Proposed Changes for "Saga of Ryzom"
Posted: Wed Feb 22, 2006 11:26 pm
Here are some changes I would like to see in "Saga of Ryzom". Can others add their proposed changes to this thread?
a) More quests, and more detailed quests. Also in some cases one quest would lead to another.
b) We MUST have the ability, at least some of the time, of breaking off combat with a creature or NPC by running away from it, and stopping all of our own char's attacks on it.
c) A "peace" command would be nice, if you don't counterattack and instead do /peace, perhaps the creature or NPC would leave you alone.
d) The /maskscent command from SWG, to reduce chances of creature attack, was one of my favorite features. Perhaps Ryzom could have something like this.
e) We should have the ability to create a waypoint, have a waypoint appear on the map, and be able to "email" waypoints to other Ryzom chars.
f) We should have the ability to have our Ryzom char "email" items, mats, and dappers to another Ryzom char (as long as the receiver is not a n00b island char getting something from a char not on the same n00b island).
g) Combat postures like stand, kneel, prone add a bit of strategy to the game. Conceal and ambush commands would also be fun.
h) NPCs have dappers only to loot, they should have items as well (if and only if looted items are not superior in quality to crafted items). Another possibility is to have NPCs carrying components that crafters could use to help make superior items.
i) "Pets" in Ryzom besides Mektoubs should be allowed. This includes combat pets that would attack your char's enemies on command. (Mektoubs can only be ridden or be used to carry objects; I believe they cannot attack anything). If you want to see a tidal wave of ex Star Wars Galaxies players come into Ryzom, just add "Creature Handling" as an option!
Thanks,
Amphiaraus
Yrkanis City
"Lost Guild of Atys"
a) More quests, and more detailed quests. Also in some cases one quest would lead to another.
b) We MUST have the ability, at least some of the time, of breaking off combat with a creature or NPC by running away from it, and stopping all of our own char's attacks on it.
c) A "peace" command would be nice, if you don't counterattack and instead do /peace, perhaps the creature or NPC would leave you alone.
d) The /maskscent command from SWG, to reduce chances of creature attack, was one of my favorite features. Perhaps Ryzom could have something like this.
e) We should have the ability to create a waypoint, have a waypoint appear on the map, and be able to "email" waypoints to other Ryzom chars.
f) We should have the ability to have our Ryzom char "email" items, mats, and dappers to another Ryzom char (as long as the receiver is not a n00b island char getting something from a char not on the same n00b island).
g) Combat postures like stand, kneel, prone add a bit of strategy to the game. Conceal and ambush commands would also be fun.
h) NPCs have dappers only to loot, they should have items as well (if and only if looted items are not superior in quality to crafted items). Another possibility is to have NPCs carrying components that crafters could use to help make superior items.
i) "Pets" in Ryzom besides Mektoubs should be allowed. This includes combat pets that would attack your char's enemies on command. (Mektoubs can only be ridden or be used to carry objects; I believe they cannot attack anything). If you want to see a tidal wave of ex Star Wars Galaxies players come into Ryzom, just add "Creature Handling" as an option!
Thanks,
Amphiaraus
Yrkanis City
"Lost Guild of Atys"