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Magic and weapons/armor
Posted: Thu Sep 07, 2006 8:59 pm
by mythin
How do different types of armor and weapons affect spellcasting?
Re: Magic and weapons/armor
Posted: Thu Sep 07, 2006 9:07 pm
by sehracii
Action malus.
Medium armor has 5 malus per peice, heavy armor has 20 malus per piece.
Malus is just a percentage increase in action cost.
If you have 100 malus, your spells (and melee actions for that matter) will cost 100% more HP/sap/stam etc.
When casting, any malus at all will decrease your maximum spell range.
Malus will increas your cast time, but only if you're using time credits. If you use no time credits you can cast at full speed with any malus.
Re: Magic and weapons/armor
Posted: Thu Sep 07, 2006 9:16 pm
by mythin
So, if I were to cast a zero time credit spell with a sap cost of 20 with 100 malus, it would cost 40 sap.
How does the range decrease work?
Re: Magic and weapons/armor
Posted: Thu Sep 07, 2006 9:28 pm
by sehracii
mythin wrote:So, if I were to cast a zero time credit spell with a sap cost of 20 with 100 malus, it would cost 40 sap.
How does the range decrease work?
It looks like 100 malus decreases range 50%, so would drop from 50m to 25m
Have to keep in mind, a typical double elemental or heal spell around lvl 100-110 (without time and range credits) is going to cost you 225 sap *and* 225 HP for a single cast. With a 100 malus you'll be empty in 4 casts.....