September 18th, 2004
BUG FIXES
[ M i s c e l l a n e o u s ]
. Pvp chalenge : a bug in the aggro system has been corrected, meaning that pvp challenge is no longer unusable. (previously access to pvp challenge was refused on grounds that you were in an aggro list).
. Contact list : the names in the contact list should no longer be blanked out - the contact list should function correctly again.
. 'Connection failed' message change : this message appears frequently when players leave the game and log back in in less than 30 seconds. In this case their character may still be in game and the attempt to login is rejected. The text of the message has been changed to reflect this.
. ATI Radeon 7000 series fix : Direct 3D drivers for this card are incompatible with Ryzom. As a result the game boots by default in open GL.
. Text fixes : Miscellaneous text fixes.
[ G u i l d s ]
. Player names should appear correctly in the guild interface
. Name validity checks for guild names are no longer case sensitive
. The guild interface no longer closes itself spontaneously on the client
. When you leave or desolve a guild (or are kicked) while in a guild building you are now teleported out of the building
. When you try adding no-drop items to your guild inventory a sensible message is now displayed explaining that this isn't possible
. When a guild leader passes control of the guild to a new 'leader' they swap ranks witht he new leader rather than becoming a basic guild member.
KNOWN PROBLEMS
. It is possible for character names to become invalid after a character has been created with the name and then deleted. This means that the name may not be usable for a new character.
. The reserved names for players from the Beta were not all taken into account previously. As such players may find that their characters have been renamed to defaultAAAAA if their name had been reserved by a beta tester
. If you create a guild, delete the guild and re-create a new guild with the same name the game misbehaves badly and you become 'stuck' in a semi-non-existant guid with no way of leaving it.
. If you destroy a guild without emptying the guild inventory then all items that it contained are lost.
September 16th, 2004
WHAT'S NEW
[ M i s c e l l a n e o u s ]
. There is now a delay when you disconnect from the game, in order to prevent abuses.
. The "language" setting in the configurator is now effective (you don't need to edit the .cfg file for it).
. You can now view the game credits, in the Help menu.
. The automatic sentences said by merchant NPCs won't flood the chat window.
[ G r a p h i c s ]
. Zoraï Land has been extended, you should be able to access the new zones now.
. Kamis and Karavan teleporters have a "kite" flying above them, so that you can spot them better.
. New loading screens when you launch the game, teleport, leave the game, etc.
. The animation for armor crafting ("sewing") has been improved.
[ I n t e r f a c e ]
. You can select which gauges to display in your Gauges panel ; just right-click it.
. The 4 default interface layouts (F1 F2 F3 F4) have been reviewed.
. A button in the game configuration lets you select the hardware mouse pointer.
. The Help pages have been updated.
[ C o m b a t ]
. The progression in Combat between levels 150 and 250 should be easier now.
[ C r a f t i n g ]
. The chances of success in Crafting have been increased.
BUG FIXES
. Buff / debuff effects were not calculated properly, making them mostly unnoticeable.
. The success rate of Crafting actions wasn't calculated properly.
. You can no longer put items in your mektoub's inventory if the mektoub is too far away from you.
. You can no longer send your mektoub to a stable if the mektoub is too far away from you.
. Several bug fixes in death penalty management (XP gain, system messages...).
. When a item reaches 0 HP, you can't make it work again by delogging & relogging into the game.
. Sometimes when gaining XP in several skills at once, the last skill processed didn't get the XP.
. Various bug fixes in guild inventory management.
. A very serious bug in the temporary inventory system has been fixed.
. Character Selection sometimes made you start the game with another character of yours.
. Bad collisions in Fyros Land could make you "fly" ; this has been fixed.
. Several missing animations have been added.
. A "dead bodoc shell" static object was lacking a texture.
. In Direct3D mode, a bug made the textures on some buildings appear as pink.
. The "pad" panel and the icon bar have been cleaned and debugged.
. Lots of text corrections.
. Selecting NPCs with static objets near them shouldn't be a problem anymore.
. The camera shouldn't go through static objects anymore.
. The Action Progression window doesn't show unimplemented actions or stanzas anymore.
. If your target isn't a raw materials source, your character won't try to extract it anymore.
. During patching, a small slider on the right was bugged and didn't work properly.
. A possible memory leak has been corrected.
. A bug exploit allowed some people to cheat during money exchanges.
. Sometimes a black screen appeared before you could login.
. A bug in the patching process sometimes made your game client enter a "patch loop".
KNOWN BUGS
. Being in a team keeps you from completing kill-missions (the kill can be attributed to the wrong player).
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