Chests and Immersion
Posted: Sun Sep 24, 2006 3:47 am
I understand the technical reasons behind putting ring items in chests, but I do think it spoils the immersion.
One of the best things about Ryzom is that yubos don't drop magic swords. Now in the Ring: you kill a yubo, a chest appears; you stand in the special spot, a chest appears; say the secret word, a duck drops down and gives you 50 dapper. No wait, I can't figure out how to do that last one.
The worst part of attacking chests is that they can dodge and evade. It may be that I was using a "never left the old isle" character to test, but it took three wacks to open a chest because it was dodging.
One of the best things about Ryzom is that yubos don't drop magic swords. Now in the Ring: you kill a yubo, a chest appears; you stand in the special spot, a chest appears; say the secret word, a duck drops down and gives you 50 dapper. No wait, I can't figure out how to do that last one.
The worst part of attacking chests is that they can dodge and evade. It may be that I was using a "never left the old isle" character to test, but it took three wacks to open a chest because it was dodging.