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Quality 50 Outposts: A booby prize?
Posted: Fri Jun 30, 2006 6:46 pm
by phradok
{With the implementation of the Ruins of Silan it is becoming more difficult to find refugees who can make use of quality 50 crystals - the main products of quality 50 outposts. This seems to be because refugees are taking longer to move from Silan to the mainland. Most guilds that have made the proper alliances or done the proper politics to hold an outpost have been around long enough that most of their members cannot make use of quality 50 crystals. These crystals are becoming increasingly in danger of going to waste. For most established guilds, quality 50 outposts become more of a burden than any sort of reward, and it seems pointless to include them over other available outposts.
Suggested Improvement: For each land transfer the quality 50 outpost as well as is current occupants to a quality 100 or even 150 outpost. There are many such outposts still available in each land. To compensate, increase the production rate of quality 50 crystals for all outposts slightly, so that guilds with outposts will have crystals useful for their newest members.
Thanks Nevrax for considering this.}
Re: Quality 50 Outposts: A booby prize?
Posted: Fri Jun 30, 2006 7:25 pm
by kostika
You should send in a suggestion ticket for this in game. Support tickets are a better way to send suggestions than hoping someone sees them on the forums where things like this are easily lost.
Re: Quality 50 Outposts: A booby prize?
Posted: Fri Jun 30, 2006 7:29 pm
by katriell
How would such a transfer be explained IC?
Dammit, I'm seeing blue-footed birds.
Re: Quality 50 Outposts: A booby prize?
Posted: Fri Jun 30, 2006 8:16 pm
by thlau
Wouldn't it be easier to invest in another drill, that produces more op mats and maybe flowers?
Re: Quality 50 Outposts: A booby prize?
Posted: Fri Jun 30, 2006 8:22 pm
by phradok
thlau wrote:Wouldn't it be easier to invest in another drill, that produces more op mats and maybe flowers?
{You are kidding right? More quality 50 outpost mats? More quality 50 flowers? Yeah if guild hall storage was multiplied by 100. Those are even harder to give away than quality 50 crystals and take up way more bulk.}
Re: Quality 50 Outposts: A booby prize?
Posted: Fri Jun 30, 2006 8:31 pm
by katriell
More flowers is definitely not needed. Mats are alright - I mean, if there get to be too many, you could craft them up and *gasp* sell them on merchants for cheap.
However, maybe there
could be another drill to buy - that doesn't produce flowers, fewer q50 crystals, and maybe fewer mats, but in exchange produces more q100 and q150 crystals.
By the way, Phradok, congratulations on a post number of 42. 
Re: Quality 50 Outposts: A booby prize?
Posted: Fri Jun 30, 2006 8:43 pm
by thlau
phradok wrote:{You are kidding right? More quality 50 outpost mats? More quality 50 flowers? Yeah if guild hall storage was multiplied by 100. Those are even harder to give away than quality 50 crystals and take up way more bulk.}
Isn't there a q50 OP that produces rubbarn gum? I only have seen one in my lifetime, but that mat is very fine a q50.
Re: Quality 50 Outposts: A booby prize?
Posted: Fri Jun 30, 2006 8:56 pm
by kaetemi
just give your outpost to me, if you don't need it anymore ^^
Re: Quality 50 Outposts: A booby prize?
Posted: Fri Jun 30, 2006 9:00 pm
by phradok
kaetemi wrote:just give your outpost to me, if you don't need it anymore ^^
{I'm not associated with a quality 50 outpost. I'm just interested in seeing things improve in general.}
Re: Quality 50 Outposts: A booby prize?
Posted: Fri Jun 30, 2006 9:50 pm
by rundll32
what you mean is people come from the island with one skill over lvl 50, or maybe 2. There are a few more skills out there that will still be below lvl 50 when new players arrive.