canis74 wrote:1. The range is ultra short for a big rifle.
2. The damage is low.
3. Ammo is expensive/time consuming.
4. Can't use my slow stanza with crushing ammo.
5. Taunt is more effective than ranged - you don't have to switch weapon.
This should be fixed, plus making the shooting animations better also when running.
1: Range seems short (I mean come on, 30 meters for a rifle?), but it's not really an issue, as you can (and should!) keep moving while fighting, so your opponent won't hit you as much as in hand-to-hand; faster opponents get to hit more often, of course.
2: The damage per shot may seem low, especially at lower skill/weapon levels, but you're going to pump out shots at increasing rate with increasing skill level, forcing you to fine-tune stamina and health credits for your actions.
3: I'm inclined to say this depends on point of view. Granted, ranged combat is not a skill to be powerleveled like mêlée or magic, but if it's too slow for you, don't use it. Speaking for myself, I like the complex interdependency of range/forage/craft, and the sheer power of the rifle. It's a discipline that depends more on player skill (as opposed to character skill) than the other skill branches. I find it very rewarding to be able to kill beasts of much higher levels than I (think I) could best with mêlée at the same level.
If you're absolutely not into crafting, you might find a crafter who would happily churn out ammunition if you provide the materials (have done it myself on occasion so as to gain crafting experience without having to dig). If you're not into digging as well, then... well... yes, range combat requires a lot of resources. Maybe there's a guild out there that provides for young recruits - on Leanon (german server), you might want to go and see the First Pyr Rifles, don't know about the other servers.
4: No need to use the stanza, as critical effects depend solely on the ammunition used and the body part hit. You can use aim stanzas to increase your chances of hitting eg. the legs, thus slowing your opponent more often, or head to stun etc.
5: No need to switch weapons, just keep running around your opponents in big circles, pumping pieces of choice bark into them
6: There are no shooting animations while running when in 3rd person view. If you switch to first person ("v" key), you get sounds and particle effects.
I agree that ranged combat could do with a little love from the devs, but I wouldn't say it needs to be fixed, because it isn't broken; it's different, and a little less accessible than hand-to-hand combat, but it's a challenging and powerful skill to learn.
Hope to help.
PS.: All the above opinions come from a level 130 rifle user, 70ish mêlée, 60ish def mage, around 40 off mage