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Possible rewards that fit within Ryzom

Posted: Fri Jul 07, 2006 5:41 pm
by xenofur
I've been following the thread about the new region and have been thinking a bit about what could actually be used as rewards.

Drawing inspiration from another game and from what already IS in the game i can only ask this:

Nevrax, please do away with item rewards that are already not reproduceable by crafting. Personally speaking the only acceptable reward in Ryzom should be crafting plans.

It shouldn't be too difficult to implement more "named" plans, with minute improvements above normal plans, but that also require special items to create them.

That would fit very well into the economics of the game and also into the RP.

"We have discovered special shells in the Kitin lair that can be used to improve on normal swords. Please bring me 10 hardened chitin claws and i will reward you with 5 Imperial Kitin Sword Tips that you can use to create a sharper sword."

Make it so that there are many points where these items can be found, but give each point only a very low amount of the items and a RANDOM respawn time.

By doing all this you would enrichen the world of Ryzom instead of threatening it's crafters. ;)

Re: Possible rewards that fit within Ryzom

Posted: Fri Jul 07, 2006 6:02 pm
by iphdrunk
The approach where there are long term missions to get crafting plans from the rangers (as in rites) while requiring mats from the new lands (consumables) is interesting, provided that those mats are not supreme grade (farming again) but just required components to craft the item, like with OP mats.

This is a good oportunity to extend the mats that can be dug in Ryzom, and give a sense to the redundant prospect for clothes/prospect for fiber: e.g. kitin web can be used for clothes too, and add new colors (yellow)

I agree with Xen's post: uberitams will be like event shields. The economy in Ryzom is mat based, and there is some room for improvement wrt supreme dug and boss mats, do not make it worse :)

Re: Possible rewards that fit within Ryzom

Posted: Fri Jul 07, 2006 7:14 pm
by mikadou
I was thinking about this other other day, actually. Making 'boss loot' really cool looking/nice armor and weapon patterns. More options in how you look/prestige of being a crafter of a rare pattern, would I think be good all around.

Re: Possible rewards that fit within Ryzom

Posted: Fri Jul 07, 2006 7:18 pm
by simiant
All that would accomplish, mikadou, is that everyone would go get it, farming the area, and you'd end up with nothing prestigious about that no-longer rare pattern.. happens all the time in mmorpg's with so called rare loot

Re: Possible rewards that fit within Ryzom

Posted: Fri Jul 07, 2006 9:32 pm
by kaetemi
civilisation honor points... and when you have loads of them, you can use them to buy real fame, trade them for dappers, get an extremely expensive rare item, or just some crystals.
or what about using them to pay off your death penalty? :D

Re: Possible rewards that fit within Ryzom

Posted: Fri Jul 07, 2006 9:59 pm
by chessack
Ooh, I like the idea of paying off DP with them.

C

Re: Possible rewards that fit within Ryzom

Posted: Fri Jul 07, 2006 10:13 pm
by simiant
Hmm.. so if i had all branches at 250.. then got myself killed a bunch of times, i'd have DP that i technically couldnt really get rid of? Then such an item would certainly help :D Of course why i'd bother getting rid of DP at that point is another question heh

Re: Possible rewards that fit within Ryzom

Posted: Fri Jul 07, 2006 10:20 pm
by sehracii
simiant wrote:Hmm.. so if i had all branches at 250.. then got myself killed a bunch of times, i'd have DP that i technically couldnt really get rid of?
After getting one skill to 250 DP never changes per death. DP can also be worked off using mastered skills, but is obviously easier with harvest and craft.
And no one has masterd all skills ;)

Re: Possible rewards that fit within Ryzom

Posted: Fri Jul 07, 2006 10:26 pm
by aardnebb
PVP only rewards... make em available elsewhere such as here. That would make me happy, and it would keep things more balanced, since all the PvPers with OPs churning out consumables and crystals and OP mats wont bother as much unless they are _really_ greedy... and one hopes thats not the case.

Otherwise you will be looking at the uber kitin-mat sword made with an OP crafting tool, with the OP plans for extra crits, from farmed mats...

Re: Possible rewards that fit within Ryzom

Posted: Fri Jul 07, 2006 10:35 pm
by blaah
sehracii wrote:After getting one skill to 250 DP never changes per death. DP can also be worked off using mastered skills, but is obviously easier with harvest and craft.
And no one has masterd all skills ;)
actually, combat skill is the fastest (you do need a healer when beating stuff with lvl 250 skill).
forage skil is more productive tho (you get the mats).

assuming you kill great najabs, 23k off from dp per kill, around 20 kills (solo, being lvl 250[ele]).
assuming you get 2k per forage in lvl 250, around 10 sources
craft is only fastest if you already have mats and are using master skill (ie, no xp anyway).

btw, using lvl 150ish melee/magic and getting 3k xp (psykoplas), you only need to kill 10 of them to clear one time lvl 250 dp.

yeah, sell your soul just so you dont have to deal with dp... DP is really painful. avoid at all cost.

sry for little oftopic.
* this post is powered by (teamed) dp beggers in region

edit: some correction, ty to someone for pointing those out