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hmm. Still No...
Posted: Thu Sep 28, 2006 3:24 pm
by ffxjosh
After checking out what the Ring patched today im still a bit dissapointed.
So i made a poll to see if you guys agree with me.
Basicly, should we be given the option to have PvP in the Ring?
I think yes. but what do u guys n girls think?
YOU CAN VOTE FOR MORE THAN ONE OPTION
Tyilin
xxx
Re: hmm. Still No...
Posted: Thu Sep 28, 2006 3:30 pm
by iphdrunk
Since it is a scenario that you are entering at your own will, let's GO BIG so broaden gameplay rules so the creator of the scenario can allow:
- full blown PvP regardless of tag allowing indiscriminate attacking and healing any other entity, including guild and team members. Real AoE spells and no "you cannot heal this player because we haven't figured how to do it properly yet".
- perma death (within the duration of the scenario) so unrezzed fallen combattants are gently invited to exit and cannot rejoin. Go King of Nexus go!
- full looting of corpses, including the equipment you are wearing.
- permanent (within the duration of the scenario) loss of stats and characteristics for every death.
uh? what? why not?

Re: hmm. Still No...
Posted: Thu Sep 28, 2006 3:32 pm
by ffxjosh
iphdrunk wrote:
- full looting of corpses, including the equipment you are wearing
Would require some serious changes to the game mech's - thats prob why not
other than that im all for it
Tyilin
xxx
Re: hmm. Still No...
Posted: Thu Sep 28, 2006 3:40 pm
by oldmess
Duels should be available without any work from the scenario designer. Faction PvP should also be available without any work from the scenario designer. Both of these types of PvP are player-level, opt-in types, so it should just be available in all scenarios. If you want to enter a scenario designed as a Romantic Getaway with your PvP tags lit up, that's on you. Those that don't want to PvP in that environment can just turn their tags off and your PvP status becomes irrelevant to them.
Additionally, I'd like to see an option that the scenario designer can activate to make their scenario work like an Outpost battle. i.e., you enter the scenario and get a custom messagte from the designer that asks you to choose one of two sides *or* neutral. The names of the 2 sides can default to "attack" and "defend" but should be configurable by the designer.
The functionality should be exactly the same as the outpost zones when they are battle-active. Also, the listing at the Ring Terminal should clearly delineate the fact that this scenario uses the "Output style" PvP option so people know before they enter it.
Lastly, I don't see a need to make scenarios work like Nexus or the other PvP zones. Forced guild-based PvP removes the choice from the player. But if others see this as useful, that's fine with me as long as it's an option at the scenario level and the scenario is marked clearly at the Ring Terminal.
Basically, we should hopefully want to hold to the theory of opt-in PvP. If a zone requires PvP, it should be marked before we get there if possible or at least have a non-PvP area around the spawn so we can leave once we get the PvP warnings. Marking it at the Ring Terminal seems even better so we don't waste time going in if we aren't interested in PvP.
Re: hmm. Still No...
Posted: Thu Sep 28, 2006 3:40 pm
by iphdrunk
ffxjosh wrote:Would require some serious changes to the game mech's - thats prob why not
hard to tell.... if javings can unequip the weapon you are wearing (also bear in mind tht armor parts are unequipped when HP reaches 1) and you can automate or "fake" from the server a player trade seems fairly easy to me. Yet, I have no idea the effort it would really take, depends on your views.
Re: hmm. Still No...
Posted: Thu Sep 28, 2006 3:41 pm
by zanthar
I agree that PVP should be an option with the ring, but with the stipulation that such events with manditory PVP have a PVP tag stamped on them in the description of the event when the PVP option is selected just so Ganking doesn't happen through a misleading scenario descrition.
Re: hmm. Still No...
Posted: Thu Sep 28, 2006 3:45 pm
by oldmess
iphdrunk wrote:- full blown PvP regardless of tag allowing indiscriminate attacking and healing any other entity, including guild and team members. Real AoE spells and no "you cannot heal this player because we haven't figured how to do it properly yet".
Personally, I'd prefer the more controlled outpost-style zones because it force people to pick a side. The side you are picking can be defined by the scenario designer. But as long as the zone is clearly marked that it's full, open pvp, I don't object to your idea being another option.
- perma death (within the duration of the scenario) so unrezzed fallen combattants are gently invited to exit and cannot rejoin. Go King of Nexus go!
- permanent (within the duration of the scenario) loss of stats and characteristics for every death.
If it's not a huge amount of work, these both seem reasonable to me as long as they don't affect you outside that scenario.
- full looting of corpses, including the equipment you are wearing.
Allow the looting of scenario specific quest items that you might have, yes. That makes it consistent with the rest of your suggestions; it's different than the rest of Ryzom but it only affects the scenario itself, so that's OK. But looting the rest of my gear or dappers? No thanks.
Re: hmm. Still No...
Posted: Thu Sep 28, 2006 3:48 pm
by oldmess
zanthar wrote:I agree that PVP should be an option with the ring, but with the stipulation that such events have a manditory PVP tag stamped on them in the description of the event when the PVP option is selected just so Ganking doesn't happen through a misleading scenario descrition.
Agreed and if there are different types of zone-PvP implemented as I suggested, then the stamp should be clear about what type of PvP options are turned on.
Re: hmm. Still No...
Posted: Thu Sep 28, 2006 3:48 pm
by iphdrunk
oldmess wrote: But looting the rest of my gear or dappers? No thanks.
Well, that's in part the fun of it. You carefully select the gear you enter with, also giving a market to choice and excellent gear you consider you may lose. It is not as if you have to carry everything with you at all times. All these suggestions are, of course, up to the designer and clearly stated at scenario entrance.
But yes, your suggestion about items tied to the scenario is also another possiblity, yet I consider that the former suggestion is doable and opens opportunities. You need to decide whether entering with that aen +7 to pwn them all or to be cautios and use the other grind armor instead.
Re: hmm. Still No...
Posted: Thu Sep 28, 2006 3:51 pm
by sidusar
oldmess wrote:But looting the rest of my gear or dappers? No thanks.
As long as the scenario gets a big red glowing warning sign on it, I wouldn't even object to that.
As Ani says, it might open up more demand for decent choice gear. That'd be a good thing, I believe.
And if they can loot your dappers, there might actually be some use to leaving them in your appartment
