Morgs Parting Gift to Atys [Warning - potential spoiler]
Posted: Fri Feb 17, 2006 1:46 pm
Having now announced that it is actually possible to kill the new and improved Aen (it was in the Infinity is over thread), I thought I'd let you all know how it was done. No point in having a trade secret if you're not in the trade anymore
First, you're going to need at least a full team of nine people. Even then its a bit hairy and requires a bit of timing and organization.
The Team:
* 1 high level Defensive Afflictionist - we used a Mind Lord (me)
* 1 High level Offensive Afflictionist - we used an Avatar of Sorrow (brithlem)
* 2 Avatars of Destruction (or close to it)
* 5 High level healers - more if you can get them there. Nuke power is enough with two. its slow, but it gets the job done. The healers are what keep the whole team up and running!
Method:
There will be two groups in the team. The main group which will be the healers and the OAer, and a secondary team, the DAer and an AoD that will be the pull team. The OP near Aen is the assembly point where the team can meet. Nearby there is a hill just near the OP that has a frahar spawn on it. That is where the main team will set up. They should be 118m from Aen. Any more and you get ALL of the guards. Any less and Aen will be out of range after the pull.
The pull team suits up in heavy armor. You'll not need to cast any spells so range and hp/sap consumption is not an issue. However, staying alive long enough to actually keep a link is essential, so reducing damage is a must. The pull team will also need to have a close to max melee aura (at least the lvl 200 one) and either anti-magic aura or ranged (umbrella) aura. I preferred when we pulled with range aura as the magic damages were reduced from my level and jewels.
ok... The pull team charges head long in to Aen's camp. Using a fear enchant, the DAer will fear Aen. Pop melee aura and the other member of the team will pop anti-magic/range aura just as Aen goes active. Try and hold a link as long as possible as the longer link forces Aen further away from her cozy fire. Sometimes I was able to hold a link the whole time til I died or I'd fear, hold the link, have it break, and then drag the guards North, away from the group. Using a level 250 fear and max concentration worked best and I was able to fit it on my amps (only 1 shot, but since Aens a lvl 200 mob, it worked just fine)
Aen will now run Eastish (as all mobs do when feared). The OAer will then root her in place as soon as she comes in range using a max root enchant. The heals should already be flying and the main team should be doing nothing but healing until the DAer and the other member of the pull team rez at the Fyros/Zorai portal, speed run back to the group (and while speeding back, switching from heavy to light armor). Once both teams have reunited, the nuking can begin. 2 Nukers (using max range nukes), the OAer keeping her rooted at all costs, and the healers bomb healing away (with this many healers only 4-5 of them should be hp/sap bombing (hp 250/sap 100 or 120. Bomb 3 or 4). The others should be doing hp/hp). If the OAer drops for more than a couple seconds, Aen will walk back to the camp and you'll have to start over, so its a good idea to have one of the nukers be a designated rez healer. If one of the team goes down, its their job to get em up as fast as possible.
Using this method you will only get the ranged guards attacking you. This means you'll still be taking a ton of damage, but its low enough that with 7+ healers you can all stay up. After a while of fighting, she'll die and you get yourself a new set of Aen armor.
So, go out and enjoy the hunt. Heres a good reason to go level those afflictions! I believe she still pops every 24 hours or so, so I'm sure there more than enough of those suits to go around (again)
EDIT: if you have more than a full team, a pull team of 3 can be used where all 3 auras are popped. It allows the DAer more time to get a longer link and push Aen further out of the camp. Most of the time when we hit Aen we had around 12 people, so lots of heals to keep the team up (enough heals that when we had a botched pull and got the magician guards too we were able to survive)
On a side note, this is how I think all of the bosses should be like. These creatures are supposed to be the toughtest of their kind so having them taken down by a group of 4 or 5 seems a bit weak. IMO the bosses, especially the uber drop PR ones, should require AT LEAST a full team of high level players. The drop from some of them (madakoo/yelkoo) are so 'uber' that they really deserve a beefing up to make them more 'boss like'. There was also a great sense of satisfaction to know that we were able to beat them, and that while we were actually doing the fighting there was a sense of urgency and tension that made it truly fun to do. The fact that the result of the battle was far from certain made the hunt a million times more fun that the average boss hunt (its up, mope down to it, throw a 100 nukes at it, loot it, TP out, rise, lather, repeat). It was also nice to see that all the time I spent into getting DA/ele/heal up to that level was truly paying off.
