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Ryzom Ring - Basic Question....

Posted: Tue Sep 12, 2006 9:37 am
by rascal21
I'm really wondering what a map editor can add to a MMORPG....i mean this stuff is cool for "intranet RPG" such as NWN, but I don't see the point of such an add-on in a persistant world(???).....actually I haven't made a lot of research on it , so I may have misunderstood the use for it...(couldn't find any specific R² forum)

Is there anything I don't see?....

Re: Ryzom Ring - Basic Question....

Posted: Tue Sep 12, 2006 9:58 am
by ydyp1978
It opens a lot of possibilities. A guild for instance can create a trialdungeon before you could join them or promotion. Also you can create custom scenarios for your guildevents. It also enables people that love to create scenarios to make them available for other players, meaning less dev input needed for new content.

Re: Ryzom Ring - Basic Question....

Posted: Tue Sep 12, 2006 11:05 am
by xmojo
ydyp1978 wrote: It also enables people that love to create scenarios to make them available for other players, meaning less dev input needed for new content.
Player-created scenarios are still subject to dev approval, and probably dev testing as well, before release to the playing public. If the devs receive dozens of submissions per month that could possibly take away development time....

Re: Ryzom Ring - Basic Question....

Posted: Tue Sep 12, 2006 11:26 am
by ydyp1978
xmojo wrote:Player-created scenarios are still subject to dev approval, and probably dev testing as well, before release to the playing public. If the devs receive dozens of submissions per month that could possibly take away development time....
If I undertand you it means every scenario created with the ring won't be available to share with friends untill the devs have approved it and tested? As far as I have found info about the ring this isn't the case. And even if they do that it is still less time invested then building new content from scratch.

Re: Ryzom Ring - Basic Question....

Posted: Tue Sep 12, 2006 11:31 am
by rothimar
The real benefit, in my humble opinion, of R2 is that it was designed to allow developers an easier way to create new content for players. We're getting a watered down version as a wonderful, entertaining, and extremely easy to use expansion allowing us to make our own content.

R2 won't take away from development time, but rather give more time to development.

Re: Ryzom Ring - Basic Question....

Posted: Tue Sep 12, 2006 11:40 am
by grimjim
ydyp1978 wrote:If I undertand you it means every scenario created with the ring won't be available to share with friends untill the devs have approved it and tested? As far as I have found info about the ring this isn't the case. And even if they do that it is still less time invested then building new content from scratch.
No, that isn't the case.

The way it was explained to use before is that there will be two (three) levels of participation.

Anyone can make or host a scenario of any nature without approval but there won't be much/anything in the way of gains from it.

If you want to make more official ones with normal gains etc from it, that's subject to stricter rules and approval.

And then there will, eventually, be the hosting package offered so your scenarios can be hosted for you.

Re: Ryzom Ring - Basic Question....

Posted: Tue Sep 12, 2006 12:10 pm
by rascal21
Could anyone give an typical example of what those scenarios might look like please?.....protecting a moving herd/tribe?.....bring some mats for a new building?....

Re: Ryzom Ring - Basic Question....

Posted: Tue Sep 12, 2006 12:39 pm
by grimjim
rascal21 wrote:Could anyone give an typical example of what those scenarios might look like please?.....protecting a moving herd/tribe?.....bring some mats for a new building?....
Protecting a herd/tribe would be doable.
Mats for a new building I don't see as possible just yet though you could bodge a village being created by the trade of a special item. I THINK.

Re: Ryzom Ring - Basic Question....

Posted: Tue Sep 12, 2006 1:39 pm
by acridiel
rascal21 wrote:Could anyone give an typical example of what those scenarios might look like please?.....protecting a moving herd/tribe?.....bring some mats for a new building?....
Uhm, it´s here for not one whole day, how should we know a "typical example"??? *LOL* (Maybe you ask in a few years again :D )
But, well it could be anything ranging from "rescue the princess", to puzzle your way through "the Visions of an Elder", or whatever YOU want it to be.

YOU create what you like :)

Acridiel

Re: Ryzom Ring - Basic Question....

Posted: Tue Sep 12, 2006 1:43 pm
by rothimar
rascal21 wrote:I'm really wondering what a map editor can add to a MMORPG...

I just wanted to add, Ryzom Ring is not a "map editor". You can't technically create a map yet. You can use existing predefined land masses and populate them with content.

This is not your typical FPS map editor where you cleverly place mobs behind doors that open when you walk by... there is much, much more to it.