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Ryzom - A beginner's 7-day trial experience

Posted: Wed May 24, 2006 8:56 pm
by elijstar
Hello citizens of Atys,

First of all, this post is for the devlopers and not the current users. My intent here is to provide some feedback to the developers about this great game from a brand new player's perspective, with an eye to getting many more players to try it, and not to be a forum troll or simply complain. So please don't discount my comments off-hand, bother telling me to just play longer, or read the forums. The whole point behind this is that I haven't ever played before and I can tell you what it's like from an experienced gamer's perspective who has never read about or seen Ryzom before.

Secondly, yes I read the most current PDF manual, twice.

Third, I am activating my account after the 7-days. I am a player and I'm only offering comments to help other new users in the future. Since I am soon to be a regular user, I feel like I should make these comments before I know too much.

Please pardon me if my view is informed by my background as an english-speaking American. I can only assume that the developers are eager to penetrate this market, so I hope my comments are valuable and not to be seen as idle criticism. See my first point: I love this game. :)

I am 34 years old, and I have been playing games since 1979 when I got my first computer. RPG games have been my hobby my whole life, from pen-and-paper RPGs to these awesome modern computer-based games. Professionally, I work in marketing and design as an interactive developer, which I believe gives me a sound perspective on what it takes to make software invisible to the user and easy to use.

Ok here goes.

I love this game. The Stanza system, the science fiction setting, the BEAUTIFUL world, the unobtrusive interface, and the great story really set it apart from the competition.

FIRST: This game is great. The entire MMO industry needs a fresh Science Fiction game and this is it for me.

Here are some of the features that really set Ryzom apart:

The world is beautiful in a way that SWG, Planetfall, and AO never were. EVE Online is also beautiful, but your avatar is a ship. Need I say more? I really don't have to go on here. It only takes 15 minutes on Atys to see how different and great this game looks from other MMOs.

The stanza system is ingenious! I haven't even begun to explore this.

The races are interesting (even if the starting areas are basically carbon copies of each other, this is something that can be addressed). The lore is well crafted and deep enough for any explorer.

The interface is simple, unadorned, powerful, and totally out of the users' way. I can't stress enough how nice this is in the current gaming client where I believe sometimes that some games are all interface and no game.

The GMs are always on and have answered a million questions I have as a new user. This is very very nice for a noob.

1. Technical stuff

I don't have the space or time to detail all the small technical details that keep this game from achieving what has always been my goal as a developerl: to make the technical stuff invisible and get the user into the game as fast as possible.

I realize this game has a long history and had a rough launch, and I can see plainly that you developers have worked hard to get it where it is, and I say good job. It performs very well on decent hardware and this is no small feat!

The overall suggestion I have is: work on your failure modes. If there's a problem, get the user back to the login screen at the least, as fast as possible. Problems take too long to recover, and since the solution is usually just restarting the client I believe that making that process as fast as possible would go a long way towards keeping users that aren't able to troubleshoot.

I have a very nice PC that no other game has any significant problem with. So why does the game take an ETERNITY to load? Why do I have to click on the end-user license every single time? Why can't I go back to the password screen from anywhere in the launcher without quitting it and reloading it? Why on earth do you make me click to accept the only server my characters are on each and every time I log in? Surely you could simply remember that. You can't even press enter at the character selection screen to go into the game. Huh? Why is the game so susceptible to slight network problems?

After that, all the while my computer is completely tied up on the loading screen. I would be happier if the game loaded more slowly but let me happily switch to other programs. As it is, it dominates the computer. Basically the launch fails 50% of the time normallly, and 90% of the time if it's not the front-most process, forcing me to wait for a long time while I hope the game loads. This is not the best way to retain users.

Quitting takes forever. I use the task manager to kill the process most of the time and it's 10x faster, with nearly no consequences. Every network problem brings the game to a halt and I have to force quit it, just to go through the 10-minute loading process again.

The list goes on. I expect to enter my name and password, go the character selection screen, and click once to get into the game. If there's an unrecoverable problem, I expect that the client will find out fast and send me back to the login screen quickly.

