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Feature request: Master Foragers discuss

Posted: Mon Aug 21, 2006 5:12 pm
by naratuul
I have been thinking about the End Game for foragers and how unrewarding it is. The first land you master is a great accomplishment, but mastery just doesn't have sufficient benefits. In fact mastery of combat classes has the same issue, but thats a different thread idea.

Here are some thoughts I have about Master Level abilities for foragers, I've tried to make them useful but not overpowering and imbalancing. Feel free to add your thoughts and ideas, perhaps the devs might like some of the ideas we come up with.

1. Prospecting Mastery- not a stanza skill, this innate skill would set the source content of ALL sources tossed by a 250 digger to source count=30. This would not override "real source count" of PR excellent/sup mats.

reasoning: mastrer foragers should have learned to not prospect spots with an 8 or 11 source count and it's just plain annoying.

2. Universal Terrain Specialization- At reaching level 250 you could buy terrain specializations for prospecting and extracting that work for all above ground terrains without needing to set up a hands bar for different lands, or edit your stanzas to reflect the land you are currently digging.

3. Master level tools. We dont gain xp for foraging in a mastered land, but what if you could earn Master Points at a ridiculously low rate for digging in Mastered lands. These points could be redeemed for non transferrable master level tools. Perhaps a pick that has a random chance of doing one of three things:
A)consuming 0 focus during a prospecting action or
B)forage bonus like the kara pick
C)explosion proof source like the Kami Pick

oh and a benny for mastery... make this pick enchantable!

4. Master Level Rite- this would require more work, but it would be really neat if a Master Forager could do a rite that enables them to get a Shalah Packer (or bolobi or plod)- Make it expensive- say 5 million dappers but give it 1000 bulk. One packer per forager though, we wouldn't want it to be too unfair :)

Just my thoughts on the matter, put in your two dappers maybe the devs will listen ;)

Re: Feature request: Master Foragers discuss

Posted: Mon Aug 21, 2006 5:27 pm
by ajsuk
Some good idea there man! :)

The Universal stuff sounds a great idea.

Re: Feature request: Master Foragers discuss

Posted: Mon Aug 21, 2006 5:29 pm
by rundll32
naratuul wrote:
4. Master Level Rite- this would require more work, but it would be really neat if a Master Forager could do a rite that enables them to get a Shalah Packer (or bolobi or plod)- Make it expensive- say 5 million dappers but give it 1000 bulk. One packer per forager though, we wouldn't want it to be too unfair :)
That one is a good idea for definite, if theyre not going to sort out the storage problem, then they should atleast make it a little easier for those who have the most mats to deal with...the master diggers.

Re: Feature request: Master Foragers discuss

Posted: Mon Aug 21, 2006 5:37 pm
by rushin
yeah sounds good :)

#1 seems a bit overpowered, but maybe the next level of knowledge to show how many mats are in a source.

also:

make that annoying bonus source time rite a stanza not innate abillity so we can choose to use it or not. Many of us got it at lower levels not knowing the implications at high level (and i wonder if the dev's did either tbh)

mission mat trackers would be nice

an action/stanza for trackers to tell the weather better :)

a rite/ability to decrease hp dmg on picks

additional stanza for trackers to show how many mats are available still in exc and sup fields

a new series of 'find materials from...to' where we can set the parameters, ie choice to exc instead of upto exc

Re: Feature request: Master Foragers discuss

Posted: Mon Aug 21, 2006 5:44 pm
by rushin
rundll32 wrote:That one is a good idea for definite, if theyre not going to sort out the storage problem, then they should atleast make it a little easier for those who have the most mats to deal with...the master diggers.
or allow master diggers' packers to teleport with them

Re: Feature request: Master Foragers discuss

Posted: Mon Aug 21, 2006 6:36 pm
by dhalia
why not let the masters have a backpack with 1000 extra bulk :)

Re: Feature request: Master Foragers discuss

Posted: Mon Aug 21, 2006 6:56 pm
by marct
A super dooper packer for each Master dig level, or Master Craft branch(not each piece)?

How about some stuff to make folks individual in their skills. Some BIG SP skills where you would have to choose 1 over the other. I would gladly use 500 dig skill points for:

1. To see the source content bar displayed where all the way to the left is 0 content, and all the way to the right is 30 content. If I pop a source with 15, the bar is smack in the middle.

2. A prospect skill that is 500 SP and gives a 1 in 20 chance to do 0 damage to source, both source life and source stability. Make the bubble a different color though.

3. A focus counterpart that is a better trade off.

4. The ability to keep source bubbles alive longer. (i.e. ability to get to fourth or 5th source)

5. A speed 7 stanza (Harmful and Gentle)

6. A stanza that is a free counterpart or a HP counterpart.

7. A Cute repellent Pendant

8. A stanza that on tracking would show if the tracked source is emtpy.

9. Bigger Focus self heal, or quicker Regen ( 2800, for 300 SP, 3100 for 500 SP, and 3500 for 1000 SP) each having a much faster regen than the last.


I could think of hundreds of skills.

Re: Feature request: Master Foragers discuss

Posted: Mon Aug 21, 2006 7:24 pm
by riveit
How about letting master crafters make items at q260? One could leave the same system and mats in place but allow one more crafting level and boosts available at level 250. One would have to use Named and Boss quartered mats to craft q260 items. It might not be too useful to weapons crafters, but armor and shield crafters could get a little more room to compete with Aen armor and event shields.

Of course, then everyone would wear q260 focus armor and q260 jewels. Hmmm.

Re: Feature request: Master Foragers discuss

Posted: Mon Aug 21, 2006 7:40 pm
by 5c0rp
would love to have something to use all these useless sp points on that i got from digging.

Would love the option to remove mission mats from the tracking.

Re: Feature request: Master Foragers discuss

Posted: Mon Aug 21, 2006 7:52 pm
by rushin
riveit wrote:Of course, then everyone would wear q260 focus armor and q260 jewels. Hmmm.
you say that like it's a bad thing :)