Diff between "Activated" and "start script"
Posted: Fri Sep 29, 2006 9:27 am
I am having some trouble with dialogues which start when they are not supposed to...
Mainly they start as soon as I am in Game Master mode when clicking test and even tho they are supposed to start at following condition:
Dialogue 1: start when NPC targeted by player and cut throat group is alive
Dialogue 2: start when NPC targeted by player and cut throat group is dead
Wish that was that easy tho lol: they seem to start as from test and do not work after when I click on NPC..... (used to before patch)
I am thinking this might be due to my "not so good" understanding of the :
*Activated
* Start script...
Anyone got any light on difference between those?
(and I am not talking yet about nightmare to have Kitin invasion group spawning after dialogue 4 is started lol)
Mainly they start as soon as I am in Game Master mode when clicking test and even tho they are supposed to start at following condition:
Dialogue 1: start when NPC targeted by player and cut throat group is alive
Dialogue 2: start when NPC targeted by player and cut throat group is dead
Wish that was that easy tho lol: they seem to start as from test and do not work after when I click on NPC..... (used to before patch)
I am thinking this might be due to my "not so good" understanding of the :
*Activated
* Start script...
Anyone got any light on difference between those?
(and I am not talking yet about nightmare to have Kitin invasion group spawning after dialogue 4 is started lol)