Hi, from a new player.
Posted: Thu Aug 03, 2006 6:02 pm
Ellu all.
I'm a long-time MMORPG player, and have recently (as in 3 days ago), stumbled across Saga of Ryzom.
I don't really know much about the game, though I am spending time reading the forums, but I was drawn to it as I am a huge fan of crafting (playing a crafter in SWG and Ultima Online) and heard that crafting was an integral part of the SoR player experience.
So far, after maybe 6-7 hours play, I'm enjoying the game. I downloaded the client, and from what I can tell, I can stay and experience the lowbie game on the starter island, and then subscribe to access the higher level content off the initial start place.
I absolutely love the crafting mechanism in the game, I hope very much later on I can find many different materials to make some unique and interesting items.
I'm interested to know to what degree I can "solo craft". My vision, is a vast skill repertoire in Crafting and Harvesting, with an area of specialisation in crafting, coupled with two things: an effective soloing offense (nothing to take down huge mobs and other players, but enough to generate kills and thereby mats with) and then a support line magic ability, so if I do get into groups, I can offer some healing, or debuffing for example. I'm quite interested in Ranged Offense - In SWG I played a Ranger, and in Ultima I played an Archer so I'd love to extend that to ranged weapon lines in Ryzom.
Does what I've said sound reasonable, or is later play - for example - very much forced grouping? (Don't get me wrong, I'd expect to group and hopefully join a guild, but I'd like to be able to hop in game, go hunting and get to crafting without having to always group to do so).
May I also ask if there are any recommendations as to crafting lines that are currently undersupplied in game? (I'm on a server called Aritsople I think). I'd love to be able to make a niche in the Crafting Community and really build a reputation therein. I would guess IF I go Ranged, I may be advised to take Ranged Weapon and Ammo crafting (assuming it exists, I think it does), but if there are any underrepresented areas you'd recommend I'd love to hear.
Other than that, I'd just like to say "Hello", and thank you for reading! My plan now is to explore the starter island fully, do as many quests as I can to gain some vital experience, and then probably next week sometime, head over to the mainland (I'm assuming I can simply subscribe and relog back in and have access to it).
I've been training Melee and Magic but not really spending the Skill points, saving them up really till I know more, Harvesting I've been buying various necessary skills and putting what other points I had into Will for better regeneration, and Craftingwise, I really can't recall, just "Crafty" stuff really! I think so far I'm about level 10 in Combat and Magic, and level 20 in Crafting and Harvesting, so I've got a lot more to learn yet.
The community in game seems generally maturer than most MMO's I've played, and my gut feeling is, the combination of a small playerbase and a crafting-centric economy will make it a very friendly and fun place to be.
I'll let you know how I'm progressing over the next few days, and any advice anyone can give me as to how to maximise my experience based on my playing style preferences would be great!
Thanks chaps, and see you in game!
IGN: Camby.
I'm a long-time MMORPG player, and have recently (as in 3 days ago), stumbled across Saga of Ryzom.
I don't really know much about the game, though I am spending time reading the forums, but I was drawn to it as I am a huge fan of crafting (playing a crafter in SWG and Ultima Online) and heard that crafting was an integral part of the SoR player experience.
So far, after maybe 6-7 hours play, I'm enjoying the game. I downloaded the client, and from what I can tell, I can stay and experience the lowbie game on the starter island, and then subscribe to access the higher level content off the initial start place.
I absolutely love the crafting mechanism in the game, I hope very much later on I can find many different materials to make some unique and interesting items.
I'm interested to know to what degree I can "solo craft". My vision, is a vast skill repertoire in Crafting and Harvesting, with an area of specialisation in crafting, coupled with two things: an effective soloing offense (nothing to take down huge mobs and other players, but enough to generate kills and thereby mats with) and then a support line magic ability, so if I do get into groups, I can offer some healing, or debuffing for example. I'm quite interested in Ranged Offense - In SWG I played a Ranger, and in Ultima I played an Archer so I'd love to extend that to ranged weapon lines in Ryzom.
Does what I've said sound reasonable, or is later play - for example - very much forced grouping? (Don't get me wrong, I'd expect to group and hopefully join a guild, but I'd like to be able to hop in game, go hunting and get to crafting without having to always group to do so).
May I also ask if there are any recommendations as to crafting lines that are currently undersupplied in game? (I'm on a server called Aritsople I think). I'd love to be able to make a niche in the Crafting Community and really build a reputation therein. I would guess IF I go Ranged, I may be advised to take Ranged Weapon and Ammo crafting (assuming it exists, I think it does), but if there are any underrepresented areas you'd recommend I'd love to hear.
Other than that, I'd just like to say "Hello", and thank you for reading! My plan now is to explore the starter island fully, do as many quests as I can to gain some vital experience, and then probably next week sometime, head over to the mainland (I'm assuming I can simply subscribe and relog back in and have access to it).
I've been training Melee and Magic but not really spending the Skill points, saving them up really till I know more, Harvesting I've been buying various necessary skills and putting what other points I had into Will for better regeneration, and Craftingwise, I really can't recall, just "Crafty" stuff really! I think so far I'm about level 10 in Combat and Magic, and level 20 in Crafting and Harvesting, so I've got a lot more to learn yet.
The community in game seems generally maturer than most MMO's I've played, and my gut feeling is, the combination of a small playerbase and a crafting-centric economy will make it a very friendly and fun place to be.
I'll let you know how I'm progressing over the next few days, and any advice anyone can give me as to how to maximise my experience based on my playing style preferences would be great!
Thanks chaps, and see you in game!
IGN: Camby.