First Impressions...
Posted: Tue Jun 20, 2006 8:27 pm
Hey
So... I started playing 3 days ago... well, 2 really... My first day, the servers were down most of the time on Sunday/Monday... really bad first impression, but from forum post, news items, it seems like it was truly a rare event, so, fair enough. Downtime happens to the best of us.
Anyway, so I went to noobieland and made a female Tryker called Tavernier... trained her up good in fighting (level 33-34 by now), and a good deal of crafting (22something). I've intentionally slacked off on magic because I've played mostly caster / support roles in other games starting out. I'm trying to get into foraging, but I'm still a bit at loose ends (level 12 something), and really having trouble getting resource detection (or what's it called) and prospecting to work, but I guess I'll just have to invest more time into it...
My MMORPG background is 10 months of WoW (4 level 60's, one mage in endgame), and further in the past 1.5 years of Eve Online, mainly as a mercenary PvP'er.
The things I really like about Ryzom, so far:
- The whole concept of the skill tree. I'm definetly looking forward to basically creating my own "class" by choosing which skills to enhance.
- The crafting system. Very... how would you say... comprehensive.
- The community*. I was amazed, actually... I've been reading up forums for a while about Ryzom, and people keep pointing out how friendly/helpful the players are. It's true!
- The graphics... wow... drool... 'nuff said. (and yeah... an Nvidia 1900XTX does help )
The things that make me doubt buying a subscription (And this is where I ask you old timers to correct me, cause I've only seen the noobie island):
- Combat is way too fast. I was single hitting most of my opponents with my fighting skills, equal in level (getting 1k xp or more) as soon as I got a good 2 hander axe. Even in a large group, combat didn't seem to go for anywhere near the level of strategy or duration than it would in WoW.
- Combat is overly simple. As a fighter, I had one action that hit real hard, and that's pretty much all I was using. DoT's don't really matter if you're hitting a 200hp mob for 180hp...
- Missions were often very easy, sometimes brutally obscure or long, and the awarded XP for completing them didn't relate to the effort involved.
- PvP: nerf Self Heal... I mean... c'mon...
* About the community: I live in Australia, so I see different timezones come and go. There was definetly a significant change in the attitude of the region channel when it started getting late for EU, and getting prime time for US. uh, no... not for the better.
In any case... Ryzom, I like, and I'll try to sort out paying for an account sometime this week... see what the mainland holds
So... I started playing 3 days ago... well, 2 really... My first day, the servers were down most of the time on Sunday/Monday... really bad first impression, but from forum post, news items, it seems like it was truly a rare event, so, fair enough. Downtime happens to the best of us.
Anyway, so I went to noobieland and made a female Tryker called Tavernier... trained her up good in fighting (level 33-34 by now), and a good deal of crafting (22something). I've intentionally slacked off on magic because I've played mostly caster / support roles in other games starting out. I'm trying to get into foraging, but I'm still a bit at loose ends (level 12 something), and really having trouble getting resource detection (or what's it called) and prospecting to work, but I guess I'll just have to invest more time into it...
My MMORPG background is 10 months of WoW (4 level 60's, one mage in endgame), and further in the past 1.5 years of Eve Online, mainly as a mercenary PvP'er.
The things I really like about Ryzom, so far:
- The whole concept of the skill tree. I'm definetly looking forward to basically creating my own "class" by choosing which skills to enhance.
- The crafting system. Very... how would you say... comprehensive.
- The community*. I was amazed, actually... I've been reading up forums for a while about Ryzom, and people keep pointing out how friendly/helpful the players are. It's true!
- The graphics... wow... drool... 'nuff said. (and yeah... an Nvidia 1900XTX does help )
The things that make me doubt buying a subscription (And this is where I ask you old timers to correct me, cause I've only seen the noobie island):
- Combat is way too fast. I was single hitting most of my opponents with my fighting skills, equal in level (getting 1k xp or more) as soon as I got a good 2 hander axe. Even in a large group, combat didn't seem to go for anywhere near the level of strategy or duration than it would in WoW.
- Combat is overly simple. As a fighter, I had one action that hit real hard, and that's pretty much all I was using. DoT's don't really matter if you're hitting a 200hp mob for 180hp...
- Missions were often very easy, sometimes brutally obscure or long, and the awarded XP for completing them didn't relate to the effort involved.
- PvP: nerf Self Heal... I mean... c'mon...
* About the community: I live in Australia, so I see different timezones come and go. There was definetly a significant change in the attitude of the region channel when it started getting late for EU, and getting prime time for US. uh, no... not for the better.
In any case... Ryzom, I like, and I'll try to sort out paying for an account sometime this week... see what the mainland holds