Edit #2: The Pull in Action. As you can see, Bri has her rooted while the others nuke. The ranged guards can be seen on the left on the ridge. You can also tell I turned my graphics settings way down so that when Aen goes active, I actually tell whats going on and react.
Title edited to warn players - Shadowweb
First, you're going to need at least a full team of nine people. Even then its a bit hairy and requires a bit of timing and organization.
The Team:
* 1 high level Defensive Afflictionist - we used a Mind Lord (me)
* 1 High level Offensive Afflictionist - we used an Avatar of Sorrow (brithlem)
* 2 Avatars of Destruction (or close to it)
* 5 High level healers - more if you can get them there. Nuke power is enough with two. its slow, but it gets the job done. The healers are what keep the whole team up and running!
Method:
There will be two groups in the team. The main group which will be the healers and the OAer, and a secondary team, the DAer and an AoD that will be the pull team. The OP near Aen is the assembly point where the team can meet. Nearby there is a hill just near the OP that has a frahar spawn on it. That is where the main team will set up. They should be 118m from Aen. Any more and you get ALL of the guards. Any less and Aen will be out of range after the pull.
The pull team suits up in heavy armor. You'll not need to cast any spells so range and hp/sap consumption is not an issue. However, staying alive long enough to actually keep a link is essential, so reducing damage is a must. The pull team will also need to have a close to max melee aura (at least the lvl 200 one) and either anti-magic aura or ranged (umbrella) aura. I preferred when we pulled with range aura as the magic damages were reduced from my level and jewels.
ok... The pull team charges head long in to Aen's camp. Using a fear enchant, the DAer will fear Aen. Pop melee aura and the other member of the team will pop anti-magic/range aura just as Aen goes active. Try and hold a link as long as possible as the longer link forces Aen further away from her cozy fire. Sometimes I was able to hold a link the whole time til I died or I'd fear, hold the link, have it break, and then drag the guards North, away from the group. Using a level 250 fear and max concentration worked best and I was able to fit it on my amps (only 1 shot, but since Aens a lvl 200 mob, it worked just fine)
Aen will now run Eastish (as all mobs do when feared). The OAer will then root her in place as soon as she comes in range using a max root enchant. The heals should already be flying and the main team should be doing nothing but healing until the DAer and the other member of the pull team rez at the Fyros/Zorai portal, speed run back to the group (and while speeding back, switching from heavy to light armor). Once both teams have reunited, the nuking can begin. 2 Nukers (using max range nukes), the OAer keeping her rooted at all costs, and the healers bomb healing away (with this many healers only 4-5 of them should be hp/sap bombing (hp 250/sap 100 or 120. Bomb 3 or 4). The others should be doing hp/hp). If the OAer drops for more than a couple seconds, Aen will walk back to the camp and you'll have to start over, so its a good idea to have one of the nukers be a designated rez healer. If one of the team goes down, its their job to get em up as fast as possible.
Using this method you will only get the ranged guards attacking you. This means you'll still be taking a ton of damage, but its low enough that with 7+ healers you can all stay up. After a while of fighting, she'll die and you get yourself a new set of Aen armor.
So, go out and enjoy the hunt. Heres a good reason to go level those afflictions! I believe she still pops every 24 hours or so, so I'm sure there more than enough of those suits to go around (again)
EDIT: if you have more than a full team, a pull team of 3 can be used where all 3 auras are popped. It allows the DAer more time to get a longer link and push Aen further out of the camp. Most of the time when we hit Aen we had around 12 people, so lots of heals to keep the team up (enough heals that when we had a botched pull and got the magician guards too we were able to survive)
On a side note, this is how I think all of the bosses should be like. These creatures are supposed to be the toughtest of their kind so having them taken down by a group of 4 or 5 seems a bit weak. IMO the bosses, especially the uber drop PR ones, should require AT LEAST a full team of high level players. The drop from some of them (madakoo/yelkoo) are so 'uber' that they really deserve a beefing up to make them more 'boss like'. There was also a great sense of satisfaction to know that we were able to beat them, and that while we were actually doing the fighting there was a sense of urgency and tension that made it truly fun to do. The fact that the result of the battle was far from certain made the hunt a million times more fun that the average boss hunt (its up, mope down to it, throw a 100 nukes at it, loot it, TP out, rise, lather, repeat). It was also nice to see that all the time I spent into getting DA/ele/heal up to that level was truly paying off.
Edit #2: The Pull in Action. As you can see, Bri has her rooted while the others nuke. The ranged guards can be seen on the left on the ridge. You can also tell I turned my graphics settings way down so that when Aen goes active, I actually tell whats going on and react.
Title edited to warn players - Shadowweb