robbo79 wrote:Hi everybody! I got a few noob questions for the afflictioners out there, i red the afflictioners guide on guides forum but still some concept are beyond my (limited) grasp. First of all the channel or link thing, how does it works exactly? Does it means that the spell last until you do another action? Is there any visual indications telling you that a spell linked instead of simply hitting?
Does concentration improves your chance of hitting or linking?
Do you have any general advice to give me about afflictions? (i were thinking about pursuing defensive afflictions tree)
Thank you all in advance
Afflictions work like this:
1. Cast the spell.
2a. No resist. The Enemy is afflicted for a certain (random*) amount of time.
2b. The Mob resists. Go back to step one.
3. The link is active and takes away some of your sap at set intervals (ticks). At every tick, the mob has a chance of resisting again, breaking the link. Performing another action will break it too. Walking I have noticed does not always break it, running generally does.
Visually, you will see a yellowish circle above your head, with a small animation in it, depending on which affliction you use (root is some roots sprouting up, fear is a ghost, etc.). However, if your link instantly breaks (almost like a resist) you still afflict it untill it wears off (takes a few seconds too sometimes) and it will appear in the system info window as any other link.
Concentration has no effect on hit or link chances, however, it does effect how easily your spells (all spells, not just afflictions) get interrupted. The higher your concentation (don't use a too high one though**) the higher level the mob will have to be to break your incantation.
To get less resist chance, check out your spell when editing it. Overpay it a little to improve your success rates (e.g. put 100 total credits on an 80 spell) but weigh benefits vs losses. 1% extra success isn't worth paying 20% more sap for example.
Then as to defensive or offensive, that's up to you. Except for fear and madness the 2 afflict types aren't too different (afaik... i'm not the highest affer either, but it's the skill I like most of all). The main difference is that offensive can be combined with an elemental spell, and defesive cant. However, defensive has fear and stun, fear being the only thing able to actually scare mobs away, and stun totally immobilizing them. In the offensive tree, root holds them in place and blind makes them miss most attacks, but stun does that in one spell. Offensive on the other hand has madness, which is the only affliction capable of doing damage against your target. It's a matter of preference mainly.
* This may be from .0001 seconds up to untill the enemy dies. Generally, the higher your affliction level compared to the mob level, the longer it will stick.
** If you examine the concentration bricks, they have an ptimal spell level. Use the concentration brick suited best for your spell, cause using a higher one will not make any difference, but it will cost more to cast.
Hope this helped.
Edit: bah I need to learn to type faster, you guys all beat me...