New player saying hello
Posted: Sat Apr 22, 2006 8:19 am
Hello Ryzomers,
I'm fairly new to the game, started my trial on the 4th of April. Over the last few weeks the game has quickly grown on me for many different reasons, but I would say in essence...
1) So many nice, mature players that didn't turn their back on or made fun of the new guy asking dumb questions.
The game sure was confusing and hard to grasp at first. Something needs to be done about the starter island and texts presented, if one want to attract more players that stick with it through the trial. Quite frankly, I'm very grateful that my friend, that brought me here, told me to leave the island shortly after learning the basic controls and actions. To me there is no point of lingering there at all. Get a few levels, learn the controls and the interface, get the heck out. If I hadn't been told that so clearly and I would have still been there after the trial had run out, I'm not sure if I would have started paying.
2) A game that it very easy to get lost into and spend hours and hours to find out more about.
At a glance this far into the game it seem to have enormous depth, compared to for example World of Warcraft - where the only way to experience something new is to move from area to area. That's not the case here, in my short experience. I learn new things every time I log in and from what my fellow players have told me it's doesn't stop.
3) A world that stand and support roleplaying in a good way.
It's fairly easy to emerge into the world of Ryzom, even with very slight knowledge of it. That is in my opinion, rare. Roleplaying in MMOs are always tricky since it's hard force anyone into a certain style or set of rules. It seems that there are nearly as many styles of roleplay as there are players and so far I've had a good experience. Not nearly as many players that tries to annoy and destroy the experience for roleplayers as for example World of Warcraft. I roleplay strictly and exclusivly in the Around-channel, since the other channels seem a bit Out of Character to me, and so far it has worked alright.
That's three strong points that made me stay in the game. As for some critisim of the game, I'd have to say (besides the starter island) the texts and dialogue in the english version of the game could use some work. Genus seem to be a problem. Him when it should be her and vice versa. Some translations seem a bit off or slightly funny, and I'm no native speaker. The emotes could use an overhaul as well.
Errrp. Sort of long. Sorry, I totally understand if you didn't read all the way to here. Bye.
Player of Kehtiko.
Go Evolution!
I'm fairly new to the game, started my trial on the 4th of April. Over the last few weeks the game has quickly grown on me for many different reasons, but I would say in essence...
1) So many nice, mature players that didn't turn their back on or made fun of the new guy asking dumb questions.
The game sure was confusing and hard to grasp at first. Something needs to be done about the starter island and texts presented, if one want to attract more players that stick with it through the trial. Quite frankly, I'm very grateful that my friend, that brought me here, told me to leave the island shortly after learning the basic controls and actions. To me there is no point of lingering there at all. Get a few levels, learn the controls and the interface, get the heck out. If I hadn't been told that so clearly and I would have still been there after the trial had run out, I'm not sure if I would have started paying.
2) A game that it very easy to get lost into and spend hours and hours to find out more about.
At a glance this far into the game it seem to have enormous depth, compared to for example World of Warcraft - where the only way to experience something new is to move from area to area. That's not the case here, in my short experience. I learn new things every time I log in and from what my fellow players have told me it's doesn't stop.
3) A world that stand and support roleplaying in a good way.
It's fairly easy to emerge into the world of Ryzom, even with very slight knowledge of it. That is in my opinion, rare. Roleplaying in MMOs are always tricky since it's hard force anyone into a certain style or set of rules. It seems that there are nearly as many styles of roleplay as there are players and so far I've had a good experience. Not nearly as many players that tries to annoy and destroy the experience for roleplayers as for example World of Warcraft. I roleplay strictly and exclusivly in the Around-channel, since the other channels seem a bit Out of Character to me, and so far it has worked alright.
That's three strong points that made me stay in the game. As for some critisim of the game, I'd have to say (besides the starter island) the texts and dialogue in the english version of the game could use some work. Genus seem to be a problem. Him when it should be her and vice versa. Some translations seem a bit off or slightly funny, and I'm no native speaker. The emotes could use an overhaul as well.
Errrp. Sort of long. Sorry, I totally understand if you didn't read all the way to here. Bye.
Player of Kehtiko.
Go Evolution!