Newbie Thoughts of Atys and Materials
Posted: Mon Oct 23, 2006 3:08 pm
One thing that has struck me in my few days in Atys is the great detail and depth to the natural world. Gingos hunt down capryni for food, capryni munch on grasses and rub their antlers up against trees to sharpen them, Kipesti kitins munch on certain types of plants, trees blow and bend in winds from a storm. The detail is astounding and I see more that fascinates me every day about this.
Which is why I am perplexed about the way the materials are handled.
I do not mind the glowing green blobs that show up when there is a material on the surface, that is as fine a way as anything else. What bothers me is that the material placement seems so generally haphazard and there is no *visual representation* in the gameworld.
What I mean is this: If I go and prospect and harvest buo fiber, I should be able to see and recognize next time the plant that it comes from. I could see it hundreds of meters away from the first spot and see that plant growing there and know I can harvest buo fiber from it when it is growing in season. I should be able to look at a certain type of rock formation and think that maybe there is a certain type of amber vein that may be present there.
I should be able to see dead leaves on the ground on the isle in middle of the Shining Lake in the Ruins of Silan and try to prospect for them at that spot.
Instead, the placement seems almost random and the searching despite having a lot of tools available to search in different ways seems to bog a lot of people down and turn them off from the harvesting aspect of the game. This is at least my limited experience from hearing the regional chat in the Ruins of Silan. Always questions about where and how do I find this or get that material.
Adding this sort of graphical representation to the game seems a no-brainer sort of enhancement. It would not only make the harvesting a little easier to do, but it would add a tremendous amount of additional detail to the world that is already so rich with it. In addition it would draw people even deeper into the world of Atys and its amazing depth.
Just my two dappers, thank you for reading.
-- Skade, newcomer to the Matis Capitol City on Cho
Which is why I am perplexed about the way the materials are handled.
I do not mind the glowing green blobs that show up when there is a material on the surface, that is as fine a way as anything else. What bothers me is that the material placement seems so generally haphazard and there is no *visual representation* in the gameworld.
What I mean is this: If I go and prospect and harvest buo fiber, I should be able to see and recognize next time the plant that it comes from. I could see it hundreds of meters away from the first spot and see that plant growing there and know I can harvest buo fiber from it when it is growing in season. I should be able to look at a certain type of rock formation and think that maybe there is a certain type of amber vein that may be present there.
I should be able to see dead leaves on the ground on the isle in middle of the Shining Lake in the Ruins of Silan and try to prospect for them at that spot.
Instead, the placement seems almost random and the searching despite having a lot of tools available to search in different ways seems to bog a lot of people down and turn them off from the harvesting aspect of the game. This is at least my limited experience from hearing the regional chat in the Ruins of Silan. Always questions about where and how do I find this or get that material.
Adding this sort of graphical representation to the game seems a no-brainer sort of enhancement. It would not only make the harvesting a little easier to do, but it would add a tremendous amount of additional detail to the world that is already so rich with it. In addition it would draw people even deeper into the world of Atys and its amazing depth.
Just my two dappers, thank you for reading.
-- Skade, newcomer to the Matis Capitol City on Cho