Rough Edges & Concerns
Posted: Wed Jun 21, 2006 3:13 pm
Hey there Its me again
There has been several discussions in the past and within time-to-time. We all know that Nevrax for a small company is doing their best and everything they can within their power. Some of them are even working out of their payroll to reserve and cover as much as funds possible.
Here is some suggestions to improve the current imbalance. They are not worded to be negative - just facts and suggestions from a friendly young developer.
Rough Edges & Concerns
Firstly we should understand that changing the New Player's Experience does only so much. Nevrax has lot of 'false advertising' which they may have failed to notice.
Official Media - Most of the videos, screenshots etc.. are out dated and are from the days of beta more or less. Majority of potential new player's first action is to go through the official teasers and screenshots. Right now there is only so much left in game from the days of beta but there are several new things. Sure there are player made ones but shouldnt the official ones still be re-done and show all the new and current things? Outposts, factions and more? Especially the spells animations has changed so much from those teasers.
NPE & RoS - The rewarding concept, it totally stands apart from the actual game. There are no such rewards for completing tasks in the mainlands.. dappers - yes, items - no.. Additionally named items? "Frost Touch" and more? While its good there is a better way to present this. Read the improvements section below.
Then there is level up rewarding on completion of the tasks. While this is out-off-feel from the mainlands ...its not really that harmful, I think.
Goo manifested creatures. Introducing Goo creatures on the starter lands and not restore them in the mainlands seems odd. That in it self is wrong, poor Goo creatures put in cages for so long, how cruel! Aw release them, please. Take me instead.. oh..um nevermind..ahem... er..you see when a player buys a subscription and goes to the mainlands they expect to see better content than that in the "Lands to Explore" map. The mainlands are the best but consider how a birthday cake will be without its icing? Here is the same thing - goo manifested lands with no goo creatures.
Faction embassies, this for one is a nice touch but in the main lands there are merely altars and few of the faction powers staying around, no glittering no eye-catching elements at all regarding this. You see, if we are going to be so elaborate in just a starting land then at least the temples in the mainlands should be surrounded with their respective elements. I recall my brother mentioning there being some faction elements in the 'old land dig site's or FvF zones. But now they are reduced to small boxed sections of the A'something Woods. *sigh*
So what can we do to improve all of this after the release of upcoming Ryzom Ring? Well here are my thoughts, feel free to express yours on this and lets all discuss and give Nevrax all the support they need.
-------------
Concerning the NPE missions and rewards. In my opinion Level Rewarding in the starting lands are not that bad, considering lower levels its also easy to level up by training and these tasks and missions can simply be considered as a gain of experience in the field they are learning at that point. But it should be informed that this does not happen in higher levels or in mainlands once they have a basic understanding in the field that they are learning. About the rewards its best to reward the homin some money and ask them to go and buy - say a Magic Amplifier from the merchant but this would not be a default NPC item. The item does not have to be named, it can be just as same from the mainlands - but have the stats and such. The homin may or may not buy this, but its entirely up to them. Gives more choice and still ties in with the original Atys life. If they are determined to learn they will go and buy the item in question.
Duel requests without consent. Seriously in the starting lands everyone should be well informed that its impolite in engaging combat with fellow homin without talking or even introducing themselves. Just a night or two before I have been showered with over twenty duel requests, yes I counted them, and on my decline ...rude remarks like that I was afraid I will be beaten or somewhat was pierced in to me. Ryzom is not meant to be such a game. But I always am a calm and well mannered person and managed to convert at least five of then from their rude behavior - believe it or not, many do know how to be social, just are lazy to follow through.
In the mainlands after the release of R2
- all the missions and rites should be re-done and tweaked up a bit. New eloborate rites will be challenging for everyone and a proper reward of actions, spells, items or exceptional - limited weapons crafted by a talented master crafters will even be a nice touch. (its much better and realistic than a local named amp rewards like in starter camps...really ^^'). Its all good and we'll all enjoy them as long as this doesn't turn in to a quest based game.
- Goo creatures should be re-introduced, you brought them to the new starter lands now you have to do the same on the mainlands. I'm sure everyone feels the same way too. And don't forget the example of the cake and icing I used earlier
o..well i think some of the things will be balanced..well what do you guys think?
