Page 1 of 2

Dialog and Storyline Design Guidelines Document

Posted: Wed Sep 20, 2006 5:00 pm
by raynes
Last night I was playing with the ring and Kami NPC's. I went to enter some dialog and it occurred to me that I can't really accurately write believable dialog because I wasn’t really sure how they talk. So can we have some sort of document that explains how to write dialog for the various groups so it sounds authentic?

Re: Dialog and Storyline Design Guidelines Document

Posted: Wed Sep 20, 2006 5:25 pm
by thurgond
I'm not sure about the Karavan, but I've always thought that the Kami speak a variant of Yodaese.

"Kitin morsels, bring me you will."

Re: Dialog and Storyline Design Guidelines Document

Posted: Wed Sep 20, 2006 5:54 pm
by kibsword
If you talk with the Kami on Silan, they will talk to you a little like the following:

Kami like Kibs, Kibs do good, Kami ask Kibs hug Raynes

etc.

They speak only the words they need to, a very base form of "English" although its more Common Atys speak I guess, but a basic one. They use the minimal words to communicate, and describe themselves in the 3rd person, calling themselves Kami, not individual names.

As for the other groups, I'm not sure :)

Re: Dialog and Storyline Design Guidelines Document

Posted: Wed Sep 20, 2006 5:54 pm
by raynes
I would also help if the personality of each Kami and Karavan type was explained.

Re: Dialog and Storyline Design Guidelines Document

Posted: Wed Sep 20, 2006 6:08 pm
by raynes
kibsword wrote:If you talk with the Kami on Silan, they will talk to you a little like the following:

Kami like Kibs, Kibs do good, Kami ask Kibs hug Raynes

etc.

They speak only the words they need to, a very base form of "English" although its more Common Atys speak I guess, but a basic one. They use the minimal words to communicate, and describe themselves in the 3rd person, calling themselves Kami, not individual names.

As for the other groups, I'm not sure :)
So if a kami were telling a player to speak to another kami or saying telling another kami to continue a ritual, how would they say it?

Re: Dialog and Storyline Design Guidelines Document

Posted: Wed Sep 20, 2006 7:10 pm
by truce1
raynes wrote:So if a kami were telling a player to speak to another kami or saying telling another kami to continue a ritual, how would they say it?
With a discriptive name?

Like

"swamp" kami.

"Bad" kami.

"Eldar" kami.

"Stinky" kami.

"Evil" kami.

Re: Dialog and Storyline Design Guidelines Document

Posted: Wed Sep 20, 2006 7:18 pm
by kibsword
Or Kami by lake, Kami in Fairhaven

Re: Dialog and Storyline Design Guidelines Document

Posted: Wed Sep 20, 2006 7:21 pm
by raynes
kibsword wrote:Or Kami by lake, Kami in Fairhaven
What if there are 4 like Kami's next to each other?

*and I'm not just asking to be a pain, this is part of one of my scenarios.

Re: Dialog and Storyline Design Guidelines Document

Posted: Wed Sep 20, 2006 7:30 pm
by truce1
raynes wrote:What if there are 4 like Kami's next to each other?

*and I'm not just asking to be a pain, this is part of one of my scenarios.
The blue one?

lol.

How about North ,south ,east and ,west? (of the lake)

Re: Dialog and Storyline Design Guidelines Document

Posted: Wed Sep 20, 2006 7:39 pm
by grimjim
You should be able to name them in the scenario, refer to them by name.

At least I think you can, not had time for a proper fiddle with the release version yet.