Yubos, also your best friend in R2
Posted: Thu Sep 21, 2006 7:29 pm
Here's something i wanted to share with other people that are working on an adventure:
If your making a trigger heavy scene, for ex, talking to someone triggers the start of a mission, the mission start triggers a timer, when timer finishes mission objetives spawn, ect. It can happen that somewhere you misdefined a trigger or event.
Instead of going over it all again, i use Yubo's to check if certain events are actually triggered.
Example: If you want to know when the timer ends, or if it actually starts(something that is hard to figure out when your testing it, other then counting yourself) Place a Yubo in obvious spot, and link the activation of the timer to the death of the Yubo, so you know, as soon as the Yubo dies, the timer is active. Ofcourse you can also choose to let it die as the timer deactivates.
There are loads of other uses for creatures in in this way, use them to make your designing easyer.
If your making a trigger heavy scene, for ex, talking to someone triggers the start of a mission, the mission start triggers a timer, when timer finishes mission objetives spawn, ect. It can happen that somewhere you misdefined a trigger or event.
Instead of going over it all again, i use Yubo's to check if certain events are actually triggered.
Example: If you want to know when the timer ends, or if it actually starts(something that is hard to figure out when your testing it, other then counting yourself) Place a Yubo in obvious spot, and link the activation of the timer to the death of the Yubo, so you know, as soon as the Yubo dies, the timer is active. Ofcourse you can also choose to let it die as the timer deactivates.
There are loads of other uses for creatures in in this way, use them to make your designing easyer.