An Idea...
Posted: Fri Jun 23, 2006 4:42 am
OK, here it is. My idea of "the grand Idea" for something new to Ryzom.
Maybe silly, maybe stoopid, maybe impossible to implement...maybe fun if it was implemented.
OK, the short version first then the details after.
Crew served indirect fire weapon system available to be used during mass invasions and/or outpost battles.
Long version.
A large bore artillery piece that is owned and operated by guilds. Lets call it The Guild Gun. TGG for short.
The guilds able to have such a gun would need to meet the requirements:
1. Have at least 20 members.
2. Have a guild hall.
3. Have at least 5 members that are all masters (250) in at least one branch of weapon craft and armor craft. Each of the 5 members must be masters in both, not one or the other.
Restrictions on TGG and it's usage.
Crafting: Each guild member that fits the above requirements of crafting skills in both arms and armor would receive the plans for 1 piece of TGG and 1 piece only. This plan would be won through a quest/mission that requires the entire guild to succeed. Once a guild member has the plan for one piece of TGG that member can not acquire another plan for any other piece of TGG.
Each of the designated Gun Makers for TGG would need to complete the quest/mission with the guild as support. Each piece would be won in turn. The guild would have to run the quest/mission 5 times, each time with just one of the Gun Makers to get each of them their plans.
The Gun Makers would only possess those plans for as long as they were members of that guild. As long as the Gun Makers were members of that guild, no other player can become a Gun Maker for that guild. To get a new Gun Maker would require unguilding the former Gun Maker and running the quest/mission again to receive a new plan for the new Gun Maker to take his/her place.
TGG to be made of only extreme q mats and each gun is only good for one battle. Each time TGG is to be used, it must be created on site. TGG is used up as a process of shooting in support of a battle.
Restrictions on usage:
1. TGG can only be made in the zone at outskirts of city containing the guild's hall.
2. TGG can not fire into same zone as built.
3. Ammo for TGG is stored in the guild hall.
5. Each round of ammo requires the full carry capacity of a mek. One round of arty ammo and a pair of light armor gloves, would not fit on the same mek, for example.
6. Each round of ammo for TGG must be hauled from the guild hall to the gun by a player leading a mek.
7. TGG must be manned and maintained during shoots by those that made it...the Gun Makers, themselves.
8. The guild leader acts as spotter and fire direction for TGG and no other can act as such.
9. To spot a target and call for fire the guild leader would simply click on something selectable, either an npc, selectable landmark, or player and press a CfF button. An option to designate that spot or that "mobile" (if player or moving npc/mob) as target. Once that is done the Gun Makers will receive a request for fire and commence loading and firing the weapon.
Impacts should be HUGE and devastating...but occasionally inaccurate. All damage should be applicable to any and all in the impact area regardless of who's side of the fight they are on. Deaths by friendly fire or "short rounds" should be fairly rare but also not unheard of.
For impact graphics, a mass of mixed spell effects could be used, but simply increase their range of effect and size accordingly. It should be pretty to see in a oh so deadly "glad that ain't me" sorta way.
The firing animation for TGG should be the kind that inspires folk to sit on nearby hillsides and watch and go "ohhh" and "awww".
The way I see this, a TGG should be as much a guild status symbol as an actual battle piece. Only the most disciplined, organized and dedicated of guilds would have one.
Rolling out TGG for a battle should be an event that folk not involved in the fight can watch and enjoy.
Being on the receiving end of TGG's blastage should be real messy and one of those things that folk want to avoid. Having a TGG might also be modified as a concept into a Guild Alliance Gun or a GAG. The Alliance that can put together a gun would have a distinct advantage in a fight, unless facing another GAG equipped alliance of guilds.
This could also open up diplomacy as a real venue for players. Treaties could be formed to determine when a TGG or GAG could be used, or not used..etc all of which would be enforced by the player community..so on and so forth.
OK, now y'alls turn. Take it apart, tear it down and punch holes in it. I don't mean that sarcastically. I mean, beat on the idea and see if something actually useful or usable can be made out of that raw stuff above.