2. Learning how to play.

I will take the gloves off here and just say that you must do a better job with the English translation. This is my number one suggestion overall for the whole game. I am sorry in advance to whomever did the translations - I am well aware of how difficult and tedious that job is and I mean no disrespect. But the process of learning how to play this game is one of the most confusing and incomprehensible experiences I've ever had in a game.

I had three, count 'em, THREE (3) different GMs tell me that much of the game is trial and error and you just have to sort of play and figure things out. This is definitely a reason why there aren't more people playing. Definitely.

The primary problem is that many many things in the game are named or described in two or three different ways, with run-on sentences and strange clauses. And there is not a sufficient cohesive or consistent introduction to it. This is 100% a translation problem, and so it's even more frustrating considering that one top-level look at the vocabulary and some simple patch planning could fix 75% of this problem.

"Exchange" should be "trade," "Level" means Skill Points in one of your skills. "Action Cost" could mean several different things. 'Action Progression' as a phrase makes no sense in English as far as understanding the game goes. "Skills" is the word. The idea of Sap and Health loads in weapons is great, but the 4-step process of actually charging your weapon is totally unusable unless you have asked someone, and even then you have to wonder why you have to click each time to get the crystals you've created. Can't they just automatically go into the inventory? And why do I need Sap to cast weapon enchantments that I've used Sap already to enchant? huh?

Don't forget I read the manual.

These are just a few things off the top of my head, but the best example I can think of that illustrates this point is on the loading screen: "Conquering the Nexuses." It took me 2 readings of the manual and 4 days of seeing that over and over (see: technical) to understand what those 2 paragraphs were saying at all. You really have to be a native English speaker to understand how poor the translations are in the game.

Please forgive me if these suggestions sound like random criticism or if you've already heard this before. It's just my input for a fantastic game that I believe has yet more potential.

See you in Atys!

Best regards,
Axeal

Re: Ryzom - A beginner's 7-day trial experience

Posted: Wed May 24, 2006 9:21 pm
by sehracii
I agree with many of the things you've discussed. The devs know that the game introduction was cumbersome and confusing and they've set to work on it.

The starter islands will soon be totally scrapped in favor of one giant combined New Player Experience.
See here: http://www.ryzom.com/forum/showthread.php?t=22570


We've also asked for a long time for a quicker way to get in-game, especially after crashes but there seems to be no relief in sight for that....


But, glad you're enjoying it. Welcome to Atys!

Re: Ryzom - A beginner's 7-day trial experience

Posted: Wed May 24, 2006 9:22 pm
by katriell
Why do I have to click on the end-user license every single time?
If the user has to accept the EULA every time they log in, users can't claim they weren't aware of the rules if they violate them. :)

Re: Ryzom - A beginner's 7-day trial experience

Posted: Wed May 24, 2006 9:31 pm
by seriel
a lot of games make users accept an eula before they log in, this isn't unique to ryzom... the loading issue is probably related to the jumping issue... it's because of the NeL engine.

If you havn't noticed, this game uses well over 512 megs of ram running, with all caching and stuff I've heard it uses between 1 an 1.5 gigs of memory during normal operation....


But yeah, the load time sucks and the translations and skill descriptiosn need a lot of work. Hopefully that's being addressed in the new patch, (the translations anyway)

My biggest peave is the missions. You get told what to do once and only once, it isn't saved anyplace so if you forget what was said all you have to go on is "find item x" with no clue where to go.

Re: Ryzom - A beginner's 7-day trial experience

Posted: Wed May 24, 2006 9:37 pm
by acridiel
Heheheh, be happy you haven´t got to play the German translation.
If the english one is crap, then the german version is unspeakable... *LOL*
Though most of us just have a good laugh about it. :D

Ah, and with enough System ressources the Quitting Process actually is pretty fast. 2 Gig RAM and 3,8 Gig Dualcore CPU here though... *sigh*
Loading still takes about 2-3 minutes... Dunno why. But I don´t actually mind.
And strangely sometimes I am able to switch to another application during loggin, but not everytime... *shrug*

Acridiel

Re: Ryzom - A beginner's 7-day trial experience

Posted: Wed May 24, 2006 9:43 pm
by jamela
Welcome to Atys Axeal :)

Interesting to read your views.

