A new player's experience with the trial
Posted: Tue Oct 24, 2006 5:16 pm
Last night, I hit my max melee/max crafting levels of 21, with 17 magic and 17 foraging. I had finally finished the Red blades #2 quest, got what looked like an awesome sword, but found that I couldn't use it because I didn't have the points to gain an extra 5 strength.
So last night, I uninstalled.
This game, in my opinion, is not worth paying 15/month for.
Things I liked about this game:
Very nice graphics that run well on my less-than-spectacular machine.
Arrow key movement.
Overall, a very immersive experience. The npcs, the creature behaviors.
Things that ruined it for me:
The combat system as a whole is horrible. When I was using melee weapons, half of the time my weapon swing animations weren't playing at all. My character would just stand there and I'd see the creature's hp dropping.
It was even worse when I was trying to cast spells! I probably spent half the time fighting with spells just trying to get to max range and get the spell to successfully cast before the creature moved out of range. Also, spells get interrupted way, way too easily. Plus, you can only chain up 2 spells at a time? Wtf, why? Just keep casting the same freakin' spell! Why is that so hard?
The quest system, in terms of variety, is decent. But often the system is annoying; they don't update so you're forced to remember how many things you've killed, or how many things you've made, or you have to guess as to if there's a certain way you're supposed to kill a monster to get quest credit, etc.
Example: There's one crafting quest where you're supposed to make 5 pairs of boots and 5 pairs of trousers of quality 10 or higher. Well, I didn't have the mats to do it all in one shot, so I made some, and sold them to the npc once I had made them. Then, once I had finally made 5 and 5, I find out that the next step is to actually sell 5 pairs of boots and 5 pairs of trousers to the npc. Well, I had already sold them, so I had to make more just to sell them again! It would have been nice if they put the next steps of the quest below the current step so you can see what you're getting into.
When I tried to alt-tab out of the game to read the documentation, then tried to bring the window back up, it wouldn't show. I had to kill the client with the task manager. In fact, I had to kill the client with the task manager every time, even when I quit the client using the ingame exit button, because after the game closed, the ryzom .exe still stayed in my process list.
Where are the potions? This is the only rpg I've ever seen that doesn't seem to have any potions.
Things that you aggro but then need to run away from chase you WAY, WAY too far.
And in general, every fight seems to be the same old hack and slash. See a creature, turn on an autoattack you've already set up, and sit back and watch the computer play the game for you.
Granted, I know this is a trial, so I didn't get to see the majority of the game. But, when you're making a trial, don't you want to put your best foot forward, to get me to reach into my wallet and hand you 15 dollars every month?
So last night, I uninstalled.
This game, in my opinion, is not worth paying 15/month for.
Things I liked about this game:
Very nice graphics that run well on my less-than-spectacular machine.
Arrow key movement.
Overall, a very immersive experience. The npcs, the creature behaviors.
Things that ruined it for me:
The combat system as a whole is horrible. When I was using melee weapons, half of the time my weapon swing animations weren't playing at all. My character would just stand there and I'd see the creature's hp dropping.
It was even worse when I was trying to cast spells! I probably spent half the time fighting with spells just trying to get to max range and get the spell to successfully cast before the creature moved out of range. Also, spells get interrupted way, way too easily. Plus, you can only chain up 2 spells at a time? Wtf, why? Just keep casting the same freakin' spell! Why is that so hard?
The quest system, in terms of variety, is decent. But often the system is annoying; they don't update so you're forced to remember how many things you've killed, or how many things you've made, or you have to guess as to if there's a certain way you're supposed to kill a monster to get quest credit, etc.
Example: There's one crafting quest where you're supposed to make 5 pairs of boots and 5 pairs of trousers of quality 10 or higher. Well, I didn't have the mats to do it all in one shot, so I made some, and sold them to the npc once I had made them. Then, once I had finally made 5 and 5, I find out that the next step is to actually sell 5 pairs of boots and 5 pairs of trousers to the npc. Well, I had already sold them, so I had to make more just to sell them again! It would have been nice if they put the next steps of the quest below the current step so you can see what you're getting into.
When I tried to alt-tab out of the game to read the documentation, then tried to bring the window back up, it wouldn't show. I had to kill the client with the task manager. In fact, I had to kill the client with the task manager every time, even when I quit the client using the ingame exit button, because after the game closed, the ryzom .exe still stayed in my process list.
Where are the potions? This is the only rpg I've ever seen that doesn't seem to have any potions.
Things that you aggro but then need to run away from chase you WAY, WAY too far.
And in general, every fight seems to be the same old hack and slash. See a creature, turn on an autoattack you've already set up, and sit back and watch the computer play the game for you.
Granted, I know this is a trial, so I didn't get to see the majority of the game. But, when you're making a trial, don't you want to put your best foot forward, to get me to reach into my wallet and hand you 15 dollars every month?