How is the actual mainland gameplay?
Posted: Sun Jul 16, 2006 11:01 pm
I've been enjoying my stay on atys and trying my best to learn the ropes. Recently however I've hit a few stumbling blocks that make me wonder about how the gameplay will be on the mainland. I'm hoping to meet reassurance or atleast an outcry of how I've caused my own problems.
I'll start with the most asthetic and less important problems.
First, from my understanding armor/weapon looks are created by the plan type, the color of the items used to make it then the type of the items. All Matis Heavy armor looks the same with the exception of color and minor adjustments for it being basic, fine, or high quality (not the Qnumber but the grade). Will my character basicly continue with the same look with minor adjustments as my gear improves?
Next, I've spent half my game play in the dark of night. I toggle on/off the light around my character but I'm still rather limited in my sight distance at night. This is understandable and realistic but it gets to be a real pain when your exploration of new lands turns into stumbling half blind then being awed when the sun comes up by the graphics that are hidden for a half hour then suddenly revealed. Should I simply get use to this? Its no where near as bad as RV being almost unplayable for 3 hour spams of night time till you get a tourch but still.
I'm not that big of a crafting nut. I don't like to look for nodes and start digging, it gets better and it gets more accurate I've been told but attaching myself to the ground and hitting a button doesn't make me lick my lips as I'm watching my inventory fill up with valuables. I love building stuff however. Will I be able to get by with parts from animals being my only mats? I've already noticed that trying to do that means having uneven mat types, a hundred blades and counterweights but no grips or a dozen hides but no clothes. Ok I start to balance the type of mobs I fight to compensate for this. The problem I run into is that one type of item will lack quality, will the variety on mob types and mob levels on the mainland alleviate this? Will I be able to hunt all types of mobs at the same level or will I have the island problem of all mobs of a certain level being one type.
Can I skip Crafting altogether? It seems crafting trails behind my needs in combat, I may be able to use Q50 items but Q30 isn't easy to throw together yet and its always seemed to trail behind. The Quest items being used forever don't encourage this either, even if the mainland won't have them. I did notice that I can make a profit selling Mats alot easier then using them and selling a finished profit. Would providing mats for items be a less time consuming route to finding my place in Atys?
I must close with a few questions I can't say as much about.
How is the population spread level/zone wise? Easy to find players anywhere working on something or is there a main cluster of activity in only a couple spots like the starting zone and the high level content.
Is ranged combat and making your own ammo a viable trade and is it helpful in a group setting compared to casters/healers/tanks? I've read old posts denoucing its use for anything more then Skill points. And is medium armor good for this?
Do quests to gain faction inspire you to serve that cause or feel like your doing something for that group?
Thanks in advance to any answers to this lengthy post.
I'll start with the most asthetic and less important problems.
First, from my understanding armor/weapon looks are created by the plan type, the color of the items used to make it then the type of the items. All Matis Heavy armor looks the same with the exception of color and minor adjustments for it being basic, fine, or high quality (not the Qnumber but the grade). Will my character basicly continue with the same look with minor adjustments as my gear improves?
Next, I've spent half my game play in the dark of night. I toggle on/off the light around my character but I'm still rather limited in my sight distance at night. This is understandable and realistic but it gets to be a real pain when your exploration of new lands turns into stumbling half blind then being awed when the sun comes up by the graphics that are hidden for a half hour then suddenly revealed. Should I simply get use to this? Its no where near as bad as RV being almost unplayable for 3 hour spams of night time till you get a tourch but still.
I'm not that big of a crafting nut. I don't like to look for nodes and start digging, it gets better and it gets more accurate I've been told but attaching myself to the ground and hitting a button doesn't make me lick my lips as I'm watching my inventory fill up with valuables. I love building stuff however. Will I be able to get by with parts from animals being my only mats? I've already noticed that trying to do that means having uneven mat types, a hundred blades and counterweights but no grips or a dozen hides but no clothes. Ok I start to balance the type of mobs I fight to compensate for this. The problem I run into is that one type of item will lack quality, will the variety on mob types and mob levels on the mainland alleviate this? Will I be able to hunt all types of mobs at the same level or will I have the island problem of all mobs of a certain level being one type.
Can I skip Crafting altogether? It seems crafting trails behind my needs in combat, I may be able to use Q50 items but Q30 isn't easy to throw together yet and its always seemed to trail behind. The Quest items being used forever don't encourage this either, even if the mainland won't have them. I did notice that I can make a profit selling Mats alot easier then using them and selling a finished profit. Would providing mats for items be a less time consuming route to finding my place in Atys?
I must close with a few questions I can't say as much about.
How is the population spread level/zone wise? Easy to find players anywhere working on something or is there a main cluster of activity in only a couple spots like the starting zone and the high level content.
Is ranged combat and making your own ammo a viable trade and is it helpful in a group setting compared to casters/healers/tanks? I've read old posts denoucing its use for anything more then Skill points. And is medium armor good for this?
Do quests to gain faction inspire you to serve that cause or feel like your doing something for that group?
Thanks in advance to any answers to this lengthy post.