- Sesune
There has been several discussions in the past and within time-to-time. We all know that Nevrax for a small company is doing their best and everything they can within their power. Some of them are even working out of their payroll to reserve and cover as much as funds possible.
Here is some suggestions to improve the current imbalance. They are not worded to be negative - just facts and suggestions from a friendly young developer.
Rough Edges & Concerns
Firstly we should understand that changing the New Player's Experience does only so much. Nevrax has lot of 'false advertising' which they may have failed to notice.
Official Media - Most of the videos, screenshots etc.. are out dated and are from the days of beta more or less. Majority of potential new player's first action is to go through the official teasers and screenshots. Right now there is only so much left in game from the days of beta but there are several new things. Sure there are player made ones but shouldnt the official ones still be re-done and show all the new and current things? Outposts, factions and more? Especially the spells animations has changed so much from those teasers.
NPE & RoS - The rewarding concept, it totally stands apart from the actual game. There are no such rewards for completing tasks in the mainlands.. dappers - yes, items - no.. Additionally named items? "Frost Touch" and more? While its good there is a better way to present this. Read the improvements section below.
Then there is level up rewarding on completion of the tasks. While this is out-off-feel from the mainlands ...its not really that harmful, I think.
Goo manifested creatures. Introducing Goo creatures on the starter lands and not restore them in the mainlands seems odd. That in it self is wrong, poor Goo creatures put in cages for so long, how cruel! Aw release them, please. Take me instead.. oh..um nevermind..ahem... er..you see when a player buys a subscription and goes to the mainlands they expect to see better content than that in the "Lands to Explore" map. The mainlands are the best but consider how a birthday cake will be without its icing? Here is the same thing - goo manifested lands with no goo creatures.
Faction embassies, this for one is a nice touch but in the main lands there are merely altars and few of the faction powers staying around, no glittering no eye-catching elements at all regarding this. You see, if we are going to be so elaborate in just a starting land then at least the temples in the mainlands should be surrounded with their respective elements. I recall my brother mentioning there being some faction elements in the 'old land dig site's or FvF zones. But now they are reduced to small boxed sections of the A'something Woods. *sigh*
So what can we do to improve all of this after the release of upcoming Ryzom Ring? Well here are my thoughts, feel free to express yours on this and lets all discuss and give Nevrax all the support they need.
-------------
Concerning the NPE missions and rewards. In my opinion Level Rewarding in the starting lands are not that bad, considering lower levels its also easy to level up by training and these tasks and missions can simply be considered as a gain of experience in the field they are learning at that point. But it should be informed that this does not happen in higher levels or in mainlands once they have a basic understanding in the field that they are learning. About the rewards its best to reward the homin some money and ask them to go and buy - say a Magic Amplifier from the merchant but this would not be a default NPC item. The item does not have to be named, it can be just as same from the mainlands - but have the stats and such. The homin may or may not buy this, but its entirely up to them. Gives more choice and still ties in with the original Atys life. If they are determined to learn they will go and buy the item in question.
Duel requests without consent. Seriously in the starting lands everyone should be well informed that its impolite in engaging combat with fellow homin without talking or even introducing themselves. Just a night or two before I have been showered with over twenty duel requests, yes I counted them, and on my decline ...rude remarks like that I was afraid I will be beaten or somewhat was pierced in to me. Ryzom is not meant to be such a game. But I always am a calm and well mannered person and managed to convert at least five of then from their rude behavior - believe it or not, many do know how to be social, just are lazy to follow through.
In the mainlands after the release of R2
- all the missions and rites should be re-done and tweaked up a bit. New eloborate rites will be challenging for everyone and a proper reward of actions, spells, items or exceptional - limited weapons crafted by a talented master crafters will even be a nice touch. (its much better and realistic than a local named amp rewards like in starter camps...really ^^'). Its all good and we'll all enjoy them as long as this doesn't turn in to a quest based game.
- Goo creatures should be re-introduced, you brought them to the new starter lands now you have to do the same on the mainlands. I'm sure everyone feels the same way too. And don't forget the example of the cake and icing I used earlier
o..well i think some of the things will be balanced..well what do you guys think?
- Sesune