Video Card overheating with SoR?
Posted: Mon Sep 04, 2006 6:05 pm
Hi All!
I got a spiffy new Gforce card, and it works pretty well, except with SoR.
Oblivion runs fine
Prey runs fine.
Battlefield II goes okay.
etc.
It seems to be overheating, although the core temp gauge in the card rarely goes above 65 while I am playing, and it has crashed at temps much much lower. The reason i think it is a heat issue is that when I open the case and put a floor fan on the card, crashes come far less frequently.
I have swapped out the card with an older one, and SoR does fine with the older card.
I have tried lower graphics settings in SoR, turning down the clock rate on the card, Installing more system RAM (though I was going to do that anyway) and I have fiddled with an array of different drivers. None of that seems to help. Voltage meters on the MoBo all read fine, although a split second drop or spike would freeze the machine before that was logged.
It would seem an area on the graphics card that doesn't have a temp gauge is getting too hot.
So my quesiton, to any who might have an answer, does SoR do anything "unique" or at least not common with its graphics. Maybe it deals with antistrophic filtering in a clever way? Anything at all that you can think of that might help would be greatly appreciated.
Thanks in advance.
I got a spiffy new Gforce card, and it works pretty well, except with SoR.
Oblivion runs fine
Prey runs fine.
Battlefield II goes okay.
etc.
It seems to be overheating, although the core temp gauge in the card rarely goes above 65 while I am playing, and it has crashed at temps much much lower. The reason i think it is a heat issue is that when I open the case and put a floor fan on the card, crashes come far less frequently.
I have swapped out the card with an older one, and SoR does fine with the older card.
I have tried lower graphics settings in SoR, turning down the clock rate on the card, Installing more system RAM (though I was going to do that anyway) and I have fiddled with an array of different drivers. None of that seems to help. Voltage meters on the MoBo all read fine, although a split second drop or spike would freeze the machine before that was logged.
It would seem an area on the graphics card that doesn't have a temp gauge is getting too hot.
So my quesiton, to any who might have an answer, does SoR do anything "unique" or at least not common with its graphics. Maybe it deals with antistrophic filtering in a clever way? Anything at all that you can think of that might help would be greatly appreciated.
Thanks in advance.