Regarding "1. Technical stuff" I too hate the clumsiness of the loader and the inability to return to an earlier stage. The load failure rate and slowness you report, however - "... Basically the launch fails 50% of the time normallly, and 90% of the time if it's not the front-most process ..." I have never heard of before; I think I have 100% success rate on this old system of mine - problems have always occurred later :p I find starting the game Fullscreen prevents me from switching applications for about a minute after character selection, no more, but if I start the game in windowed mode I can do anything else I like with my pc. Quitting the game has always been rapid, unless I had a client crash.

Regarding "2. Learning how to play" I don't really think the problems you describe are 100% due to translation, far from it. A little of what you say seems to me to be language you're accustomed to from elsewhere - '"Level" means Skill Points in one of your skills.' But, errm - '"Exchange" should be "trade"'? They're synonymous.

On the whole I feel that many people that like Ryzom like it in part because there are a number of things about the system that are unexplained or that need to be worked out - again this is nothing to do with poor translation, it is to do with hiding the mechanics, which is better for immersion. I think there are still some unexplained mysteries. Maybe this is the difference between learning and spoon-feeding, and I can see how this might put some people off, it's true. I'm sure you're right that this is not necessarily a good way for people to be introduced to the game, though, and hopefully the situation will be greatly improved by the NPE when it is launched.

Re: Ryzom - A beginner's 7-day trial experience

Posted: Wed May 24, 2006 9:44 pm
by rushin
yeps agree with most of that.. you missed all the fun 'translations' at launch, half the texts where still in french/missing for a month or 2 (or 3) :)

loading and quitting.. would have agreed with you until i got more ram. with 4gb (and it was not much worse with 2) load is about 2mins, quitting 5 seconds tops, havent had a single crash for the last 6 months at any point..

tip if you have less memory change the texture packs (press 'u' ingame for the config window) to low, makes load after tp and on start up a lot faster.

tip2 you can alt-tab if you are quick just after selecting the character slot, as the load screen appears, otherwise u need to wait until its about 1/3 done before alt-tab is available again (from a full screen perspective, havent played windowed)

Re: Ryzom - A beginner's 7-day trial experience

Posted: Wed May 24, 2006 9:52 pm
by 901941
Welcome to Atys, Axeal. :) I agree with what you said as well. I think some changes are coming like Sehraci pointed out. I remember there was talk about allowing players to logout to character loading area instead of having to log completely out of game in order to change characters. I've always wonder why even though characters are in the same account it is not possible. Hopefully we will see these changes in the near future. BTW, I’m curious how did you hear about SoR?

Re: Ryzom - A beginner's 7-day trial experience

Posted: Wed May 24, 2006 9:53 pm
by jamela
-irrelevant- :) pffffft! What's new? :cool:

Re: Ryzom - A beginner's 7-day trial experience

Posted: Wed May 24, 2006 10:56 pm
by elijstar
Thanks for the warm welcome everyone!
sehracii wrote:The starter islands will soon be totally scrapped in favor of one giant combined New Player Experience.
See here: http://www.ryzom.com/forum/showthread.php?t=22570
New Player Experience post was a great link Sehracii thanks!
901941 wrote:Welcome to Atys, Axeal. :) I agree with what you said as well. I think some changes are coming like Sehraci pointed out. I remember there was talk about allowing players to logout to character loading area instead of having to log completely out of game in order to change characters. I've always wonder why even though characters are in the same account it is not possible. Hopefully we will see these changes in the near future. BTW, I’m curious how did you hear about SoR?
901941, I have been looking around for Science Fiction MMORPGs since the old days of TrekMUSH and TrekMOO! I just recently got a better computer so when I saw that Ryzom had a free trial while surfing through MMORPG.com I jumped on it. :)
jamela wrote:On the whole I feel that many people that like Ryzom like it in part because there are a number of things about the system that are unexplained or that need to be worked out - again this is nothing to do with poor translation, it is to do with hiding the mechanics, which is better for immersion.
Haha you misunderstood. :) I meant basic game mechanics, not exploring or discovering interesting places or participating in lore, etc.
seriel wrote:My biggest peave is the missions. You get told what to do once and only once, it isn't saved anyplace so if you forget what was said all you have to go on is "find item x" with no clue where to go.
OMG I haven't even gotten that far to see that. Yes that's annoying. Kinda like the old EQ, no?

Almost to the mainland!
Axeal