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What kind of outposts would you prefer?
Posted: Wed Oct 11, 2006 6:36 pm
by sehracii
I realize this is a difficult question, as mechanics would need to change to accomodate other versions.
But, in an ideal situation, which form of outposts would you most like to see in-game, if you could only choose one?
Guild vs Guild?
Only members of the attacking and defending guilds can participate.
Alliance vs Alliance?
Allies of the involved guilds can also participate.
Faction vs Faction?
Attackers and defenders can only be: Karavan, Kami, or neutral. For example, if neutrals attack a Karavan outpost, only neutrals aligned players can attack and only Karavan aligned players can defend.
If we know which system would please the most players it will make it a lot easier to discuss the finer details.
Re: What kind of outposts would you prefer?
Posted: Wed Oct 11, 2006 6:45 pm
by tigrus
Guild vs Guild. Because guilds with less members and less allies would attack OPs alot more often, due to the fact that they wouldnt know that the instant they did they would be outnumbered by all the high levels from all the other allied guilds.
Re: What kind of outposts would you prefer?
Posted: Wed Oct 11, 2006 6:51 pm
by grimjim
Can we not do multiple tick box polls in this forum?
Guild or Aliiance.
There's details involved though too.
Re: What kind of outposts would you prefer?
Posted: Wed Oct 11, 2006 6:54 pm
by sehracii
There was the option to allow more then one selection. I thought making people choose one over the others would be most appropriate. We can't get both, can we?
I should mention alliance doesn't necessarily mean unlimited numbers. If it shows people would prefer AvA, we could then discuss if there should be limits .
In fact all three options could be limited in numbers in some way or another. But we need to know where to start the discussion or we'll never make any progress.
Re: What kind of outposts would you prefer?
Posted: Wed Oct 11, 2006 6:58 pm
by zanthar
These were intended to be GVG so they should be that way! QFE!
/quote Tigrus/Guild vs Guild. Because guilds with less members and less allies would attack OPs alot more often, due to the fact that they wouldnt know that the instant they did they would be outnumbered by all the high levels from all the other allied guilds./quote/
Re: What kind of outposts would you prefer?
Posted: Wed Oct 11, 2006 7:18 pm
by rothimar
There would need to be an adaptation of mechanics to allow for relative balancing for GvG. Either by limiting certain outposts to Guilds with X number of unique accounts (not characters, but individual people based on account), and level range.
Otherwise, you would run into the whole huge guild taking outposts, and small guilds getting nothing.
I would much rather see the mechanics adapted in a fashion that would allow GvG participation, or remove XP amplifying cats from them altogether. No group of players should be able to effect the leveling speed of other players.
Re: What kind of outposts would you prefer?
Posted: Wed Oct 11, 2006 7:23 pm
by kaetemi
- No waiting time for attack
- A war should take around 1 week
- Drain more dappers from the owner
- And not with the current silly kill x npc system
More detailed comments coming soon
Re: What kind of outposts would you prefer?
Posted: Wed Oct 11, 2006 8:02 pm
by aardnebb
Would like different kinds.
And mutual exclusion of participation.
If you got AvA OP, you cant hold a GvG OP. If you hold a GvG OP, you cant take part in other kinds of OP battles.
That way multiple oppertunities to support different playstyles, without the same people controlling it all the time...
Re: What kind of outposts would you prefer?
Posted: Wed Oct 11, 2006 8:17 pm
by raynes
Faction Vs. Faction because I feel that is what makes the game interesting.
Re: What kind of outposts would you prefer?
Posted: Wed Oct 11, 2006 8:20 pm
by dakhound
bah I cant decide
anything but GvG