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i wanna be a melee!
Posted: Fri Sep 15, 2006 5:57 am
by showboat
hi im new
im thinking of starting a new character in this game. i would like to be a fighter/melee type of character. from what i read on this game there are a bunch of weapons to pick from. can anyone help me witha couple qs i had?
are there different moves for the weapons?
is the style of play different for the weapons (since no classes right!?)
which weapons are good for being melee dd?
i usually like to play h2h chars and i see that is a skill. Is it any good/get cool moves?
thanx!
Re: i wanna be a melee!
Posted: Fri Sep 15, 2006 6:48 am
by dakhound
showboat wrote:hi im new
im thinking of starting a new character in this game. i would like to be a fighter/melee type of character. from what i read on this game there are a bunch of weapons to pick from. can anyone help me witha couple qs i had?
are there different moves for the weapons?
is the style of play different for the weapons (since no classes right!?)
which weapons are good for being melee dd?
i usually like to play h2h chars and i see that is a skill. Is it any good/get cool moves?
thanx!
1. the animations are slightly different, but theres not a massive variety.
2. swords and axes do slashing damage and you have the option of bleed which is an extra damage over time
maces do blunt damage and you have the option to add a slow attack which does what it says on the box slowing the enemy down so they hit you less.
pikes do piercing damage and also have the special ignore armour attack which allows you to negate your targets armour value.
3. each weapon has a different speed/dmg ratio that roughy evens out. my view on this is axes/maces are best for killing other mages as they do the most damage overall (at the slowest rate). Pikes and spears are best for killing other melee due tot he ignore armour special. Swords are somewhere in between as rought average damage and speed.
4. think I already answered this above.
the big advantage with melee is the high protection from heavy armour combined with the HP bonus.
Re: i wanna be a melee!
Posted: Fri Sep 15, 2006 4:48 pm
by showboat
so is every fighter pretty much a warrior/tank type? or would it be possible to make like a lightly armored fighter that does more burst damage then a heavily armored fighter? its what some people would call a rouge or thief type.
or better yet! can i be a melee/caster hybrid!? would i be able to make a dark knight fighter/elemental magic cross? or a 1h/shield healing tank!?
i will be d/ling client tonight and trying out some of these ideas. just want to know if they are even possibel! usually in these skills based games you can do a lot of combos from trees. what are some interesting combos that people have come up with if mine cant really be done? maybe i could give those a try too.
oh and is their dual weild?
Re: i wanna be a melee!
Posted: Fri Sep 15, 2006 5:01 pm
by larwood
No, there is no "rogue" type charater in ryzom, the heavy 2h fighters do more damage than the 1h fighters or dual weilders. But tanking can be done just as well by the 1h, if not better than, the 2h fighters. It kinda switches things up from other games. There are a large variety of weapons you can use, each one with its own skill tree.
But a light armored fighter will be able to fight without as much malus as a heavy armored fighter... meaning, that each fight action for the light fighter won't cost as much stamina as it will for the heavy armored one.
as far as magic/melee mixed this is fine, but like i said above, wearing heavy armor it will drain you much faster when you cast spells. If you wear medium armor it will be concievable, but the best casters are in light armor... but I think your ideas are awesome and I'd like to see them put into action as its something you dont see much of.
by leveling in your melee tree, it will greatly enhance you to be a better fighter. as you will have more hitpoints, and dodge/parry than just leveling your fight. the same goes with magic, if you level your magic, this will help you greatly when working your melee as you dodge will be high, and mobs will have a tough time hitting you.
anyway, i hope i answered your question.
Re: i wanna be a melee!
Posted: Fri Sep 15, 2006 5:42 pm
by showboat
2h weapons is stronger than dual wield? is the comparison to a 2h axe and dual wielding 1h axes really big?
so ther is an advantage to useing lighter armor then, good. i usually dont like to tank and prefer to dd. i might strap on some medium armor and carry a 2h axe/dual wield 2 axes and go nuts
i hope axes get good moves.
i kinda want to try 2h + magic too. guess i have to try them all!
Re: i wanna be a melee!
Posted: Fri Sep 15, 2006 5:54 pm
by talismar
You can only dual wield sword and dagger.
I don't recall the difference in damage between 2handers and the sword/dagger combo but there certainly is a difference.
Re: i wanna be a melee!
Posted: Fri Sep 15, 2006 5:59 pm
by xeraphim
the only dual weild poissible is a sword and dagger im afraid
Melee/magic hybrid is tricky because of switching from magic amplifiers to melee weapon. the only real option here is to enchant your weapon with a spell.
You COULD be a mage tank im Medium Armour i guess though..
Re: i wanna be a melee!
Posted: Fri Sep 15, 2006 7:52 pm
by showboat
awwww there goes my dual wield and melee/magic ideas down the tubes. im suprised you cant do that. thought skill based games were all about mixing and matching skills. weapon enchanting doesnt count because i imagine its only one spell right?
so far it is sounding like melee = tank. is that tru!?
Re: i wanna be a melee!
Posted: Fri Sep 15, 2006 8:00 pm
by rushin
i think you should have a play around ingame and not make too many assumptions about how you are gonna do things from reading the forum
Re: i wanna be a melee!
Posted: Fri Sep 15, 2006 8:05 pm
by larwood
showboat wrote:
so far it is sounding like melee = tank. is that tru!?
no no no. You asked if there was burst damage melee, that does more damage than a tank, and I said no. 2h does the most damage.
but you can melee and not tank for sure. (assuming there is a tank already)..
A dagger melee can dance around the target tossing his knives in the air and slicing the mob to bits while the tank hold aggro. Put a 1h sword in your main hand and do even more damage, without tanking. There are lots of ways to melee without tanking, but that would require that another melee is tanking.
Plants use magic, and I melee with my light armor on, because heavy armor doesnt protect me from magic... so I dont really count that as tanking. If you are creative, which it seems like you are. there can be loads of things to do that are "untraditional"