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A skills branching question

Posted: Thu Oct 07, 2004 11:36 am
by denature
As many of you are aware, the skill system in Ryzom starts off with basic broad skills, which when you cross certain level thresholds (level 20, level 50, etc) split up into specialisations of skills continuing to do so until you reach level 250 in very specific skills (master 2h sword blah blah).

I was under the impression (not quite sure from where) that when you level up specialisations, you only get skill points for leveling the currently highest specialisation for a given base skill. That is to say, if you have melee weapons of 30 and ranged weapons of 20, levelling ranged weapons up to 30 does not get you any skill points. Hence, 2500 skill points per base skill, and thats that.

Then, as I was crafting some armor, having levelled my weapons crafting up to level 30 odd, that when my armor crafting jumped from 21 to 22, that I had 20 new skill points waiting to be spent.

This could change everything, as I am sure you can appreciate.

What I would like to know is:

Does this happen at all skill branch points, level 50, level 100 etc?
Does this happen with all skills?

If this is the case, rather than being limited to specialising down to a single very specific thing, the limits of your character are defined solely by your ability to play the game obsessively month after month.

Could someone verify for me that it is as I think it is?

Re: A skills branching question

Posted: Thu Oct 07, 2004 11:54 am
by drcole22
as it stands, go up a lvl in any branch and you gain 10sp.

Re: A skills branching question

Posted: Sun Oct 10, 2004 5:09 pm
by nykle
I'd like an answer to this question also. Rather frustrating that it is so hard to find answers to the very basic mechanics of the game . . .

I take it this means it is possible to master every branch in the game. So if someone wanted to be a master heavy, medium, light armor crafter, master jewel crafter, master ammo crafter, master ranged weapons crafter, etc, they could master it all given enough time?

Re: A skills branching question

Posted: Sun Oct 10, 2004 9:20 pm
by syneris
You get sp for every skill level in each branch you gain; otherwise, it would be impossible to get everything to level 250. XP decreases the higher you go so if you have no sp left to get the skill for making higher quality crafting then you will be limited at a certain point of progression. This assumes that xp does not have a set minimum and can be reduced to 0 eventually.
If you only got 2500 total craft sp then a 250 jeweler with Jewelry crafting 25 , all the jewelry plans, and a single +stat Upgrade 25 would only have 125 sp to spend on increasing other crafting options. It would take 100 sp just to learn melee, ranged, ammo, and shield crafting. Only 25 sp left to grind your way to 250 in all the other crafts using only q10 mats and xp.

Ok for quick answers :)
Yes, it happens at every branch.
Yes, it's the same for fight/magic/harvest/craft.
Sometimes it doesn't branch into multiple skills. Harvesting 21 branches only into Foraging. I don't have a complete skill tree, so i don't know what the max sp is for each branch.

Your character has no restriction on how far he/she can level (upto 250, no idea if it will ever change), but i don't know if you are able to have every ability/plan/spell/etc even if you reach 250 in everything. Again, no complete skill tree with all the options to compare total sp gainable to total sp costs. Specialization comes into play because you are limited on sp while you are progressing your skill.

Re: A skills branching question

Posted: Tue Oct 12, 2004 4:37 pm
by legynd
My Dreams are Shattered...LOL.