spawning objects?

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seawe
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spawning objects?

Post by seawe »

ok so i figured out how to make scenery objects disappear by way of clicking on another object. But now the question is how do i make it reappear again? or how to make a different object appear, when that one disapears? :/
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sx4rlet
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Re: spawning objects?

Post by sx4rlet »

Didnt know you could spawn objects..

but i think you need to make a second trigger / event to de-spawn it again.
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cloudy97
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Re: spawning objects?

Post by cloudy97 »

Nope, you can't spawn scenery objects. Not even by dividing the scenario in acts (which I hoped would work).
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zangan
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Re: spawning objects?

Post by zangan »

cloudy97 wrote:Nope, you can't spawn scenery objects. Not even by dividing the scenario in acts (which I hoped would work).
NO!!

*crosses of another idea*

Was going to create a labyrinth with spawning dead-ends and fenses around people as they walked through..hmm..

Guess I'll just have to go back to ammbushes...

Would love spawning scenery..
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sx4rlet
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Re: spawning objects?

Post by sx4rlet »

zangan wrote:Would love spawning scenery..
I assume Ulani put it on the wish-list already ;)
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seawe
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Re: spawning objects?

Post by seawe »

so the 'activate' 'deactivate' options with 'object remover' don't work really? it works fine with the trigger option :) but i was so hoping to spawn another object in its place :(
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ravekn
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Re: spawning objects?

Post by ravekn »

YES!!!
Please please PLEASE enable item/scenery spawning!
nbrsix
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Re: spawning objects?

Post by nbrsix »

zangan wrote:NO!!

Was going to create a labyrinth with spawning dead-ends and fenses around people as they walked through..hmm..

Guess I'll just have to go back to ammbushes...

Would love spawning scenery..
Have you tried creating a zone when a char steps into it the fence or wall appears? Then you have to create another zone or trigger or just have the char bash it as you do to open a chest/crate.

Just an idea.... only dabbled in creating a senerio and need all the tips I can get myself.
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kaetemi
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Re: spawning objects?

Post by kaetemi »

seawe wrote:so the 'activate' 'deactivate' options with 'object remover' don't work really?
activate and deactivate are for the object remover component, not for the object.
it's possible though, but i can't tell you how ;)
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seawe
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Re: spawning objects?

Post by seawe »

what is it with all these secrets kaetemi? ;)
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