Maybe silly, maybe stoopid, maybe impossible to implement...maybe fun if it was implemented.
OK, the short version first then the details after.
Crew served indirect fire weapon system available to be used during mass invasions and/or outpost battles.
Long version.
A large bore artillery piece that is owned and operated by guilds. Lets call it The Guild Gun. TGG for short.
The guilds able to have such a gun would need to meet the requirements:
1. Have at least 20 members.
2. Have a guild hall.
3. Have at least 5 members that are all masters (250) in at least one branch of weapon craft and armor craft. Each of the 5 members must be masters in both, not one or the other.
Restrictions on TGG and it's usage.
Crafting: Each guild member that fits the above requirements of crafting skills in both arms and armor would receive the plans for 1 piece of TGG and 1 piece only. This plan would be won through a quest/mission that requires the entire guild to succeed. Once a guild member has the plan for one piece of TGG that member can not acquire another plan for any other piece of TGG.
Each of the designated Gun Makers for TGG would need to complete the quest/mission with the guild as support. Each piece would be won in turn. The guild would have to run the quest/mission 5 times, each time with just one of the Gun Makers to get each of them their plans.
The Gun Makers would only possess those plans for as long as they were members of that guild. As long as the Gun Makers were members of that guild, no other player can become a Gun Maker for that guild. To get a new Gun Maker would require unguilding the former Gun Maker and running the quest/mission again to receive a new plan for the new Gun Maker to take his/her place.
TGG to be made of only extreme q mats and each gun is only good for one battle. Each time TGG is to be used, it must be created on site. TGG is used up as a process of shooting in support of a battle.
Restrictions on usage:
1. TGG can only be made in the zone at outskirts of city containing the guild's hall.
2. TGG can not fire into same zone as built.
3. Ammo for TGG is stored in the guild hall.
5. Each round of ammo requires the full carry capacity of a mek. One round of arty ammo and a pair of light armor gloves, would not fit on the same mek, for example.
6. Each round of ammo for TGG must be hauled from the guild hall to the gun by a player leading a mek.
7. TGG must be manned and maintained during shoots by those that made it...the Gun Makers, themselves.
8. The guild leader acts as spotter and fire direction for TGG and no other can act as such.
9. To spot a target and call for fire the guild leader would simply click on something selectable, either an npc, selectable landmark, or player and press a CfF button. An option to designate that spot or that "mobile" (if player or moving npc/mob) as target. Once that is done the Gun Makers will receive a request for fire and commence loading and firing the weapon.
Impacts should be HUGE and devastating...but occasionally inaccurate. All damage should be applicable to any and all in the impact area regardless of who's side of the fight they are on. Deaths by friendly fire or "short rounds" should be fairly rare but also not unheard of.
For impact graphics, a mass of mixed spell effects could be used, but simply increase their range of effect and size accordingly. It should be pretty to see in a oh so deadly "glad that ain't me" sorta way.
The firing animation for TGG should be the kind that inspires folk to sit on nearby hillsides and watch and go "ohhh" and "awww".
The way I see this, a TGG should be as much a guild status symbol as an actual battle piece. Only the most disciplined, organized and dedicated of guilds would have one.
Rolling out TGG for a battle should be an event that folk not involved in the fight can watch and enjoy.
Being on the receiving end of TGG's blastage should be real messy and one of those things that folk want to avoid. Having a TGG might also be modified as a concept into a Guild Alliance Gun or a GAG. The Alliance that can put together a gun would have a distinct advantage in a fight, unless facing another GAG equipped alliance of guilds.
This could also open up diplomacy as a real venue for players. Treaties could be formed to determine when a TGG or GAG could be used, or not used..etc all of which would be enforced by the player community..so on and so forth.
OK, now y'alls turn. Take it apart, tear it down and punch holes in it. I don't mean that sarcastically. I mean, beat on the idea and see if something actually useful or usable can be made out of that raw stuff above.