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Dialog and Storyline Design Guidelines Document
Posted: Wed Sep 20, 2006 5:00 pm
by raynes
Last night I was playing with the ring and Kami NPC's. I went to enter some dialog and it occurred to me that I can't really accurately write believable dialog because I wasnt really sure how they talk. So can we have some sort of document that explains how to write dialog for the various groups so it sounds authentic?
Re: Dialog and Storyline Design Guidelines Document
Posted: Wed Sep 20, 2006 5:25 pm
by thurgond
I'm not sure about the Karavan, but I've always thought that the Kami speak a variant of Yodaese.
"Kitin morsels, bring me you will."
Re: Dialog and Storyline Design Guidelines Document
Posted: Wed Sep 20, 2006 5:54 pm
by kibsword
If you talk with the Kami on Silan, they will talk to you a little like the following:
Kami like Kibs, Kibs do good, Kami ask Kibs hug Raynes
etc.
They speak only the words they need to, a very base form of "English" although its more Common Atys speak I guess, but a basic one. They use the minimal words to communicate, and describe themselves in the 3rd person, calling themselves Kami, not individual names.
As for the other groups, I'm not sure
Re: Dialog and Storyline Design Guidelines Document
Posted: Wed Sep 20, 2006 5:54 pm
by raynes
I would also help if the personality of each Kami and Karavan type was explained.
Re: Dialog and Storyline Design Guidelines Document
Posted: Wed Sep 20, 2006 6:08 pm
by raynes
kibsword wrote:If you talk with the Kami on Silan, they will talk to you a little like the following:
Kami like Kibs, Kibs do good, Kami ask Kibs hug Raynes
etc.
They speak only the words they need to, a very base form of "English" although its more Common Atys speak I guess, but a basic one. They use the minimal words to communicate, and describe themselves in the 3rd person, calling themselves Kami, not individual names.
As for the other groups, I'm not sure
So if a kami were telling a player to speak to another kami or saying telling another kami to continue a ritual, how would they say it?
Re: Dialog and Storyline Design Guidelines Document
Posted: Wed Sep 20, 2006 7:10 pm
by truce1
raynes wrote:So if a kami were telling a player to speak to another kami or saying telling another kami to continue a ritual, how would they say it?
With a discriptive name?
Like
"swamp" kami.
"Bad" kami.
"Eldar" kami.
"Stinky" kami.
"Evil" kami.
Re: Dialog and Storyline Design Guidelines Document
Posted: Wed Sep 20, 2006 7:18 pm
by kibsword
Or Kami by lake, Kami in Fairhaven
Re: Dialog and Storyline Design Guidelines Document
Posted: Wed Sep 20, 2006 7:21 pm
by raynes
kibsword wrote:Or Kami by lake, Kami in Fairhaven
What if there are 4 like Kami's next to each other?
*and I'm not just asking to be a pain, this is part of one of my scenarios.
Re: Dialog and Storyline Design Guidelines Document
Posted: Wed Sep 20, 2006 7:30 pm
by truce1
raynes wrote:What if there are 4 like Kami's next to each other?
*and I'm not just asking to be a pain, this is part of one of my scenarios.
The blue one?
lol.
How about North ,south ,east and ,west? (of the lake)
Re: Dialog and Storyline Design Guidelines Document
Posted: Wed Sep 20, 2006 7:39 pm
by grimjim
You should be able to name them in the scenario, refer to them by name.
At least I think you can, not had time for a proper fiddle with the release version yet.