The state of roleplaying in Ryzom
Posted: Thu Mar 30, 2006 11:09 am
The state of roleplaying in Ryzom
This game is a really good backdrop for roleplaying, yet it's rarely seen (outside of RP guilds). I'd like to know how the community see Ryzom from a RP'ers point of view. Sorry if it sounds harsh, I only mean to open a discussion.
<gaming history>(you can skip this part)
I've enjoyed two online games before Ryzom, Neverwinter Nights (NWN) and WoW. On the NWN server I played powerplaying and using metachannels like /tell was frowned upon. But the server was in US and the timezones really ruined my sleep!
And of course WoW is WoW... but on the Argent Dawn server we had a community of roleplayers and thanks to a few hardworking players there was many storylines going on. On the end of the day roleplay didn't matter in that extremely static MMO, and it felt like putting lipstick on a bulldog.
</gaming history>
The Saga of Ryzom is dynamic, you can choose your own destiny - skills, faction, fighting for power (OP) or using diplomacy, etc. But to me there is a split between roleplayers and (normal) players, unnecessary because we're all on the same server. It's not about talking olde english, but taking part of the world.
1) Roleplaying in Ryzom has (had) a bad reputation. I have read: "They use roleplaying as an excuse to be a**holes". This has usually been the case of Kami/Karavan PK'ing in Prime Roots. If both parties doesn't enjoy the fight it its just griefing, if the griefer shouts "Kaaaami!" it has nothing to do with RP. We're a small enough community to know whether a player is a mob in homin shape or not.
2) Metachannels. I use them, talking in guildchat and sometimes in partychat. But it really makes Atys quiet. When I started playing I was recruited in a tiny guild and after a ffew days found myself the only active member of it - and Yrkanis stable's crowd became a collection of mute mannequins. Being guilded now improves the social aspect of the game, it doesn't have to be like that. Some RP guilds use guildchat so their RP wont be ruined by others - and isolating their RP from others.
3) The Ballistic Mystix site (sorry). Truly impressive and I use it too, it's a great piece of work. But like Thottbot/Allakhazam it takes away exploration for new players. People say "there is still things to discover in Atys" - but that's for highlevels, not for a new character. If it was up to me, I'd put a password on the database and write a few quests to get access to their library. Sort of like the Encyclopedia.
But said that - I understand the reason to collect knowledge in one place like this, and I'm not criticising that.
What do you say, am I all wrong? If not - what can be done?
This game is a really good backdrop for roleplaying, yet it's rarely seen (outside of RP guilds). I'd like to know how the community see Ryzom from a RP'ers point of view. Sorry if it sounds harsh, I only mean to open a discussion.
<gaming history>(you can skip this part)
I've enjoyed two online games before Ryzom, Neverwinter Nights (NWN) and WoW. On the NWN server I played powerplaying and using metachannels like /tell was frowned upon. But the server was in US and the timezones really ruined my sleep!
And of course WoW is WoW... but on the Argent Dawn server we had a community of roleplayers and thanks to a few hardworking players there was many storylines going on. On the end of the day roleplay didn't matter in that extremely static MMO, and it felt like putting lipstick on a bulldog.
</gaming history>
The Saga of Ryzom is dynamic, you can choose your own destiny - skills, faction, fighting for power (OP) or using diplomacy, etc. But to me there is a split between roleplayers and (normal) players, unnecessary because we're all on the same server. It's not about talking olde english, but taking part of the world.
1) Roleplaying in Ryzom has (had) a bad reputation. I have read: "They use roleplaying as an excuse to be a**holes". This has usually been the case of Kami/Karavan PK'ing in Prime Roots. If both parties doesn't enjoy the fight it its just griefing, if the griefer shouts "Kaaaami!" it has nothing to do with RP. We're a small enough community to know whether a player is a mob in homin shape or not.
2) Metachannels. I use them, talking in guildchat and sometimes in partychat. But it really makes Atys quiet. When I started playing I was recruited in a tiny guild and after a ffew days found myself the only active member of it - and Yrkanis stable's crowd became a collection of mute mannequins. Being guilded now improves the social aspect of the game, it doesn't have to be like that. Some RP guilds use guildchat so their RP wont be ruined by others - and isolating their RP from others.
3) The Ballistic Mystix site (sorry). Truly impressive and I use it too, it's a great piece of work. But like Thottbot/Allakhazam it takes away exploration for new players. People say "there is still things to discover in Atys" - but that's for highlevels, not for a new character. If it was up to me, I'd put a password on the database and write a few quests to get access to their library. Sort of like the Encyclopedia.
But said that - I understand the reason to collect knowledge in one place like this, and I'm not criticising that.
What do you say, am I all wrong? If not - what can be done?