There seems to be some confusion over what Ryzom was meant to be...
Posted: Tue Oct 10, 2006 6:58 pm
I am tired of hearing people say that Ryzom was never meant to have pvp. That the intention of the person who created it meant for it to be a game where players help each other. Where the Kami and Karavan were not factions players were meant to take sides with.
I am going to set the record straight once and for all.
The Saga of Ryzom(Interview)
by Tom Bramwell Tom Bramwell
03/06/2004 09:19
http://www.eurogamer.net/article.php?article_id=55680
Eurogamer: What would you say sets The Saga of Ryzom apart from something like EverQuest or Dark Age of Camelot?
David Cohen Corval: Although it has a few similarities, Ryzom has a very different character to those two games. Ryzom is really about a story and a world in motion, it's not a static world that you just visit and consume and then nothing more happens. The world is always evolving; it's not predictable like the world in EverQuest. It has a bit more in common with Dark Age of Camelot in the way the game pits realm against realm, but in Ryzom the story will play out differently on each server depending on the decisions the players make, the missions they take on and the alliances they make with the two powerful factions in the game: the technologically superior Karavan and the magic-using Kami.
The world of Ryzom keeps expanding, but it remains being about the same big plot: 'Who are the Kami and the Karavan?' And 'Who do you want to support?' You will have different kinds of missions and means, and little by little players will see that they are having a real impact on the story evolution and the shaping of the world.
Eurogamer: Will you consider making servers with specific provisions for PvP and so on?
David Cohen Corval: Yes there will be servers for PvP and for role-playing.
There you have it. Ryzom was never supposed to be about players ignoring the Kami and Karavan. It was never supposed to be about everyone fighting against the Kitin. It was not meant to be no pvp, or pvp only. It was intended to be about the players, the Kami, and the Karavan.
I am going to set the record straight once and for all.
The Saga of Ryzom(Interview)
by Tom Bramwell Tom Bramwell
03/06/2004 09:19
http://www.eurogamer.net/article.php?article_id=55680
Eurogamer: What would you say sets The Saga of Ryzom apart from something like EverQuest or Dark Age of Camelot?
David Cohen Corval: Although it has a few similarities, Ryzom has a very different character to those two games. Ryzom is really about a story and a world in motion, it's not a static world that you just visit and consume and then nothing more happens. The world is always evolving; it's not predictable like the world in EverQuest. It has a bit more in common with Dark Age of Camelot in the way the game pits realm against realm, but in Ryzom the story will play out differently on each server depending on the decisions the players make, the missions they take on and the alliances they make with the two powerful factions in the game: the technologically superior Karavan and the magic-using Kami.
The world of Ryzom keeps expanding, but it remains being about the same big plot: 'Who are the Kami and the Karavan?' And 'Who do you want to support?' You will have different kinds of missions and means, and little by little players will see that they are having a real impact on the story evolution and the shaping of the world.
Eurogamer: Will you consider making servers with specific provisions for PvP and so on?
David Cohen Corval: Yes there will be servers for PvP and for role-playing.
There you have it. Ryzom was never supposed to be about players ignoring the Kami and Karavan. It was never supposed to be about everyone fighting against the Kitin. It was not meant to be no pvp, or pvp only. It was intended to be about the players, the Kami, and the Karavan.