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Allow me to..

Posted: Tue Jun 27, 2006 6:16 am
by kuleon
..introduce myself!

So, I've been playing EQ2 for a bit now! It's a decent game with a decent community. (decent, decent, decent...) The only thing that is keeping me playing that game is a GREAT guild I've been playing with, love 'em to death. So.. I heard a couple things about Ryzom that interests me.. and I'm going to give it a whirl and then see if I can get one or two to come with me. If I like it.. ;)

Got a some questions though:

- If you can keep investing your play time into an unlimited amount of skill-ups in the various skills: Why would you play more than one character? (I guess you don't?)

- So when you make a group, (you have grouping, right? :D ) what determines who you get? It's not class obviously - is it just what they say they are good at?

- Probably a question asked a couple times from other new guys: Are there any types of Raid forces, or "multi-grouping"?

- Is solo just as effective and grouping up?

- Is there many built-in guild features?

Thanks for your time, see you in-game!

Re: Allow me to..

Posted: Tue Jun 27, 2006 8:44 am
by katriell
Welcome. :)
- If you can keep investing your play time into an unlimited amount of skill-ups in the various skills: Why would you play more than one character? (I guess you don't?)
I have four alts for RP reasons. I love experimenting with various character concepts, and challenging myself to roleplay things that are very different.

Re: Allow me to..

Posted: Tue Jun 27, 2006 10:28 am
by khyle
So I'll take a shot at your bunch of questions... only my experience and opinion:
kuleon wrote:
- If you can keep investing your play time into an unlimited amount of skill-ups in the various skills: Why would you play more than one character? (I guess you don't?)

As katriell said, for role playing/experimenting/diversity...

kuleon wrote: - So when you make a group, (you have grouping, right? :D ) what determines who you get? It's not class obviously - is it just what they say they are good at?
Usually, you don't have all skills at equal levels, so one player is a better fighter, another more of a mage, or a healer... not having classes doesn't mean all characters are equally trained in every aspect. Teaming has many aspects - training up lower skills, taking on stronger adversaries, having fun with people you don't already know, you name it...
kuleon wrote: - Probably a question asked a couple times from other new guys: Are there any types of Raid forces, or "multi-grouping"?
There are no "raids", you have teams cooperating at events or treks around the plan(e)t, or whenever there are more players than the team size allows (9).
kuleon wrote: - Is solo just as effective and grouping up?
No, but it's perfectly doable.
kuleon wrote: - Is there many built-in guild features?
Ouch... that's a bit of a sore point. IMHO guilds could use a lot of dev-time... with regards to management, guild hall features, guild missions etc.

Nevertheless, I hope you like what you see. Welcome to Atys, enjoy your stay!

Re: Allow me to..

Posted: Tue Jun 27, 2006 6:07 pm
by mehanson
Welcome to our Giant Root Ball! :D

[quote="kuleon- If you can keep investing your play time into an unlimited amount of skill-ups in the various skills: Why would you play more than one character? (I guess you don't?)[/quote"]

Another Homin's Take: To relive the joy of starting a new char when the "old" one gets boring/frustrating/stagnate/...