan politics. I am a huge fan of pvp which is why L2 is my most played mmo. Can you pvp for a "purpose" or "reward" in Ryzom? Or is it just GW/CoH-style with the "mostly just because" type pvp?
My favourite role in mmo's is being the specialist. Being sub-useful 95% of the time, but really being in my forté that last 5%. I avoid fotm's like the plague.
This is why ranged combat seemed appealing to me, altho I can't check it out in the trial. I hear it's tough to progress in but "can" be very powerful in "certain situations" which seems to be right up my alley.
What's the general take on ranged weapons in ryzom? Are they flat out underpowered or broken or anything?
And a last question. While on the newbie island I noticed that matis light armor looks like matis light armor looks like matis light armor. Are there any different types or even graphics higher up? Or does Q120 matis light armor look like the stuff I've already seen?
Edit: Also! While on the newbie island, I noticed that shuffling my training points was a bit tricky. For example, I could get more fighting skills if I foraged/crafted, and learned the common skills (HP boots, Metabolism, self heal, etc) in crafting and foraging instead. I brought this up and got mixed responses. Some said this is important to know if you want to make a good build, other said that eventually you get so much skillpoints that you couldn't spend it all if you wanted to.
Do I need to start bringing out my spreadsheets and plot out my character before making him, or doesnt it really matter?